安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Been away from Stellaris for a while, may come back for a run soon and will update this mod then.
May we please have this mod fully updated for game version 2.3.3 ? The habitat incompatibility is a real problem; broken for nearly two months!
No alteration was made to the habitat file. It was just for ease of reference when editing. Will do as you suggest.
If I'm wrong, I apologize for not noticing what you were doing with the file. But if not might I suggest removing the dummy file to not hinder compatability? :)
Glad you like it. I can understand from balance perspective because megastructures kinda become must have, but it just didn't make sense for me.
I haven't had time to test it with 2.2.4, but from a look at the code, it should be. The key difference between 2.2.2 and 2.2.3 was a single change of scope syntax which I think they'll just keep in all future updates.
Are you sure you are on 2.2.3 [stellaris_test]? If not you'll need the other version. Can you give any more details?
Ah, no worries. Usually the 2.2.x mods are all compatible, but for some reason they changed the phrasing on some of the megastructure coding in 2.2.3 (any_planet > any_system_planet), so it requires a different mod. Don't ask me why. Happy Stellarising!
Yes, that does look horrible. This was something you built? Or the AI?
Unfortunately, I'm unable to replicate being able to build from day 1, or the entire map high intel issue. I don't think anything I edited should change that, in fact. And if I understand you correctly, nor do I have weird text like that you described.
The text you are describing is the code and sounds like a missing bracket that is putting it into the body of the megastructure stuff (and deleting prerequisites possibly). That would mess all sorts of stuff up. But it would require that there is something else messing with the files as alone they do not produce this issue.
You say there is no mod conflict. You checked all the files in all your mods? And you are certain you are on 2.2.3 [stellaris_test] branch? (sorry if these questions seem obvious, people tend to have very different levels of computer savviness and is hard to tell).
No worries.
@nephilimnexus
Yes.
@Silver Knight
That is very odd. I will have a look, although not experienced anything like that myself. Unless they got a sneakpatch in while I wasn't looking. Can you give me any other details?
As in, it will work 100% fine with a savegame.
Nope.
Can look into it after Christmas
No worries.
@Oldhip
Put it up quickly for a friend.