Stellaris

Stellaris

Back To Med School
13 条留言
Fayt 2021 年 9 月 2 日 上午 1:29 
This mod also remove the bureaucrat jobs from the administrative offices
Peter34 2020 年 3 月 16 日 上午 7:35 
Bump.

Please either delete this mod from the Workshop, or else update it. it interferes with vanilla data files, harming the Warriror Culture Civic.
Peter34 2019 年 11 月 25 日 上午 1:43 
I've found a different mod, that gives a different but much smaller buff to Medical Workers, so I've switched to using that.
Col. Hathi 2019 年 11 月 24 日 下午 10:54 
I noticed the bug that Peter34 described too, and after comparing the mod file with the unmodded file, it looks like this mod is in serious need of an update.

I really wouldn't sub until it's been updated.
Sulafet 2019 年 11 月 24 日 下午 6:21 
This isn't imbalanced at all given how much more powerful the robot assembly building is. If anything, it makes it more balanced with that building and makes it more competitive, which is what it needed.
Peter34 2019 年 10 月 15 日 上午 6:20 
This mod causes a bug with the Warrior Culture Civic, so that the Holo-Theatre Building doesn't create any Jobs. It's supposed to create +2 Duelist Jobs with WC, instead of 2 Entertainer Jobs, but it doesn't. When I disable this mod, the Building works as intended.

Please fix!

(It's possible that the bug is due to uncertainty about how to spell the word. Duelist or Duellist with two L's...)
Peter34 2019 年 3 月 23 日 上午 6:59 
Bump.
Peter34 2019 年 3 月 12 日 上午 10:56 
Having played a bunch more, Ithink the Gene Clinic/Cyto Clinic is actually a bit too powerful. Not much, but a bit. In terms of “choice balance” it’s extremely attractive to get the Tech for it and then build it.

However, while one possible fix is to reduce the Growth bonus from +10% per Job to +7.5%, I actually think it’d be better to keep the Growth as it is, and instead reduce Amenites per Job from +5 to +3. The reason for this is that I keep finding that I rely much on the Jobs from this Building to help keep my Amenities total in the positive.
Peter34 2019 年 1 月 24 日 上午 10:42 
Because that's not useful to all playstyles.
moonglum5 2019 年 1 月 24 日 上午 10:34 
Why not just add Society research to medical jobs?
SEVEN GOON SESH 2019 年 1 月 6 日 下午 6:40 
I don't know who told you that a bonus .20+ to pop growth is bad. If you're investing for the long haul you ultimately are way ahead as you grow pops at a rate of 5.70 a month or more when maximized. (Plentiful servitude, Encourage growth, then growth buildings.) Besides any possible traits.

In the end it goes up to almost 70% bonus?
[The] Force 2019 年 1 月 3 日 下午 12:34 
Boing, downloaded and testing.
Peter34 2019 年 1 月 2 日 下午 9:52 
This sounds like a good mod, so thanks for making it! I do feel as if 10% is too high, but it's something that wide testing, by lots of mod users, will tell. I'll be using it (once I start my next new game, likely in a few days) and eventually report back to you my opinion.