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回報翻譯問題
The mod needs to be reworked in that many of the mods it searches for with modCheck are now defunct, reposted, or namechanged;
It also needs to be updated to 1.1;
More feet and more mod support is always welcomed as well.
If anyone wants to take over the files of this mod, they are free to do so. It was not my creation in the first place; I merely updated Kiliface's mod and added assets to it.
ALL FILES CAN BE ACCESSED, REUPLOADED, MODIFIED, ETC. ON MY GITHUB ABOVE.
If anyone is updating this mod and needs help navigating its files and how it works, they are free to contact me on my Discord Diamonddragon#2277.
just test with facial stuff
Exception drawing Wendigo: System.NullReferenceException: Object reference not set to an instance of an object
at FacialStuff.CompFace.PostDraw () [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.Comps_PostDraw () [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
I checked and double-checked the patch code, any clue on this ?
Thanks and awesome mod btw !
I am asking this because of course I play with them :3
And nice work on the other ones!!!
@Furfante Anything classified as an additional alien part in its .xmls, ears tails etc., bob. Doesn't work for things like the Xenn tails because the tail is drawn onto the body texture instead of an extra part. For orassans their ears and tails are indeed classified as extra parts so they do bob.
@Carlton Banks copy and paste one of the random alien's .xml files then replace the <modName>, defname= "Alien_whateveryoucopied", and <thingTarget> tags with the names of your race and mod. The other tags in there are pretty self explanatory. Make sure every place that says the old alien name is replaced with the new, using a ctrl-f Find and Replace.
Xenohuman had special bodies, for example, scalemen have some darker stripes in a similar way they have in their heads. However, if they are wearing something, you can't see it, so it doesn't really matter
Btw, for androids tiers do you replace the original bodies with "human" bodies?
Thanks for the info!!
in this line
<modName>Equiumsmystery</modName>
it should be Orassans
and after this Orassans race should work just fine
@Ashen known bug, harmless errors but I am still working on patching them out now.
fairly similar to Beast Man Tribes in functionality and has a lot of the same species: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1654061947
Adds the following races: Bear, Camel, Elephant, Elk (male and female variant), Fox, Gazelle, Lynx, Hog, Raccoon, Wolf.