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function SWEP:SetupDataTables()
self:NetworkVar("Int", 0, "SnowballCount")
if SERVER then
self:SetSnowballCount(5)
end
end
if not CLIENT then return end
If I change the integer on self:SetSnowballCount, will that adjust how many snowballs you start with when you give it to yourself via the spawn menu?
zck.config.Swep = {
MaxAmmo = 15,
damage = 1,
}
Do I just have to change the numbers here and the changes will be reflected in gameplay?
Don't have any friends for a snowball fight.
Instead of snowballs doing damage, perhaps a point system or a gamemode with point system.
ent.Owner = self.Owner
after the snowball got spawned in SWEP:ThrowSnowball()
that should set the owner for the snowball.
GET THE SNOW BALLS GUYS NO 911 NEEDED
lol
Keep up the good work!