Slay the Spire

Slay the Spire

The Beaked
131 条留言
PatrickRoHD 9 月 22 日 上午 12:15 
when we will have ascensions?
Bardic Knowledge 4 月 4 日 上午 11:28 
I keep trying to run this guy, but the Ceremony cards being 2 cost ethereal makes it hard to make use of them. Especially if I draw all three turn one. In my opinion, losing the ethereal and only having one in the starting deck would work just fine, and you could either have it upgrade into costing one less end of line, or have it infinitely upgradeable adding 1 to the ritual every time. But, you're the mod maker, so it's your decision.
Necropanther 3 月 21 日 下午 10:43 
Crashes in my game now, but great class if you can get it to work.
loltyrjustice11 3 月 10 日 下午 4:59 
twitter
Burgini 2024 年 10 月 1 日 上午 7:01 
KAKKA!!!
Vaartok 2024 年 4 月 25 日 上午 10:46 
I never got the hang of this character, but he's great. Had several fun runs, despite my own inability to play as well as some others. Thank you for not using AI nonsense.
Legomac o: 2024 年 4 月 16 日 上午 9:27 
pretty much everything Opdi has already said, some cards are QUITE over-tuned like awakened form. the relic healing you per card played is pretty nuts, and that's without the flower relic that gives you double the hp per card. or just picking up spinning top with awakened form and bam an infinite card build with one card and a relic. regardless this is one of the most fun modded characters I've ever played.
noghettoblastrs 2024 年 2 月 26 日 下午 1:29 
"you should use ai" cringe.
キャンディーアップル 2024 年 2 月 17 日 下午 4:38 
Health pool is too freakin low and there are too few defensive cards.
Some enemies can one shot you, no matter how many times you can heal.
Have you playtested your mod?
キャンディーアップル 2024 年 2 月 17 日 下午 4:35 
You should really use AI to generate art for your cards, it is SO CONFUSING to use the same art as other cards.
Opdi 2023 年 8 月 17 日 下午 1:37 
Really fun, one of my favorite character mods. Starting relic might be a little too strong, and it strongly encourages degenerate/stall tactics which is my biggest biggest criticism of this mod. Being able to consistently heal to full in any hallway fight can trivialize act 1 a bit too easily and it allows me to thoughtlessly take big risks even on high ascension. A cap on healing per fight would probably be a good if boring solution.

Also, awakened form is insanely busted and definitely needs a nerf, finding this card while having the energy to get it out and some decent card draw is almost always enough to guarantee a win in my experience
ChiDragon 2023 年 1 月 10 日 下午 6:14 
Mod config does not save the settings relating to costume color and disabling the custom Act 3 boss which is a shame since I like keeping my main game bosses and elites as vanilla as possible.
BigGucciSosa 2022 年 10 月 17 日 下午 12:33 
Maybe I'm just bad with this character, or maybe my RNG is bad. But it feels like there are fights that simply outscale you too fast (the 3 cultists in Act 2, the Necromancer in Act 3), and there simply aren't good enough front-loaded damage cards too deal with this fight.

Otherwise, I think this mod is INCREDIBLY fun, and near-flawless. But some fights in this game want your deck to be able to deal 50 damage in the first two turns, and this character is simply not capable of that 99% of the time.
BigGucciSosa 2022 年 10 月 17 日 下午 12:32 
Probably my single favorite starter relic on any modded character. It's SO brilliant. It means that, pretty much every single turn, you can make a meaningful decision that has an impact on your overall run. Do you want to try and stall for more healing? Or should you finish the fight now?

I also love the ritual cards - they provide a powerful way to scale while you're stalling. Feels great to have scaling built into your starter deck, so incredible congratulations for how you managed that, even while the mod feels well-balanced.

The mod does have one massive problem, and it's a doozy - some enemies and bosses simply don't wait around for you to scale. If you can't deal 60 damage by turn 2 in the Necromancer Act 3 Elite fight, you will lose. This means that Survival Instinct becomes a mandatory draft. And if you don't draw it turn 2, you're dead.
Dedrax 2022 年 7 月 6 日 下午 1:03 
hello a FR version is possible?
死亡寂寞 2022 年 4 月 15 日 上午 7:21 
有没有中文?
ParanoidPossum 2022 年 4 月 1 日 下午 10:59 
pls make them turn into the big ritual beast lol
hwr 2022 年 1 月 4 日 上午 1:14 
I like this mod, it's very funny. :yukari1:
Bonnie_Fievnight 2021 年 12 月 23 日 下午 2:12 
twitter
キャンディーアップル 2021 年 6 月 11 日 下午 7:29 
The card "Windmill" is clearly overpowered, my deck is filled with windmill + 0 cost skills + tucking feathers, it's an endless stream of pain for the enemies.
キャンディーアップル 2021 年 6 月 11 日 上午 10:49 
One of the most fun modded character!
vanadi910 2020 年 12 月 22 日 下午 10:58 
Hello.:steamhappy:
The Japanese translation of this mod has been improved.
Please download the file from the URL below and update it.
Thank you.
[ https://www.dropbox.com/sh/y3ygn2kbamcso00/AABUaBQ_nwzrO2OyMhiG4GjOa?dl=0 ]
do i exist 2020 年 10 月 21 日 下午 12:08 
I remember this character used to work, was interesting - but now it just causes me to be unable to even load the game, if I have the mod enabled.
Any chance of an update? :3
please disconnect 2020 年 10 月 2 日 上午 6:36 
is this mod still being updated?
爆更小约 2020 年 5 月 1 日 下午 7:26 
kaka!
WarMonger 2020 年 4 月 6 日 下午 12:19 
Something broke for me.
WarMonger 2020 年 4 月 6 日 下午 12:18 
Exception in thread "LWJGL Application" java.lang.NullPointerException
at beaked.ui.ModRelicPreview.getRelicTierString(ModRelicPreview.java:53)
at beaked.ui.ModRelicPreview.<init>(ModRelicPreview.java:46)
at beaked.Beaked.addSpecialRelicRadioOptions(Beaked.java:335)
at beaked.Beaked.receivePostInitialize(Beaked.java:282)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2235)
WarMonger 2020 年 4 月 6 日 下午 12:18 
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:303)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
旅渚Lastcel 2020 年 3 月 26 日 上午 4:54 
Thanks :)
Moocowsgomoo  [作者] 2020 年 3 月 26 日 上午 12:06 
I think a lot of mods reveal all of their cards immediately, so that people can easily look through what the mod has to offer without needing to play a bunch of runs first. I kind of want to keep it this way... but I can look into adding a config option to hide cards, for people who want to discover them as they play.
旅渚Lastcel 2020 年 3 月 24 日 下午 9:14 
Thank you for the fix about ZHS, but another request: Is it possible for you not to make the cards revealed until they're seen? I feel this point somehow reduces a sense of achievement. :)
vanadi910 2020 年 3 月 24 日 下午 7:43 
Thanks!:steamhappy:
Moocowsgomoo  [作者] 2020 年 3 月 24 日 上午 11:41 
Done!
vanadi910 2020 年 3 月 23 日 下午 2:46 
Hello.
I'm sorry to work but I have one request.
Requires a corresponding "LANGUAGE" tag.
I hope that your work will be successful.
Moocowsgomoo  [作者] 2020 年 3 月 23 日 上午 11:45 
I'm just trying to figure out some issues with the game's localization code. I'll upload a new version with these updates hopefully tomorrow.
vanadi910 2020 年 3 月 23 日 上午 2:03 
Hello.
I have fixed the Japanese translation of this mod.
Sorry to trouble you, but please download the file from the following URL and incorporate it.
[ https://www.dropbox.com/sh/c93mdb1u9folpjc/AABYMAhgqlJgls2qa6zFHNGya?dl=0 ]
旅渚Lastcel 2020 年 3 月 22 日 下午 9:52 
can't launch with this mod when game language is Simplified Chinese. English is OK
这个mod在游戏语言设成简中的时候没法启动。调成英语即可
Moocowsgomoo  [作者] 2020 年 3 月 22 日 上午 8:50 
@iruleatgames I'll try to put out an update later today with the fix.
iruleatgames 2020 年 3 月 20 日 下午 11:37 
@Moocowsgomoo Hey man. Just wanted to let you know if you saw the thread I made 9 days back, and if you were thinking about/working on implementing the fix. I don't want to play the mod and accidentally build ascension, unless you plan to never fix it. Thank you.
vanadi910 2020 年 3 月 18 日 上午 4:52 
Hello.
Thank you for your consent!
Please download from the following link.
[ https://www.dropbox.com/sh/mppz6pj1k42fav7/AACZIfZ3gf7y5f2IFXM1eziXa?dl=0 ]
I hope this mod will be played by more people!:steamhappy:
Moocowsgomoo  [作者] 2020 年 3 月 15 日 下午 9:28 
@vanadi910 Hi, sorry for keeping you waiting. Are you able to send over the translation file? I'd be happy to incorporate it into the mod.
vanadi910 2020 年 3 月 8 日 上午 6:48 
First, please forgive my poor English.
Hello.
I translated this mod into Japanese.
Would you like to incorporate this translation file into your mod?
However, test play could not be performed because it was forced to end.
If you don't mind, incorporate it.
Please consider it.
Impavidus 2020 年 3 月 2 日 上午 5:36 
Absolutely thrilling to play, felt so unbelievable with about 30 card draw due to a mind boggling amount of inspiration (a little bit of synergy with the secret technique scroll), blood ritual for ritual gain, blood for the gods and brace for anything big and a whole lot of max hp gain with ~150 by the end, oh my lord that was fun, props to this mod!
咕咕嘎嘎 2020 年 2 月 21 日 上午 7:52 
Why does this mod flash back as soon as it enters
b2 2020 年 2 月 17 日 下午 8:15 
Sorry i don't really save the crash report back then,and I can't really meet the condition for triggering the crash after a few runs.
But I am pretty sure it crash when we obtained "toxic egg" and get an Upgraded "Vigor Burst" as battle reward.
Moocowsgomoo  [作者] 2020 年 2 月 17 日 上午 8:53 
Does anybody have a log of the Vigor Burst crash from after StS 2.0? I'm still unable to replicate it from my own testing, and the old error logs are no longer accurate since the game code updated.
b2 2020 年 2 月 16 日 下午 11:38 
Thanks for creating this interesting mod,but after the 2.0 fix update the game will still crush picking up the upgraded "Vigor Burst" card,could there be a new patch the fix this please
oriko_mikuni 2020 年 2 月 7 日 下午 5:32 
(cont.)
basemod.patches.com.megacrit.cardcrawl.localization.LocalizedStrings.EditStrings.Postfix(EditStrings.java:9) ~[BaseMod.jar:?]
at com.megacrit.cardcrawl.localization.LocalizedStrings.<init>(LocalizedStrings.java:225) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:258) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
01:23:09.941 INFO basemod.BaseMod> publishPostInitialize
oriko_mikuni 2020 年 2 月 7 日 下午 5:28 
01:23:09.916 ERROR core.CardCrawlGame> Exception caught
com.badlogic.gdx.utils.GdxRuntimeException: File not found: localization\zhs\Beaked-RelicStrings.json (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:602) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.files.FileHandle.estimateLength(FileHandle.java:233) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.files.FileHandle.readString(FileHandle.java:198) ~[desktop-1.0.jar:?]
at basemod.BaseMod.loadCustomStringsFile(BaseMod.java:793) ~[?:?]
at beaked.Beaked.receiveEditStrings(Beaked.java:722) ~[BeakedTheCultist.jar:?]
at basemod.BaseMod.publishEditStrings(BaseMod.java:2445) ~[?:?]
at
(cont.)
Kaamalauppias 2020 年 2 月 7 日 上午 11:22 
Hey, I could help with making custom art for the mod if you want, since now it mostly reuses existing art. Here is a quick sketch I made of how it could be improved: https://i.imgur.com/cMv64N8.png (not at all representative of final quality, spent less than 5 minutes on it)

Here are some of my artworks that I have put more effort in for reference: https://i.imgur.com/19ZYZOu.png