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Im pretty sure that was already being represented in the fact that you could fit 50 normal districts onto a single ringworld segment. Thats why they are the same districts cause thats 200 districts right there.
That said im always up for more resources I just wanted to point that out
- The Zenith of Fallen Empires: Utopian Paradise which I've already commented about
- The eco-arcology from Planetary Diversity
- AI behaviours from Glavius's AI
So yeah, it probably be better to either greatly increase the benefit from building Elysian districts or simply strip them out and give Rogue Servitors the same district as all other machine empires.
To see if you can get your mod inculded, while most of the mod in that patch needed no help from the original authors it looks like yours might. This mod looks like it fixes how bland Ringworlds are and allows them to be useful to Gestalt empires as wel as the changes to Arcology districts. I would consider this a must have but for it breaking most of the other mods I have.
Link to relevent mod
It -may- be having an issue, either that or its internal and is a problem with modded districts on ringworlds.
But I also wouldn't stop anyone else who wanted to do that.
Thats pretty much exactly the code I shared lol. I tried the value thing for the remove/add but it doesnt seem to work so for me personally ill have to just make the event outcome over and over again hundreds of times.
Yay >.<
And I'm not sure I'd really want to replace districts, my main concern is freeing up the slots. If I implemented something like this, it would be a planetary decision that would just get rid of them and refund their cost. Making it a decision is so that the player can execute it when they're ready and not mess up their economy unexepctedly.
Thank you for showing me that though! I can make use of it, cool stuff.
Here is a picture of my code that I just tested and found it to work.
textpic [ibb.co]
For mine it involves using the Terraforming Complete On Action for the event creation so the creation of an event for you or others will need to be tailored to suit your needs. Mine involve lots of terraforming lol.
Also since this is dealing with uncapped ringworlds it will need to be done 50 times per district you need to replace >.>
Its not ideal. An ideal sollution would be for paradox to include a replace_district effect but for now this is the best ive come up with and the only thing ive seen that allows you to turn vanilla districts into modded ones w/o overwriting vanilla files
Mod
Course you could have also searched "Planet View (36 Buildings + 6 Districts)" lol
@LittleRaskol Id recomend you making an event that auto runs and use the effect
"remove_district = district_generator" for the vanilla districts that may cause a problem.
They have an add_district effect but no where in vanilla do I see where they appear to use remove district but it still works in my test. Im trying to find a way to just replace the district.
@boisegangpc You can use this mod Planet View (36 Buildings + 6 Districts) to access at least 2 other districts and remove them. Idk if that will fully solve your issue but I hope it may be of some use for you