Sid Meier's Civilization V

Sid Meier's Civilization V

Kilwa Sultanate
30 条留言
Norton 2017 年 5 月 22 日 下午 9:06 
@[GR]Raider " 'Let's bring stuff to the coast and sell it and become the Swahili on the Swahili Coast,' said the Swahili on the Swahili Coast"
noodle 2016 年 9 月 19 日 上午 3:15 
Do harbors normally provide production on sea resources worked by the city?
WILDY 2016 年 4 月 1 日 上午 9:05 
Is there a direct download for this mod? Looks great but steam subbing doesn't work for me
Pouakai  [作者] 2016 年 2 月 18 日 上午 11:06 
Pretty sure this has E&D support already, not 100% though
zArkham4269 2016 年 2 月 18 日 上午 9:30 
Is there plans for E&D support? Also, is this compatible with the Enlightenment Mod?
nix 2015 年 9 月 30 日 上午 3:26 
*click* nice.
(OG) Sato 2015 年 7 月 7 日 上午 10:17 
is it me or does there leader kind of remind me of Michael Rosen
Faysal 2015 年 3 月 23 日 下午 4:19 
Hi there!

Is it compatible with YnAEMP already??

Thnx in advance!
Faysal 2015 年 2 月 21 日 上午 10:14 
Yay! YnAEMP coming up!
Uncle Gleeglorx 2014 年 12 月 27 日 下午 3:17 
oh great! thanks :D
Pouakai  [作者] 2014 年 12 月 17 日 上午 9:54 
The Kilwa haven't got built in YnAEMP support yet, we're working on an update now
Uncle Gleeglorx 2014 年 12 月 17 日 上午 7:03 
I can't seem to choose the Kilwa when using ynaemp! And when I downloaded Tomatekhs dll, it said another mod is blocking it. also it doesn't have the Kilwa on there. Any ideas?
tripudium animarum decembrium 2014 年 6 月 19 日 上午 6:04 
10/10
Venusaisha 2014 年 1 月 9 日 下午 6:05 
awesome, one of the best 8)
Venusaisha 2014 年 1 月 9 日 上午 3:36 
yep it works
Pouakai  [作者] 2013 年 7 月 29 日 下午 9:32 
The bonus for incoming trade routes also works for land trade routes, if that helps at all. Wasn't intentional but that's the only XML available for that sort of effect
Rough 2013 年 7 月 29 日 下午 6:36 
I should add that all harbors increase sea route range by the same amount as a Coral Port, don't they? And Although the descriptions mention it, Coral Ports don't seem to provide any bonus to naval production or sea resources in the game.
Rough 2013 年 7 月 29 日 下午 6:34 
Hey Pouakai, thanks for this and all your other amazingly great mods. I have a question about the BNW Kilwa, specifically their Coral Ports. As UB's go, the BNW version seems really underwhelming. The difference between a normal harbor and a coral port seems to just be a few extra gp on routes coming into your city. Considering the Kilwa UA and the old Coral Port, would you consider adding a Merchant Slot or two to the Coral Port? Two would be really nice, and somewhat helpful even into late game. Anway, thanks for your time and efforts with all of this.
Pouakai  [作者] 2013 年 7 月 20 日 下午 10:07 
It should be, but you'd need to check with (and credit) Moriboe, since he's the author of the Lua
Maguyver 2013 年 7 月 20 日 下午 10:02 
Hello, I wanted to thank you because I needed to use the code from your Paro Takstang wonder to enable mountain utilization for my new mod. I would like to publish it and I was wondering if I had your permission to do so as long as you were duly credited?
Pouakai  [作者] 2013 年 7 月 19 日 下午 12:29 
Yeah, but there is still a G&K version in the Zambezi mod
Delport Breckland 2013 年 7 月 19 日 下午 12:28 
This is BNW only, right?
Pouakai  [作者] 2013 年 7 月 19 日 上午 11:37 
Yeah, they have a Coastal start bias
frktheis 2013 年 7 月 19 日 上午 3:57 
dont they have start bias by the sea?
Pouakai  [作者] 2013 年 7 月 18 日 上午 11:31 
It is actually going to be part of a larger mod known as Zambezi, which will eventually have ~13 African civs included. All that needs is for me to quit being lazy and actually get some work done on it
zArkham4269 2013 年 7 月 18 日 上午 10:04 
You should see about working this mod into the recent "Africa Only" map/mod. I like using some maps like this because so many Civs rely on their terrain. I mean if I remember right Berber Cavalry do better on desert and many maps don't really spawn the amount you'd need. Having a civ placed in Africa where it really was helps.

Plus I like playing "Island" Civs on harder diffculty given how it keeps the invasions down early game.
VTShark 2013 年 7 月 17 日 下午 2:07 
Another thing to compliment about this mod; The artistic assets for it are amazingly done.

It does just about everything in it's power to bridge the gap between a modded civ and an original, outside of the lunatic idea of hunting down a voice actor, orchestra, and a great 3D artist for the leaderhead.
VTShark 2013 年 7 月 17 日 上午 11:26 
Got to play a full game with these guys. Very fun and can be a shrewd opponent in the World Congress.
Pouakai  [作者] 2013 年 7 月 16 日 下午 12:14 
Nope, all of my civilizations are completely modular and do not replace anything in the game unless explicitly stated otherwise. Enjoy!
KayinDreemurr 2013 年 7 月 16 日 上午 8:24 
Question!! Does this replace any civilizations, or is this one just capable of being added?