安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
still have not brought it to satisfactory levels and i might just inject generic sci fi laserbeam noises if i can't get the current stuff to work
might do something similar to the shuriken guns but i think i want to combine the generic sci fi with the current deathspray audio
and then xenomorphs whales to make
IF YOU DO TALL ME
(:
can you make the shuriken pistol(s) and shuriken catapult less throw-y?
i tried to trap a guy that i hated in the corner (that also had 60K health) but somehow he got flipped into the air about 50 times so he wouldnt stay in the damn corner so i could shoot him.
aside from that since it's coded as an explosive projectile it cannot deal headshot damage which kind of sucks
10/10 would use to kill the filthy mon-kei again.
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS PLEASE
currently acts more or less as DMR with infinite ammo balanced out by overheat; still playing with it though