Europa Universalis IV

Europa Universalis IV

Governments Expanded
1,493 条留言
alexanderyou 10 月 25 日 下午 2:00 
@Ozymandias yeah it does, some countries more than others.
Ozymandias 10 月 22 日 下午 1:35 
Does this clash with Europa Expanded?
Ozymandias 10 月 22 日 下午 1:28 
is there a way to check or see what mods are clashing?
Daganhatch 10 月 18 日 下午 6:46 
Is this still being updated?
Jay DoubleU  [作者] 10 月 17 日 上午 3:38 
@Ozymandias i fear that might be due to other mods interfering somehow.
Ozymandias 10 月 17 日 上午 1:11 
Hi, I love this Mod but there isn't an option to select an reform for the 4 tier doesn't exist, like there isn't any options to select even when I get enough gov reform
Papal States 10 月 5 日 下午 8:22 
The Sortition Election of Florence is still broken, not featuring the Medicis candidate, I mean.
Raminos 10 月 3 日 上午 2:52 
Hello,

if you choose the spanish extended Missiontree and follow the new Era the second goverment reform ist no more selectable. Can you team have a look on it pls. Sorry for my bad english.
Melvasul  [作者] 9 月 29 日 上午 10:13 
That number is nothing really important [you can manually input any number you want], the mod is up to date with latest game's version.
parspegame 9 月 28 日 上午 11:16 
The Paradox launcher says this mod was made for an old version of the game. Will it be updated?
Giorgi T. Civ-129 9 月 19 日 上午 1:05 
Hey, I'm having an issue with one of the mods in the Expanded Family - I have no idea which one causes it, but when I click on the construction icon on the top left my game just crashes
Giorgi T. Civ-129 9 月 19 日 上午 1:04 
Hey, I'm having an issue with one of the mods in the Expanded Family - I have no idea which one causes it, but when I click on the construction icon on the top left my game just crashes
SKSJoseon275 9 月 9 日 下午 3:24 
Good day. I am confused by tier 8 reform for Korea. Where it says "+5 production efficiency in national tax modify while we have our average autonomy above minimum under 30". What does this mean?
Thank you for any clarification!
Melvasul  [作者] 8 月 31 日 上午 7:32 
This mod and ET are NOT compatible
久保山下 8 月 31 日 上午 7:28 
I am having issues with this and ET as well, especially when it comes to countries with locked government reform (France and French Feudalism/Ancien Regime, England and Plantagenet government).

Some events that are related to government reforms are not firing correctly (Royaume de France, English Civil War, etc).
Jay DoubleU  [作者] 8 月 29 日 下午 10:22 
@Drunk Demoman

Thank you for elaborating on the ET compatibility question.
Drunk Demoman 8 月 29 日 上午 7:34 
It still works, but some stuff is broken. Can't increase gov. cap as choosing the option does nothing, some other stuff too.
manuelruipenedo 8 月 27 日 下午 3:45 
thanks
Jay DoubleU  [作者] 8 月 22 日 下午 10:56 
@manuelreuipendo

Not tested or confirmed.

Presumed not, but unknown.
manuelruipenedo 8 月 16 日 下午 4:09 
et compatibility?
Criiiiii 4 月 24 日 下午 3:36 
@Gunteraz Also Hungary has a -200 Opinion on Moldova because they want like 2 provinces
Gunteraz 4 月 20 日 上午 10:14 
I like this mod but the -200 penalty for some nations wanting your province is really putting me off of it. For example as someone previously mentioned every country in indonesia wants the malacca province and has -200 relations because of it making it impossible to have any allies. Also Austria has -200 towards Hungary and Bohemia because they want the capital province, making any sort of friendly/diplomatic campaign towards Austria impossible for Bohemia and Hungary.:crying_yeti:
Luke 4 月 11 日 上午 11:06 
Nevermind by the way, I flipped to nestorianism as QQ and that's why the reform didn't work, sorry lol
Luke 4 月 11 日 上午 11:03 
Hey, I was playing qara qoyunlu and the "modernized turkoman federation" government type you're supposed to get in the mission tree doesnt seem to exist? completing the mission just causes me to reset my first gov reform and lose access to the default tribal federation that qoyunlu starts with
Killer215 4 月 4 日 下午 12:55 
For me the mod somehow started to cause crashes after 200 years, any idea why that might be?
Melvasul  [作者] 3 月 25 日 上午 12:24 
During each elections there will be some random choices that will grant bonuses to the election

These bonuses can be either flat [like +10 Papal Influence] or be Modifiers applied to rulers for their whole life
Defence of the patience 2 3 月 24 日 下午 10:19 
Anyone mind explaining what specifically Factional Elections does - how do the "bribes" work?
Melvasul  [作者] 3 月 23 日 上午 4:07 
This will be hard and fun to debug... I'll let ya know (:
Frenchfry 3 月 22 日 下午 8:05 
I was just using this mod
Melvasul  [作者] 3 月 22 日 上午 12:47 
What other mods are you using from the playset? or just with this mod enabled?
Frenchfry 3 月 21 日 下午 3:16 
i ran game for a think a year or two in game and it didnt go away
Frenchfry 3 月 21 日 下午 3:16 
It was off game start 1444 for malacca
Melvasul  [作者] 3 月 21 日 下午 1:04 
This is the first time I've ever heard of it...
could you give some more info?
for example, what year you see this happen, the reforms you had etc.


This mod does not add claims for countries, so it would not originate from that, if they do have claims is either from vanilla or other mods you might have active
Frenchfry 3 月 20 日 下午 1:50 
I was playing with most of the expanded playset on Malacca and noticed that all countries in indonesia have a -200 opinion of Malacca due to wanting the province of malacca. I narrowed it down to this mod and was curious to see if the devs know abt this or have any fixes. If u do please lmk
Eluos 3 月 17 日 下午 12:24 
Thanks for the explaination ! Huge work in all those mods and they brought me some nice new flavor in game ! Cheers
Melvasul  [作者] 3 月 13 日 上午 5:29 
All the mods in the Expanded Mod Family do work together [they are meant to be in that way]

Some of them might work with other mods [like with Extended Timeline] so won't...
From the get-go we can say which would which [some mods are pretty "self-contained" and change no vanilla file], but with others is usually "try" :T
Eluos 3 月 13 日 上午 3:44 
Argh that's what I feared. I was confused by the facts the names were close.
So all the expanded mods in the expanded mod family I see when launching the game work together but they don't mix with europa expanded, is that it ?
Melvasul  [作者] 3 月 13 日 上午 3:23 
Understood.

This mod is not compatible with EE and, seeing updates and such, is not going to be either.
Eluos 3 月 12 日 上午 11:44 
Hi Melvasul, I believe they are talking about mission 'Royaulme de France' (fra_royaulme_france) of the Europa Expanded mission tree (I am at least since I got the same issue which led me here).
In the same tree mission, it looks to me like finishing the 'Baillages' (fra_baillages) mission doesn't modifiy the Decentralized Bureaucracy government reform.
Fallen King 3 月 10 日 上午 8:59 
Well, I'm about 40 y into a new China game, using your FlavorEvents /Subjects /Splendor /Monuments mods alongside Eurocentric colonization, Realistic African colonization &
Slower colonization - and nohing untowards has happened - yet. So I guess it's a good sign.
Jay DoubleU  [作者] 3 月 10 日 上午 1:04 
Thats extremely dependent on how those mods are implemented and as such i don't think i can give a universal assesment, you're most likely best off asking/checking those specific mods what they change
Fallen King 3 月 9 日 下午 4:02 
Hi, are any mod in this expanded mods collection incompatible with mods that slow down colonization and limit to mostly Europeans?
Melvasul  [作者] 3 月 7 日 上午 11:20 
Regarding Ancien Regime

what missions are you guys talking about? cause "Ancien Regime" is available ONLY if you do not have Domination DLC.

This cause if you have the DLC you will get the DLC "French Feudalism" reform, whereas if you do not you will get the Modded "French Feudalism" [which will enable it to be removed in favor of Ancien Regime via a Decision]
Olial 3 月 7 日 上午 10:45 
There could be issues in the late game scenarios, like Revolutionary France having French feudalism in tier 2.
I also find out that if the noble is not removed after activating the parliament that is supposed to disable the noble, there is a mod that changes government reforms, causing conflict.
Ceasre 3 月 7 日 上午 12:04 
hello,i finish the french mission to get the reform"ancien regime",but nothing changed,and it still is the french feudalism, so how can i get the next reform? plz help to solve this problem, thanks.
Numéro 116 1 月 26 日 上午 11:01 
hello so i made three campaign with france and the french feudalism is not changed, ever.... i completed the mission to get to ancien regime and it just didn't do anything.
fnyb3rg 1 月 19 日 上午 7:08 
im guessing that the goverment reform part shouldnt be that hard since im assuming you can simply move the reforms so it fits into the right spots but idk how to mod so i could be entirely wrong
Jay DoubleU  [作者] 1 月 18 日 上午 6:28 
@fnyb3rg
I hope someone will!
fnyb3rg 1 月 18 日 上午 4:05 
can anyone make a version compatiable with extended timeline?
pooki 2024 年 12 月 14 日 上午 9:54 
What's inside the "domination" DLC to make it not compatible with your mod? I'm checking the files but I can't find the issue. I know there is one though.