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报告翻译问题
Apparently, I didn't enable it. Sorry for confusion!
@Aoykav
Yes, but specifically because skirmisher's have that ability innately.
@Vizerai
Yes
@DukeBurger
Welcome!
OK, attachments should be all set with the latest update
Hey, thanks for following up - I think I have the solution. I'll post when updated
Yes, sorry I don’t believe I established attachments appropriately originally.
Though I guess I could just give Bullpups extra, though they're already powerful because of Marauder.
Categorized as bullpups, should be safe mid-campaign, does not overlap with any other smg mods.
Do these count as Bullpups, or SMGs, for the purposes of skills that affect them? Safe to add mid-campaign? Replaces existing SMG mods?
@Selphenwood
You need a tier-replacer mod, or something that unlocks weapon appearance at higher tier.
Attachments have been added to these weapons after a long wait.
As it is, only Skirmishers can use it :(
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1746708084
The original submachine guns are an assault rifle class with 2-4 base damage and +3 mobility.
These submachine guns are a bullpup class with 3-4 base damage and no additional mobility.
I confirmed that that mod will not update the ranges on these weapons.
Recruitable and Trainable Skirmishers released!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1710912645
Recruitable and Trainable Templars released!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1710913197
Recruitable and Trainable Reapers released!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1710916385
It changes the bullpups to use the rifle range table instead of the pistol/shotgun. Nothing lore breaking except the teir 1 smg. Though not realistic because it's based on the P90.
I know the mod that you're referring to, I'll have to check that mod's approach on how it updates the range values.
Hi Jonny, thank you. I like the idea of a master chief skirmisher. I believe this mod by advent Avenger will allow you to achieve what you’re looking to do by adding assault rifles to the skirmishers potential weapon choices. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1130992242
Thank you!
I definitely agree with your points about the SMGs, part of my motivation for this mod. I also recognized I had initially overlooked the attachments as well and is something I will be addressing. I can throw in the coil SMGs too while at it. I can’t promise a timeframe for these updates, but they are definitely on my to do list.
My only request would be to see if you can import the weapon attachment models from the base mods since, as it is, stuff like scopes and extended mags don't have a visual affect on the weapons.
:)
@Californiadreaming:
The bullpups are kept in their current form. It adds new set of weapons that have the stats of the bullpups. Sounds and animations will be different if you use the SMGs as opposed to the bullpups. You are free to equip a character with whichever you prefer, bullpups or SMGs. Gameplay-wise, they do the same thing. Appearance-wise, they look different for cosmetic purposes.
You do not need the laser mod for the laser SMG.
Let me know if this makes sense!
@Arkhangel:
Yep, it uses the appearance of the SMGs with bullpup stats. Thanks!