Stellaris

Stellaris

Starflight Empires (Achievement compatible)
8 kommentarer
Madcap2112 29. apr. 2022 kl. 13:15 
It's only spawning the Velox into the selectable races.
aaronfranke  [ophavsmand] 3. juni 2020 kl. 19:07 
@IronBeagle This mod is uploaded to both Steam Workshop and Paradox Mods, which you can access via the Paradox Launcher. I'm not sure if this is available to you on GOG, but it probably is, but also, even if it's not, Paradox Mods lets you do a direct download of the mod files.
IronBeagle 3. juni 2020 kl. 16:39 
Is there a way to download the mod without steam? Seems like because I don't have the DLC on my steam version it isn't downloading and my GoG version has all the DLC installed.
aaronfranke  [ophavsmand] 24. feb. 2020 kl. 13:38 
@TurtleShroom it uses the same logic as the default Stellaris empires, but Stellaris really likes to spawn preset empires rather than generate new ones. If you don't want them to spawn, you can always edit the empire and save it so that it appears as a user-made custom empire, then uninstall the mod; this allows you to toggle spawning.
TurtleShroom 24. feb. 2020 kl. 11:25 
Are these programmed to ALWAYS spawn, or have a CHANCE to spawn?
aaronfranke  [ophavsmand] 4. jan. 2019 kl. 4:04 
@The New Meta™ I've created Arth using a custom mod that sets Habitat home planet. It definitely broke things but it works. The default districts are immediately destroyed and people start starving, but I also made them start with Hydroponics Farming. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1613806969

Note: The AI will do extremely poorly as Arth. Almost guaranteed to be the weakest empire.
Chris 3. jan. 2019 kl. 21:44 
Love it. Right in the nostalgia!
Depraved Arachnophile 24. dec. 2018 kl. 21:05 
You can probably edit a custom empire's home planet to a habitat by editing the file, but i don't know if it breaks something. Ive set home planets to machine worlds and such before with little issue.