Stellaris

Stellaris

Animated Galactic Empire Portraits
67 条留言
acpaschall 6 月 20 日 下午 2:06 
for some reason when i select the origin my game crashes as soon as i click it, even when i went back to the correct version not sure why
Mc.turdle 6 月 13 日 下午 8:19 
is this working?
FulcrumHQ 3 月 3 日 上午 2:03 
the galactic emperor civic doesn't work with assigning the chosen one trait to your starting ruler
Sho-gun Liquid 2024 年 10 月 19 日 下午 2:19 
Wow force728, appreciate the fast update and additional changes to your mod. If you were a Sith Lord I'd sell you my soul lol
force728  [作者] 2024 年 10 月 17 日 下午 3:12 
@Sho-gun Liquid: I updated the megastructure's ai weight and placement rules so it can't spam it anymore.
Sho-gun Liquid 2024 年 10 月 16 日 下午 4:18 
Hey Force728 and to anyone else using this mod and related First Order Portrait mods:

I found a potential bug or mod conflict.

For some weird reason, the AI likes to build this mod's version of Orbital Rings (aka the Kuat Rings) on colonized or barren planets, multiple times with no restrictions other than tech requirement and resource cost. The highest number of rings I saw done was 6 rings, all stacked on a single planet with different end stages.

So far I haven't noticed any performance issues yet, but it kinda breaks my immersion seeing a planet with 6 Kuat Rings. The only way to solve this issue so far is by deleting the kuat_shipyard txt file in this mods Megastructures folder.

As for the mod conflict that I mentioned, potentially it might be acting this way because I'm using a Star Wars Empire ship class mod (the one made by General Sev something) and NSC3 Season 1.
Crash 2024 年 9 月 30 日 下午 7:43 
请您更新,谢谢:steamhappy:
Link_fd 2024 年 5 月 8 日 下午 7:28 
was wondering if you planned on updating this for .12?
JunoMe 2023 年 8 月 14 日 上午 7:24 
Hi, I was wondering, if I could use the portraits here in an achivement freindly mod Im making? (I.e. Replacing vanilla Human Portraits)
force728  [作者] 2022 年 12 月 21 日 下午 7:21 
@arrukus: That's already been changed since the last update. All of the portraits have attachment selectors. Unsub and resub to the mod.
arrukus 2022 年 12 月 21 日 下午 4:21 
Paradox changed the coding from hair_selector to attachment_selector and it needs to be changed or it will cause things like Vader's head on other portraits and hair in the wrong place.
matt_ryan2 2022 年 10 月 26 日 下午 12:39 
Not sure if it's a bug or I did something wrong, but started an Empire game and Palpatine doesn't have the Chosen One trait even though I used the Galactic Emperor civic.
Spartan A291 2022 年 10 月 6 日 下午 10:33 
Still does it. Tried resubbing twice now. Not sure why but the portraits will "adopt" features from other portraits that come up on screen. I have a couple of your other mods and this one will "steal" the Eliksni faces from your other mod and paste them over the human faces, although it won't overwrite the Empire/human base of the portrait. Hair remains hit and miss, sometimes it'll work as intended, other times it'll attach the hair sideways or at an odd angle, particularly with the female portraits.
force728  [作者] 2022 年 10 月 6 日 上午 10:32 
@Spartan A291: Just unsub and sub again. It should fix it.
Spartan A291 2022 年 10 月 6 日 上午 2:26 
The hair is missing from all of the portraits. Basically every leader/pop you get a portrait for is bald.
force728  [作者] 2022 年 9 月 8 日 下午 1:38 
@British Anarchy: What problems are you having?
British Anarchy 2022 年 9 月 8 日 下午 12:32 
This still all works for me for anyone wondering tho it can be a little jank at times.
Mr. G 2022 年 4 月 11 日 下午 3:48 
Update?
Centerplaza #TF2isEasy 2022 年 2 月 12 日 下午 2:26 
Can you give us access to the older versions?
Penumbral 2021 年 4 月 21 日 下午 2:58 
Work with 3.0?
matt_ryan2 2020 年 11 月 27 日 下午 6:10 
Still crashing, not sure why. It says there's an EMPIRE_DESIGN_INVALID_GFX_CULTURE error when I moused over city appearance, which is red. Might just not be getting along with another mod, I suppose.
force728  [作者] 2020 年 11 月 27 日 下午 4:09 
@matt_ryan2: I didn't encounter any crashes when I tested it, but I updated it anyway. Let me know if it still crashes for you.
force728  [作者] 2020 年 11 月 27 日 下午 3:08 
Thanks, I'll get it fixed today.
matt_ryan2 2020 年 11 月 27 日 下午 2:31 
Hi Force, looks like this mod is currently causing crashes when you click on the City Appearance or Ship Appearance tabs. Wanted to give you a heads up.
matt_ryan2 2020 年 5 月 17 日 下午 9:54 
Awesome, thanks so much! Really appreciate all the work you've put in.
force728  [作者] 2020 年 5 月 17 日 下午 9:23 
I'm working on a fix for that now.
matt_ryan2 2020 年 5 月 17 日 下午 6:52 
I'm not sure if this is something I'm doing wrong, but Coruscant's districts disappear after a few days. So do the ones on the barren Centax planets (but not the ocean one).

Love the mod, though, the extra systems are fantastic, as are the portraits!
Dupz 2020 年 4 月 1 日 下午 6:33 
The prescripted Empire only appears to me when I use the mod "Star Wars Empire Ships Reborn" together with this one.
Defender 2020 年 3 月 26 日 下午 12:04 
It probably needs to be updated to 2.6
[SOTR] Rommel 2020 年 3 月 26 日 上午 7:27 
Some reason this isn't working
Hunter 2020 年 3 月 11 日 下午 4:16 
I love your portrait mods, is there any chance you can do a portrait pack based on the force unleashed imperial armors?
CookieHonstah 2019 年 12 月 7 日 下午 5:29 
FYI the solar system initializer for the planet Corulag in imperialcenter has the incorrect modifier I think. It shows "prestigious_universities" instead what I think it's supposed to show, "corulag_universities" and it disabled City districts because of the error.
사과는애플 2019 年 10 月 7 日 下午 7:18 
how to make army? i cant find my planet tab :(
oda 2019 年 6 月 8 日 上午 9:47 
@UltMathias It's a bug from spawning into an ecumenopolis on your empire capital. If you demolish the city district, the leisure distract snaps into place. (The district menu doesn't have enough space to show 5 districts instead of the usual 4) however the engine will automatically demolish a city district on an ineligible planet every X years as it runs checks.

@Force728 You can fix this by adding in an additional check to demolish the city districts after the game is started.
tyriael_soban 2019 年 5 月 2 日 下午 7:38 
Its also worth noting that the KDY Orbital Array can be targeted by stupid game events like the subterranean empire, im also not sure if its intentional or not, but its also filled with blockers that prevent a viable colony being established on the ring till youve learned how to clear end-stage blockers.
tyriael_soban 2019 年 5 月 2 日 下午 6:33 
Its odd, when you colonize the worlds the job givers suddenly show up now, if you try to force populate or instant colony them with devmode, the game hangs up though.
force728  [作者] 2019 年 5 月 2 日 上午 9:14 
@UltMathias and @tyriael_soban: I'll be sure to take a look at Coruscant and Centax before I upload a new update today.
UltMathias 2019 年 5 月 2 日 上午 3:07 
That is odd it seems to disappear after a few years in-game.
UltMathias 2019 年 5 月 2 日 上午 2:58 
When I start a new game with Imperial Center and Imperial Center (+), I have both City and Residential Districts.
tyriael_soban 2019 年 5 月 1 日 下午 7:59 
I saw the changes you made very late yesterday, the housing districts on coruscants moons now no longer have clerks jobs and there are no job givers listed under the new districts, it simply says "+2 housing" - in addition, it only allows me to build centax hydroponics domes. (which also only have +2 housing.)
This also applies to modded worlds, like beshkyk, Axaum, Kuat etc, none of the districts show any jobs.
tyriael_soban 2019 年 4 月 30 日 下午 5:45 
Your other mod that till today had working kuat no longer has working empires, this one starts correctly with the empires working, but kuat does not have a ringworld orbiting it.
logos411 2019 年 4 月 20 日 下午 3:57 
Oh, that's fantastic. Thanks for sharing that. I've found that you can put stuff in with homeworlds by using scripted effects, but so far that only seems to work with homeworlds. This method you describe sounds like it should fit the bill though. Thanks again.
force728  [作者] 2019 年 4 月 19 日 下午 2:36 
@logos411: Actually, I had some success with it recently. For example, I had a problem with the Kuat Shipyard Ring using only city districts. I found out that you can add certain districts like generator or mining in by putting them in as static modifiers. Use "district_mining_max =" or "district_generator_max =" to add districts to a custom planet. There may be other ways of doing that, but this method works for me.
logos411 2019 年 4 月 19 日 下午 12:22 
Hey man, I've been working on a similar mod for a while - have you had any success in adding districts to the various custom planet classes?
Lowstringer 2019 年 4 月 10 日 下午 3:15 
so i havent had internet in a while is this now patched so colony ships work?
The Shootist 2019 年 3 月 8 日 下午 8:43 
kuat's ring is being wierd
vasilis2505 2019 年 1 月 28 日 下午 11:10 
could you add some (more)buildings for your faction modpacks.like imperial garrison for imperials or jedi temple for republic
force728  [作者] 2019 年 1 月 23 日 下午 4:19 
@squamatus: Yeah, that's a problem. I'll see if I could add something that could produce enough food for the planet until you can colonize another system.
Squams 2019 年 1 月 23 日 上午 9:43 
so when starting on Coruscant, I have +20 food from various farmer/workers. A month and a half in, the farm jobs disappear and turn to Clerks, causing my food to drop to -140 or so. Ecumenopolis, so I understand the lack of farms, but best strat to survive more than a year or two past that point?
Defender 2019 年 1 月 22 日 下午 1:15 
Thank you