Space Engineers

Space Engineers

Luma 2
37 条留言
Cruel Sun  [作者] 2019 年 12 月 6 日 下午 4:16 
You need to include in gLuma Group only needed blocks.
_JB - for example you have a door named MyDoor, if you will rename it to MyDoor_JB then that door will just be on/off.
Montaz-Mautino 2019 年 12 月 6 日 下午 1:19 
Thanks a lot! I suggest you add this somewhere in the description.
Also, I'm wondering how to use "_JB". I want to exclude to lights from gLuma. Do I also add _JB to the CustomData of both lights?

Thanks again for this great script!
Cruel Sun  [作者] 2019 年 12 月 6 日 上午 8:08 
Hi, for example you want to activate some light on 30 meters. Open the Grid terminal, find your light - press CustomData key and put 30. Complete.
Montaz-Mautino 2019 年 12 月 6 日 上午 7:36 
"You can set your own sense range to the CustomData to any block (except LCDs)"

How do I do this, please? I can't seem to find what to write in the custom data field.
Cronyx 2019 年 11 月 5 日 上午 10:10 
Gotcha, no problem. I'll just use two sensors :)
Cruel Sun  [作者] 2019 年 11 月 4 日 下午 11:03 
Yes, all detected objects will activate Luma.
Cronyx 2019 年 11 月 4 日 下午 5:36 
If I set the Luma group Sensor to detect enemy players, will it also open doors for *them* too? I ask because I was going to try minimize the number of sensors I'm using, and I'm already using an Elite Sensor for radar.
Cronyx 2019 年 11 月 4 日 下午 4:10 
Thanks for the vid; Yeah that's what I was doing, it just wasn't working. Maybe it was a server desync issue? 147.135.125.188:27015 is the server.
Cruel Sun  [作者] 2019 年 11 月 4 日 下午 2:37 
Can you share the world or just a grid? Or invite me?

I tried to check it out - https://youtu.be/Ofhbb1ZxmGc
Cronyx 2019 年 11 月 4 日 下午 1:18 
Alright so this is weird. I ground down the PB, rebuilt it, reloaded the script, and it still wants to control the blocks I'm trying to remove. I guess I'll just grind down *those* blocks and rebuild them. ¯\_(ツ)_/¯
Cronyx 2019 年 11 月 4 日 下午 1:13 
This is awesome, but the only problem I'm having is I can't figure out how to *remove* something from Luma management once the script is aware of the block. I removed the item from the gLuma group, but it still wants to manage it, even after a Recompile.
Cruel Sun  [作者] 2019 年 7 月 6 日 下午 4:17 
LCDs for walking require to be in the text mode.
Jayy8Bit 2019 年 7 月 6 日 下午 3:56 
Disregard. I'm not sure what's going on with my game. I have to place everything. Delete it. Then place it again and it works. Not sure why but it's all working now.
Jayy8Bit 2019 年 7 月 6 日 下午 3:50 
I was able to get the lights to work. I deleted everything and started over. Not sure what happened. LCD's do not seem to want to work though. Do you have to do anything special to them? They're in the same gLuma group.
Cruel Sun  [作者] 2019 年 7 月 6 日 下午 3:29 
Your block group named gLuma includes this sensor ?
Jayy8Bit 2019 年 7 月 6 日 下午 3:07 
Is this broken? No matter how I set it up, it keeps saying there are no sensors or blocks to use. Named everything exactly like you did in the video and still nothing.
вася 2019 年 2 月 10 日 上午 9:43 
good
novard 2019 年 2 月 5 日 上午 2:56 
nice!
Cruel Sun  [作者] 2019 年 1 月 8 日 下午 1:23 
Updted to 2.0
Cruel Sun  [作者] 2019 年 1 月 8 日 上午 10:24 
Hi again, can you invite me to your world?
coolfarmer 2019 年 1 月 8 日 上午 8:57 
Excellent thanks! I'm back from your test world with my friend and we got the same problem. When i'm alone all work nicely, but as soon as my friend pass into a door (or a light, or anything else), the automation don't work anymore for me. The last guy who pass into a door will be the last person who will be able to use it.


To fix the problem, I need to recompile the code, but the problem remain if my friend pass into a door, that will desactive all the thing for me. If I can help you, i'm here all the day.
Cruel Sun  [作者] 2019 年 1 月 8 日 上午 5:48 
coolfarmer You can find the sample world now. Also added the DebugMode.
coolfarmer 2019 年 1 月 7 日 下午 7:00 
@Gabriella, if you can share your world test on workshop it would be very nice too! Maybe I have miss something :/ Thanks for your time, fantastic script, I really want to use it! :)
Cruel Sun  [作者] 2019 年 1 月 7 日 下午 6:38 
coolfarmer It's designed for multiplayer too. I will check up your report and add some debug info for the debug
coolfarmer 2019 年 1 月 7 日 下午 5:03 
This work in multiplayer? My problem: The door (for exemple) is functionnal, door open with success but as soon as my friend pass into it, the door won't open anymore for me.
Ziant 2019 年 1 月 5 日 上午 10:35 
okay this is impressive
Novün 2019 年 1 月 4 日 上午 10:05 
Wow, well done.
Cruel Sun  [作者] 2018 年 12 月 28 日 上午 8:38 
SoASchas Ѡ, updated - see the description
SoASchas 2018 年 12 月 28 日 上午 7:02 
oh and awesome script by the way. :steamhappy:
SoASchas 2018 年 12 月 28 日 上午 7:01 
Could this also be done to detect other grids? e.g. a rover
Potato King 2018 年 12 月 27 日 下午 4:07 
That's what i meant, still really cool
Cruel Sun  [作者] 2018 年 12 月 26 日 上午 11:46 
victhor003 Detection is based on the distance between the character and blocks. Sensor field is required.
Potato King 2018 年 12 月 26 日 上午 11:17 
Soo all of this detecting the relative position of a player inside the grid.. Cool
Cruel Sun  [作者] 2018 年 12 月 26 日 上午 10:41 
I like the suggestions so everyone is welcome.
Da Warptrekka 2018 年 12 月 26 日 上午 10:03 
oh this is exactly what i need for my underground base! R+ and Faved!
remethep 2018 年 12 月 24 日 下午 5:30 
:D Awesome
Cruel Sun  [作者] 2018 年 12 月 24 日 下午 5:29 
I now write it