Crusader Kings II

Crusader Kings II

Divine Marriage Improved
42 条留言
LeftHandManGary 2019 年 12 月 26 日 下午 9:44 
@Red Fox I can confirm that it works with Ancient Religions Reborn
Lime Thief  [作者] 2019 年 10 月 6 日 下午 7:18 
Should be, yes.
Polly Polaris 2019 年 10 月 6 日 下午 5:08 
Is this mod compatible with Ancient Religions Reborn, specifically the mod’s Kemetic
faith?
Lime Thief  [作者] 2019 年 10 月 4 日 下午 4:41 
Sure. Feel free.
CanadaMan7 2019 年 10 月 3 日 下午 7:37 
@Lime Thief: This is a great QoL mod. I shot you a friend request about possibly bundling this with a mod I'm in the process of creating, credit prominently included of course.
Lime Thief  [作者] 2019 年 7 月 14 日 下午 11:18 
Does it...need it? My launcher isn't complaining to me about anything.
aegonisablackfyre 2019 年 7 月 6 日 下午 12:37 
Please update this!
aegonisablackfyre 2019 年 2 月 24 日 下午 4:42 
Ah it works now, sorry!
Lime Thief  [作者] 2019 年 2 月 24 日 下午 2:45 
Sometimes I have to quit and restart the game launcher once or twice after subscribing to a mod to get it to show up.
aegonisablackfyre 2019 年 2 月 24 日 上午 10:31 
Weird, this mod isn't showing up in the mod list
Lime Thief  [作者] 2019 年 2 月 23 日 下午 3:00 
Should be fine. I looked at it a bit ago, and at least at the time it didn't affect the distribution of the inbred trait.
lake chud 2019 年 2 月 23 日 下午 1:45 
Does this work with improved genetics?
Lime Thief  [作者] 2019 年 2 月 21 日 下午 12:35 
No, I certainly wouldn't think that would matter. Odd. I did notice in my own test that my wife's fertility appeared to drop after her first child; if HIP has events to cause that, it might explain your issue with only seeing a few children (not because of the divine marriage, but just because of fertility reductions). Aside from that, I'm not sure what to say. It certainly appeared to be working for me.
Paul Allen 2019 年 2 月 21 日 下午 12:17 
i was playing as zoroastrian. i did apply the mod to an already existing save of the new version of HIP but im guessing that should not be a problem.
Lime Thief  [作者] 2019 年 2 月 21 日 上午 11:47 
And in-game, the event to remove the inbred trait seems to be firing properly, when I test as zoroastrian. What religion were you when it wasn't working?
Lime Thief  [作者] 2019 年 2 月 21 日 上午 11:28 
It looks like the default installation options for HIP actually do the same thing for divine marriage fertility as this mod, so it -really- shouldn't be having a problem with that...
Lime Thief  [作者] 2019 年 2 月 21 日 上午 11:10 
Strange. I'll take a look.
Paul Allen 2019 年 2 月 21 日 上午 4:51 
i tried enabling it like in vanilla ck, the intigue option pops up but after selecting the option you want it doesnt actually seem to be working, Ie: inbred people everywhere or only 1 or 2 children in your lifetime so i know that the fertility malus is still in effect, leading me to believe it doesnt apply it at all.
Lime Thief  [作者] 2019 年 2 月 20 日 下午 10:29 
Are you sure it isn't compatible already? I would expect that it should be, at the very least in its primary and secondary effects.
Paul Allen 2019 年 2 月 16 日 上午 2:41 
hey you think you could get this working on the HIP mod? im pretty sure they dont touch divine marriages in that mod so only some internal references would have to be changed i imagine.
Lime Thief  [作者] 2019 年 1 月 6 日 下午 1:25 
Ha ha, oh, dearie me. The event isn't firing at all, because I forgot to update the namespace part of the event trigger in on_actions when I moved this from my personal bug fix mod to a separate mod of it's own.

Should be fixed now, though. How embarrassing.
Spardok 2019 年 1 月 6 日 下午 1:15 
Nope not using the genetics mod. My son had 6 kids pop out with inbred, haven't touched the game yet after that atm. If I put "random = 25" to "random = 0" will that change the chance to 100%? I want to do it for testing purposes.
Lime Thief  [作者] 2019 年 1 月 6 日 下午 12:13 
But yeah, I just downloaded and looked at it, and I agree - it doesn't appear to touch the assignment of the inbred trait, so it shouldn't conflict at all.
Lime Thief  [作者] 2019 年 1 月 6 日 下午 12:08 
No, I've not even looked at it. I'm just wondering if that could be a potential explanation.
Echo 2019 年 1 月 6 日 下午 12:07 
Are you sure the Improved Genetics mod conflicts? A cursory look at the files it includes doesn't seem to indicate it.
Lime Thief  [作者] 2019 年 1 月 6 日 上午 11:55 
Well, it doesn't provide 100% protection - how many kids is that, that came out inbred? And are you using another mod that could affect it, like the genetics one someone mentioned earlier?
Spardok 2019 年 1 月 6 日 上午 4:21 
So no idea what is going on, but I am hellenic with divine marriage. My sons/daughters came out fine, my son's kids are all inbred though.
Echo 2019 年 1 月 3 日 下午 7:09 
Well since it's a dynasty flag, it would only be added once, when a dynasty is created with the specific religion/reformation. It's not a character-specific flag, at least this is what I can remember from the GoT implementation.
But nevermind that, it was just my curiosity. As long as it works, I don't mind either way :)
Park Lee-eung 2019 年 1 月 3 日 下午 6:31 
I don't think it's possible to add the flag by event
Lime Thief  [作者] 2019 年 1 月 3 日 下午 6:01 
Hm. Well, first, it simply didn't occur to me - I'm familiar with the divine flag as directly encoded into the history, not granted by an event. Is it actually possible to add it that way?

Aside from that, though, I don't know that it's ideal. You'd have to make sure of adding it every time a character appeared with that religion (and characters can appear in a variety of ways) or else add a maintenance event for everyone to add it if they don't have it already, and also to REMOVE it if they aren't of the proper religion anymore. Plus, it would be unsuitable for cases where different branches of the family are of different faiths.
Echo 2019 年 1 月 3 日 上午 11:34 
Not to criticise (I'm using this mod myself), but I'm curious why you took this roundabout approach rather than a trigger that adds the divine blood flag to the dynasty on religion reformation (with divine marriage/dawnbreakers) or religion conversion (to messalian/zoroastrian etc.)
Lime Thief  [作者] 2019 年 1 月 3 日 上午 11:02 
Affects localisation of the event where a bastard child is born to your spouse. If it's just random adultery the text is "This is High Treason!", if it's incestuous adultery with a normal religion it's "Unholy! Expose the traitors!", and if it's incestuous adultery with a divine marriage religion it's "Holy... but treasonous. Expose them!"
Lord_Daemonar 2019 年 1 月 3 日 上午 10:14 
What do you mean by "notably unholy" and "holy but still treacherous"?
Lime Thief  [作者] 2019 年 1 月 2 日 上午 10:32 
Sure is.
Echo 2019 年 1 月 2 日 上午 5:50 
Is this save-game compatible?
Lime Thief  [作者] 2019 年 1 月 1 日 下午 6:08 
Well, no, as that's the best way to accomodate multiple options. It appears only once in a given game, before you make a decision, and only when you're of a relevant faith; hard to imagine how it could be less obtrusive.
E 2019 年 1 月 1 日 下午 5:41 
Though that said, do you have plans to make a version which doesn't have the immersion-breaking customization option in the decisions tab?
E 2019 年 1 月 1 日 下午 5:24 
I didn't even know divine marriage had fertility penalty. That explains so much why my dynasties began to fail after a generation or two. Thanks for this mod.
Lime Thief  [作者] 2018 年 12 月 29 日 上午 2:00 
Yes, quite.
DesertedDreams 2018 年 12 月 28 日 下午 2:56 
wincest
Lime Thief  [作者] 2018 年 12 月 27 日 下午 10:20 
I'm fairly certain it wouldn't give any obvious errors, but I'm not sure how they would interact if said mod also recalculates how to assign the inbred trait.
Obersturm 2018 年 12 月 27 日 下午 1:13 
Does it work with the improved genetics mod?