Space Engineers

Space Engineers

Daily Needs Survival Kit ( DNSK - Mk 4.2 )
1,926 条留言
Skallabjorn  [作者] 9 月 28 日 上午 9:30 
@Joew No it wont over ride APEX as far as I know, No Color huds wont change the DNSK hud, as the DNSK hud is coded in the mod and doesn't use Keens hud artifacts.
Skallabjorn  [作者] 9 月 28 日 上午 9:29 
@ Firebird - Always Know where your towel is :)
Firebird-Chick-1986 9 月 28 日 上午 7:48 
Thanks for all the fish
Joew 9 月 23 日 上午 9:50 
Amazking Skallabjorn, thanks a lot!!!!
Do u know any hud like: E.D.S.R. Color Hud (1.200) that works with this mod? To knew hungry, thirsty and sleep/stress vaues.

And just one question. How it works with apex? Do it override apex hunger system? Cause this mod is more complete, it gives stress/fatique and thirsty too, that's why it is still much more amazing xD

Thanks a lot!!!
Skallabjorn  [作者] 9 月 23 日 上午 1:59 
As above, it still works in game.

Thanks for the kind words.
Joew 9 月 22 日 下午 7:12 
This mod is much better than Vanilla apex update =(
Can I still use this mod or it is incompatible now?
Thanks!!!!!
Skallabjorn  [作者] 9 月 15 日 上午 2:24 
Your very welcome ! It added depth to the game where it didnt have any.
dskpnk 9 月 14 日 下午 7:17 
Thxfor all those years i used your mod !
bigfootv 9 月 13 日 上午 8:34 
Thanks for the reply @Skallabjorn. Had to ask.

Guess I didn't see that you'd posted that.
Skallabjorn  [作者] 9 月 13 日 上午 8:23 
Read above in the description please short answer, yes.

Cheers
bigfootv 9 月 13 日 上午 8:19 
Question: Does this mod still work since Apex update dropped?

Thanks.
Skallabjorn  [作者] 9 月 8 日 上午 2:21 
Please see the announcement on my steam profile concerning modding projects.

Cheers.
TheMrChilly 9 月 7 日 下午 1:06 
hi i was wondering if there were any plans for merging or repourpusing some of the new survival update mecanics into the mod, mainly the new planter blocks and the kelp farm block?
Skallabjorn  [作者] 3 月 19 日 上午 8:35 
'Food Resequencer'

Missed that in an edit.

Cheers
Ciretose 3 月 18 日 下午 7:06 
So, in your guide, it says to use the food processor to make nutrients for the hydroponics system. However, I see no food processor in my g-menu. I'm not sure how to progress.
Skallabjorn  [作者] 3 月 9 日 上午 9:18 
NO, seeds have to be found in drops, bought from vendor block or made from existing produce. Please read the mod usage guide listed above

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1618709569
Litra 3 月 9 日 上午 6:15 
heilllo
have a qustion about seeds can you get if from the top layer of soil
and after were you drill you get other typs of seeds?
Skallabjorn  [作者] 2 月 16 日 上午 7:19 
"will DNSK be coded for Space Engineers 2 when modding becomes available?"

There are no plans at this time to do so. As stated in my Steam modding profile. Cheers.
McCloud Jr 2 月 15 日 下午 7:45 
will DNSK be coded for Space Engineers 2 when modding becomes available?
Skallabjorn  [作者] 1 月 17 日 上午 8:37 
They don't as that they were added to the game after DNSK scripting was written, and as written all the items in DNSK are treated as an ingot or ore for consumption purposes.

The items you mention are literally objects in game and as such cant be "consumed" or manufactured by DNSK blocks ( which are refineries and assemblers ).

We looked at changing the items you mention but it was too complicated and problem / conflict causing in game.

Sorry, not feasible

Cheers.
Kelandus® 1 月 12 日 上午 4:37 
Why doesn't the vanilla, cola and coffee give me any liquid? Could you please add that the vanilla drinks work with the mod?
Skallabjorn  [作者] 2024 年 12 月 9 日 上午 7:02 
No you dont need top wipe, as per the users guide.

BUT its recommended that it be used right from the start is a world as it does change some resource settings ( it adds phosphorous and a couple others to the world )

Cheers !
Ragnar 2024 年 12 月 8 日 下午 4:23 
Ok server side question to the do i need to wipe my game to install this Mod?
Skallabjorn  [作者] 2024 年 10 月 30 日 上午 9:25 
As per a post some time ago, DNSK is done Development other than function Updates if Keen breaks it with game changes. ISY is your best solution. If I resume active NEW mod authoring, a script is still a possibility.
R034RT 2024 年 10 月 27 日 下午 3:11 
yeah easy inventory manager is a no go also how/when will the lcds work or script be ready
Skallabjorn  [作者] 2024 年 10 月 25 日 下午 3:04 
Ahhh it was pulling your supplies, yup that would do it.
R034RT 2024 年 10 月 25 日 下午 1:21 
i have fixed it the problem was the easy inventory manager i was using i have now switched to isys one
Skallabjorn  [作者] 2024 年 10 月 25 日 上午 10:36 
working fine on my game. see instructions in BUG REPORTS on where to send required debugging information. Sounds like you have a mod conflict.
R034RT 2024 年 10 月 25 日 上午 9:15 
hi i cant grow carrots ect it gets to 5 percent and restarts do you no how to fix this please
Skallabjorn  [作者] 2024 年 10 月 15 日 下午 1:55 
UPDATE - revision and fix is now pushed to the workshop. Note version Change.

Keen changed how emissive / animated / self lit blocks work, specifically script generated lighting emissions. SO there will be alot more mods out there that broke.

Thanks Keen ( SAD FACE )
BIBIBI BI MITOÔÔÔ 2024 年 10 月 15 日 下午 12:48 
ao thats why it isnt working, sad, hope its not hard to fix.
Skallabjorn  [作者] 2024 年 10 月 15 日 下午 12:35 
OK Everyone, looks like some how KEEN finally broke DNSK. I am talking with my team and looking at error logs and working the situation.

Based on what we see, there's gonna be a lotta mods out there they broke.

Working the issue. Thanks.
Nirrtix 2024 年 10 月 2 日 下午 6:48 
ill check it tomorrow when I am off work
Skallabjorn  [作者] 2024 年 10 月 2 日 下午 6:47 
See bug reports, you have duplicate player entries in the data files OR a mod conflict.
Nirrtix 2024 年 10 月 2 日 下午 6:27 
I would like to mention it seems this mod has an issue on our server. When you eat food or drink water the bar flip flops until it consumes about 2 times the amount of food or water it normally does.
Skallabjorn  [作者] 2024 年 10 月 1 日 下午 6:29 
I have never tried that scenario myself but I am not aware of any conflicts that would not allow it to work.
Namo 911 2024 年 10 月 1 日 下午 6:15 
Stupid quest, but does this work with the Ares at War scenario? I love the concept of this mod and am running the Ares at War desert planet crash start; the idea of needing to scavenge parts to get off planet while also fighting the constant threat of starvation, dehydration, and exhaustion sounds awesome!
Skallabjorn  [作者] 2024 年 9 月 11 日 上午 5:58 
you have another mod in the world reloading it as a dependency.
Pampers-Stompers2030 2024 年 9 月 10 日 下午 7:24 
how do i disable this mod, i put it on 1 save and now everytime i make new save without including this mod it still has it, i even deletet it from subscriptions and it still is included in game
Skallabjorn  [作者] 2024 年 9 月 6 日 上午 7:01 
Keen changed "wolves" to the "organic" model but never changed the drops on them. They were originally a "cyberhound" model and dropped parts. This mod takes advantage of the organic look and thus hunting wolves for meat ( same with spiders, meat ).

if you want components, you will need another mod to change them back.

I suggest this one, you get meat and parts and they look like cybers

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1992044213&searchtext=cyberhound
andywht 2024 年 9 月 6 日 上午 2:41 
How can I make so the wolves spawn components, not meat? Thank you
Twinkletoes 2024 年 8 月 24 日 上午 7:21 
@Skallabjorn I thought it might be. Thanks for letting me know :steamthumbsup:
kris84040 2024 年 8 月 23 日 下午 9:51 
so i just noticed some new processed food items were added. such as animal meat, scaberd meat, and eggs and a couple of other things. can i make these in the blocks or is it just finding them in drop pods. thanks.
Skallabjorn  [作者] 2024 年 8 月 22 日 上午 6:52 
That alas is a Keen-isim ( game devs issue ) and nothing we can do about that.
Twinkletoes 2024 年 8 月 22 日 上午 4:31 
Hello sorry if this is a dim question, is there a way to keep my assemblers top of that drop down list in production tab?
As the food machine sits on top of the list always and I have to click into the dropdown and choose an assembler everytime I go in and it's becoming frustrating.
0043{WolfStreak} 2024 年 8 月 3 日 下午 8:12 
No Biggie then. Thanks for making this awesome mod BTW, It is THE perfect addition to the game to make it truly feel like survival. The custom models, the recipe and how all the ingredients are gained is awesome!
Skallabjorn  [作者] 2024 年 8 月 2 日 下午 7:17 
No sorry. Alot of that is totally random by SE itself and not a setting in the mod.
0043{WolfStreak} 2024 年 8 月 2 日 下午 6:16 
Am I able to change spawn rates of the Ores you have added? I am seeing them far more often then I would like on planets/in space
Skallabjorn  [作者] 2024 年 7 月 29 日 上午 6:17 
O2 use is not part of or adjusted by the mod, no code for that at all in this mod.. You have a problem elsewhere. Cheers.
Yamamoto 2024 年 7 月 28 日 下午 9:30 
Is oxygen consumption rate adjustable.....? I seem to be going though O2 tanks at an alarming rate on zero oxygen environments. Like maybe 1 full 100% tank per minute....