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报告翻译问题
Fortunately there is an unlock button in the Construct's config in the Mods menu.
Alternatively, changing this line from 3 to 5 in preferences/2_STSUnlockProgress seems to work:
"THE_CONSTRUCT_MODUnlockLevel": "5"
https://youtu.be/ZZ9_r_zFuV4
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2025014867
Enjoy, makes a number of older mods work, this one included-tested, cycling works, autocannon fires, mega upgrades work..the construct lives once more, it seems
Also: Thank you mod author! you're amazing
You start with an artifact, so your first dex/strength loss is negated.
@bread each individual card can only cycle once per turn as a hard limit. Some cards will overheat if you cycle too much in one turn, but that's about it.
This is by far the best custom character and i was so sad that it kept crashing so often after the 2.0 update.
Thank you so very very much!
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchFieldError: damageFlash
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.NoSuchFieldError: damageFlash
at constructmod.actions.DealMultiRandomDamageAction.update(DealMultiRandomDamageAction.java:46)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
I can beat the heart at ascension 5 the majority of the time and the act 3 boss on ascension 15 most of the time with the three unmodded characters, but haven't even managed to get to the act 2 boss with this guy on three attempts!
Is there some clever trick to him?
* Offense and Defense stances double damage and damage taken, and halve damage and damage taken respectfully instead of giving bonus/penalty to Str/Dex which can break with Artifacting
* Cycle: Discard this card, draw another
* Reaction: If this card is discarded, play this card instead (also Scry synergy)
From there, Strikes and Defends cycle based on stance instead of stat, rework the rest of the deck accordingly, adding in some Scry and Discard to use Reaction cards in several ways.Oh, and get rid of the non-exhausting Artifact and Plated Armor/Metallicize, because that's just broken
It would make for a much better class overall. The new Stance mechanic is superior to the previous system of +2/-2 stats, and won't scale indefinitely.
The core/cycle mechanic is pretty cool, other than the fact that artifact makes it harder to get negative stats.
The way overheat and cycle interact makes deck building very interesting. Solid mod.