Stellaris

Stellaris

More Powerful Colossus
47 kommentarer
Silly frog 2. jan. kl. 16:25 
do NOT get this mod. I used it and it bugs all ships to be unable to attack.
Lilly 15. mar. 2023 kl. 0:35 
Now bugged, all weapon damage is bugged.
hjkryan 11. mar. 2021 kl. 9:37 
When does Ultimate Warfare appear?
Nicho 6. dec. 2020 kl. 9:41 
Can confirm the same problem BlackTigerAce is reporting. 2.8.1
BlackTigerAce 22. aug. 2020 kl. 19:24 
doesnt work with 2.7.2
the gun slot missing
하늘길 29. juli 2020 kl. 13:26 
It works fine with 2.7.3
Captain 9. juni 2020 kl. 10:23 
Can it destroy mega structures?
Sinh 24. maj 2020 kl. 20:26 
update pls
Complete Casual 23. mar. 2020 kl. 23:19 
would love to see this updated :) I love the planet cracker but its so damn slow lol
TheSha 21. mar. 2020 kl. 11:37 
please update this
Netherdeath 27. jan. 2020 kl. 18:42 
Vampire Queen, just wanted to ask a question out of curiousity, in the events folder, the file planet_destruction_events, you've decided to change

(@ sections:
Cracked -> # Contingency Final Machine World
& Pacified -> # Contingency Final Machine World:)

planet_event = { id = crisis.2043 }
to: planet_event = { id = crisis.2046 }

May I ask why ? (what's the significance & difference to alter the event ID at that stage ?)
lequocbaohle 27. dec. 2019 kl. 19:23 
( 差分四相移键控的政委 ) i think there was another mod that similar to what you wanted to have it just only have some of your effort to find it that all :V and to tell you this i already have that one so no im not going to tell you what mod was it :V haha
darthprimus123 4. okt. 2019 kl. 3:54 
please update
差分四相移键控的政委 15. aug. 2019 kl. 8:12 
Fantastic, and it would be even better if we could have unlimited Colossus construction XD
edey5000 31. juli 2019 kl. 3:11 
I don't suppose you could add an extra 15 aux slots to the colossus...??? (I like them speedy)
edey5000 31. juli 2019 kl. 0:30 
<3
Solarius Scorch 13. juli 2019 kl. 0:36 
Fantastic, thank you!
GrandSloth  [ophavsmand] 12. juli 2019 kl. 18:33 
Sorry, Its been updated
Solarius Scorch 12. juli 2019 kl. 0:08 
An update would be nice, even if it is just a version bump. When you see that [!], all you really have is speculation "will it work, won't it work".
Big Zack 10. juli 2019 kl. 8:36 
@MayhemX8, I am using this mod and the Increased Colossus Limit mod together and they work great on v2.3.2
Journeyman Prime 28. apr. 2019 kl. 12:51 
Will/has this gotten an update to the latest version of Stellaris? And does it work with alongside the "Increased Colossus Limit" mod?
brandon9654 6. apr. 2019 kl. 7:11 
Update to 2.2.7?
CaptainKampfkeks 26. mar. 2019 kl. 7:56 
@Shade The better question is, why it shouldn't.
Shade 26. mar. 2019 kl. 6:35 
Question: Will this mod work with a mod that uncaps the limit on colossi?
Tactical Timmy 9. mar. 2019 kl. 17:59 
Love the mod but could you perchance update it to 2.2.5 - It still works, it just falsely sayin it's incompatible version.
Blue North Star 23. feb. 2019 kl. 17:54 
Huhuhuhu.
GrandSloth  [ophavsmand] 8. feb. 2019 kl. 12:26 
of course!
Mortibus Ostium (Sparky) 8. feb. 2019 kl. 11:11 
I see you updated it, thanks for the quickness on that one :)
Mortibus Ostium (Sparky) 8. feb. 2019 kl. 8:58 
It says its not compatible with 2.2.4... Is that just wrong? Like will it still work?
BlackTigerAce 23. jan. 2019 kl. 8:31 
thx for the update
BlackTigerAce 20. jan. 2019 kl. 17:29 
stellaris want this mod updated...
Mand0Lord 19. jan. 2019 kl. 2:44 
any updates for 2.2.3?
키으기 16. jan. 2019 kl. 20:55 
thank you. I'll use it well
Toc 25. dec. 2018 kl. 17:39 
@Sylin Some mods have features that only activate when you have the required DLC. Some of those may be overwriting files they otherwise would not touch and causing conflicts.
Blue North Star 23. dec. 2018 kl. 17:35 
The same mod's i used before i got the DLC's, and they never caused this sort of issue before, so i dont know what the issue is exactly. Might be my mods are conflicting with the DLC's i have, but idk
GrandSloth  [ophavsmand] 23. dec. 2018 kl. 17:29 
Fast enough to play the animation, I only reduced the charging up time so the animation should play then it should fire, which should take about the same time as before
What mods are you using sylin? it's possible some of them conflict
CaptainKampfkeks 23. dec. 2018 kl. 3:57 
Nice! Just out of curiousity, how fast are we talking about? Death Star level fast? Like, just slow enough to play the whole animation? :D
Blue North Star 22. dec. 2018 kl. 20:06 
Anyways, a little idea, is maybe more Weapon or armor spots? Maybe some more Utility?
Blue North Star 22. dec. 2018 kl. 20:05 
Got some DLC's today, and now the only thing the game will do, while I'm using my usual mod-set, is crash. </3
GrandSloth  [ophavsmand] 22. dec. 2018 kl. 18:29 
Updated
GrandSloth  [ophavsmand] 22. dec. 2018 kl. 17:45 
Okay, I'll patch in faster firing into this today
CaptainKampfkeks 22. dec. 2018 kl. 13:19 
Yeah, a faster firing would be neat. The mod out there to do so seems to be outdated.
Blue North Star 22. dec. 2018 kl. 12:36 
I've never figured out how to get a ship thats supposed to be capable of planet-killing, ever to do it. :/ Help would be appreciated (preferably a video i can listen to while i try...)
Savar Belmont 21. dec. 2018 kl. 20:02 
actually i'd request offering some base form of defense for the colossus, a couple hangars maybe?
ParagonRenegade 21. dec. 2018 kl. 11:58 
You should consider making the colossus fire faster :3
John 21. dec. 2018 kl. 11:26 
Very good mod my friend
Cryptid 21. dec. 2018 kl. 11:05 
nice, now make a colossus weapon that turns enemy planets into primitive civilizations!