RimWorld
[DEFUNCT] AlienFacesExpanded
88 comentarios
PoofyGummy 28 JUL 2021 a las 15:24 
This was so awesome.
Saromal 1 ENE 2021 a las 13:39 
Someone needs to fix this so we can use Pawnmorpher and Facial Stuff together!!
Typh 15 NOV 2020 a las 17:22 
Someone should take this mod over man.
NorxieLimeSlime  [autor] 19 ABR 2020 a las 18:45 
Hi all,

The mod needs to be reworked in that many of the mods it searches for with modCheck are now defunct, reposted, or namechanged;

It also needs to be updated to 1.1;

More feet and more mod support is always welcomed as well.

:ai_flare: -----However, none of this will be done by me, as I'm done working on this mod. I am tired of comments about it-- I am too busy with school and my art, and it is not feasible for me.------- :ai_flare:

If anyone wants to take over the files of this mod, they are free to do so. It was not my creation in the first place; I merely updated Kiliface's mod and added assets to it.

ALL FILES CAN BE ACCESSED, REUPLOADED, MODIFIED, ETC. ON MY GITHUB ABOVE.
If anyone is updating this mod and needs help navigating its files and how it works, they are free to contact me on my Discord Diamonddragon#2277.
Animal 7 17 ABR 2020 a las 19:20 
gryg updeta
FlareFluffsune 28 MAR 2020 a las 1:37 
Can none of you read the first damned line in the mod description?
Animal 7 27 MAR 2020 a las 21:38 
Gruh update
Kyrox 25 MAR 2020 a las 0:39 
Ooof. I need this in my world! Please update to 1.1! Best mod patch in existence!
Captain of spices 5 MAR 2020 a las 6:25 
What's about 1.1 version?
mbyst48 6 ENE 2020 a las 22:53 
Beastman Tribe has no hands and legs
flea eater 5 ENE 2020 a las 20:54 
Hi, it seems there is some problem with the Avali. Not sure if this mod is still being worked on or not, but for some reason the hands and feet don't show up.
このヘンタイ! 17 DIC 2019 a las 12:59 
not work for me, Orassans don't have anything change
just test with facial stuff
Kristen Reid 𒈠𒀯𒀯 26 NOV 2019 a las 19:49 
Does this not work with 'Avali Continued'?
Theneoseraphim 21 NOV 2019 a las 16:16 
Saw your message that you are graduating. Congrats!
PremierVader 27 OCT 2019 a las 5:45 
ayyy lmao
PoofyGummy 8 OCT 2019 a las 17:26 
does this still work? i can't get the androids/robots to have hands with AlienFaces
R A I D E N 24 SEP 2019 a las 13:43 
Do you yave any plans to add support for the Android tiers???
kurtus_mob 14 JUL 2019 a las 20:48 
Hey there. I spent the whole day trying to make a compatibility patch for the Yautjas (AvP mod). I ended up with almost functionnal animations but sill I get a recurrent error when they spawn :

Exception drawing Wendigo: System.NullReferenceException: Object reference not set to an instance of an object
at FacialStuff.CompFace.PostDraw () [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.Comps_PostDraw () [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.Draw () [0x00000] in <filename unknown>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)


I checked and double-checked the patch code, any clue on this ?

Thanks and awesome mod btw !
Neothardus 15 JUN 2019 a las 10:10 
Do you yave any plans to add support for the Asari, Forsaken, Android tiers, the xennohuman (4 races) and as well for the Yaujta from AvP mod?
I am asking this because of course I play with them :3

And nice work on the other ones!!!
Honkela 25 MAY 2019 a las 8:47 
Yeah it seems to have broken somehow with the update to humanoid alien races, the author of that mod said that recompiling this mod might fix the issue. I posted on bugs discussion about it with a link to my original post with logs. Diamonddragon seems to be busy with school right now, so we just have to wait untill he/she has time to look into it or hope someone with the skills to do so picks up on updating the mod.
Fuzzy Wuzzy 24 MAY 2019 a las 14:36 
Yeah.. This mod refuses to work whatsoever. Facialstuff still works with humans, but all of the custom races I use aren't fitted with hands/feet. I've rechecked the load order, but to no avail. Hopefully this gets fixed or I get less retarded with mods. :P
NorxieLimeSlime  [autor] 22 MAY 2019 a las 16:57 
@Drawer @trapbuilder2 Yep, sadly no special bodies. Does support special faces though. Andriod Tiers with this mod kind of breaks the game-- most of the Androids don't get hands and feet or any new parts at all, a lot of them refuse to animate, and in general it is a mess. I spoke with the mod author personally to try to fix it to no avail.

@Furfante Anything classified as an additional alien part in its .xmls, ears tails etc., bob. Doesn't work for things like the Xenn tails because the tail is drawn onto the body texture instead of an extra part. For orassans their ears and tails are indeed classified as extra parts so they do bob.

@Carlton Banks copy and paste one of the random alien's .xml files then replace the <modName>, defname= "Alien_whateveryoucopied", and <thingTarget> tags with the names of your race and mod. The other tags in there are pretty self explanatory. Make sure every place that says the old alien name is replaced with the new, using a ctrl-f Find and Replace.
Carlton Banks 15 MAY 2019 a las 8:16 
If I want to add my own race, do I just have to add them to the patches.xml files?
Furfante 13 MAY 2019 a las 22:59 
Are Orassans' tails and ears suppost to bob around as they walk?
Ashen 11 MAY 2019 a las 5:01 
@trapbuilder2 It will just not draw faces.
trapbuilder2 11 MAY 2019 a las 3:12 
It says that it is not compatible with android tiers in the description, does this mean it will break the game or just not draw faces for the androids?
Drawer 9 MAY 2019 a las 8:48 
@diamonddragon41 I had a typo in my last message (races instead faces), although I'm thinking on patching the yabils race, so definetely I would use that tag

Xenohuman had special bodies, for example, scalemen have some darker stripes in a similar way they have in their heads. However, if they are wearing something, you can't see it, so it doesn't really matter

Btw, for androids tiers do you replace the original bodies with "human" bodies?

Thanks for the info!!
NorxieLimeSlime  [autor] 8 MAY 2019 a las 17:44 
@Drawer The previous versions indeed do not allow specific body textures, I don't think he ever implemented non-pawn body textures. If you want to patch the face to use a different base than a pawn base, put False between the [needsBlankHumanHead] tags.
Drawer 5 MAY 2019 a las 10:06 
Do the races have specific body textures? I think the previous versions (InsertKey and Killface) had that limitation but I'm not sure. Have you tried something similar? Patches for faces such as scalemen and wolfmen from xenohuman mod face that problem
Rex705 20 ABR 2019 a las 15:05 
is this only for furries? The Elves and Dwarfs and probably Hobbits from the Lord of the Rim set don't have hands and feet.
Local Snorlax 12 ABR 2019 a las 21:42 
As much as I love the idea, it scares me.
Idelacio 10 ABR 2019 a las 14:30 
Fantasy Goblin bodies are incorrect: male and females both have the stock male body and not their respective custom sprites.
NorxieLimeSlime  [autor] 24 MAR 2019 a las 19:28 
@Wilku thank you for finding the typo, I will fix it immediately.
Wilku 24 MAR 2019 a las 9:56 
fix AFE_Orassan_patch
in this line
<modName>Equiumsmystery</modName>
it should be Orassans
and after this Orassans race should work just fine
NorxieLimeSlime  [autor] 22 MAR 2019 a las 23:07 
@Ashen should be resolved now.
NorxieLimeSlime  [autor] 22 MAR 2019 a las 22:50 
In case anyone gets errors related to dependencies, this mod now requires ModCheck. Make sure to nab it from the Required Items section.
Solace 20 MAR 2019 a las 12:39 
Can this be used in mods such as Lord of the rims? (Dwarfs, elfs ect)
NorxieLimeSlime  [autor] 17 MAR 2019 a las 15:41 
@hauvega Sorry I have been dead for so long, but I am finally up to returning to modding due to spring break. pm me in discord about the fixes?
@Ashen known bug, harmless errors but I am still working on patching them out now.
hauvega 17 MAR 2019 a las 8:38 
I now have got it working. I put visine on it and got the red out.
hauvega 17 MAR 2019 a las 6:24 
@diamonddragon Just found out how to patch in a def.
Ashen 9 MAR 2019 a las 23:12 
I'm getting this error for a bunch of races/animals: https://pastebin.com/fgCMyUkH
ParasiticSquid 26 FEB 2019 a las 17:21 
Fair nuff, I wasn't aware it worked with both. More you know lol
Redstark Magnusson 25 FEB 2019 a las 11:50 
Welp, it does, the main reason for my surprise lol
ParasiticSquid 25 FEB 2019 a las 7:38 
@red3dred Wrong mod. Theres two gnoll mods and the supported one has only gnolls, unsure if that applies to the other gnoll mod as a result tho
Redstark Magnusson 24 FEB 2019 a las 11:49 
So, i've got a weird question... Why is it that Gnolls are supported, but not Sergals? As far as i can tell they are one and the same mod, yet they aren't equally supported? I don't see why this would be the case, since i can't see any special reason, even the tail, which the Avali have, and are supported...
surface level speck 19 FEB 2019 a las 6:39 
howdy! would it be possible to add support for Beta-Humanoids? It's
fairly similar to Beast Man Tribes in functionality and has a lot of the same species: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1654061947

Adds the following races: Bear, Camel, Elephant, Elk (male and female variant), Fox, Gazelle, Lynx, Hog, Raccoon, Wolf.
Januarie Stories 16 FEB 2019 a las 17:47 
What a great mod, you've done awesome!
hauvega 12 FEB 2019 a las 10:11 
Also I am in the rimworld alien race discord.
hauvega 12 FEB 2019 a las 10:04 
If you want to try first, I will give you the modified version of it. I took a lot of other races out so that I could run it without errors. Would love to find another way to stop the search for race mods that are not active.
NorxieLimeSlime  [autor] 11 FEB 2019 a las 16:44 
@hauvega The line that causes the error is rotInt. The mod doesn't seem to actually use it when it's listed as 0, but when you export body animations it has a rotInt of 0 in the exported .xml file. I have removed it from all of the files in my latest patch which I have not released yet. If you have any additional tweaking to the Equiums you've done such as eyes etc, I'd love to roll your patch into my code. Pm me about it if interested.