边缘世界 RimWorld

边缘世界 RimWorld

Non-Functional Prosthetics
22 条留言
Limey Lassen 8 月 17 日 下午 7:47 
I think this is incompatible with either Quality Bionics or Elite Bionics Framework. My game wasn't booting and removing this solved the problem.
Mlie 2024 年 5 月 26 日 下午 12:42 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
DaChickenPlayz 2024 年 5 月 18 日 上午 11:22 
never mind it still works! :D
DaChickenPlayz 2024 年 5 月 18 日 上午 11:21 
hi update to 1.5 pls
Radiant Dreamer  [作者] 2023 年 6 月 16 日 下午 4:44 
@usurpine That's a problem with the base game's Gastro-analyzer. (You can't combine both an Aesthetic Nose and a Gastro-analyzer, either)
usurpine 2023 年 6 月 16 日 下午 2:22 
I have a chef cook with a shattered nose and i wanted to install him a Gastro-analyzer, but this mod is not helpful. I installed him a plasteel nose but still its not possible to install the Gastro-analyzer. So this mod is not perfect in resolving shattered noses!:steamthumbsdown:
Thundercraft 2022 年 3 月 25 日 上午 1:49 
Due to a report of this working fine in 1.3, it seems that Mlie has added this to the list of his No Version Warning mod. (This removes the in-game warning of this mod not being designed for v1.3.)
Swinfough 2022 年 3 月 8 日 下午 7:33 
This still works with 1.3, right?
Space Cowboy 2020 年 10 月 24 日 下午 2:26 
Does this work with update 1.2?
MikeLayne 2020 年 6 月 1 日 上午 7:22 
I have a red error message.
Config error in vnfp_PlasteelNose_hediff: description has trailing whitespace
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Laerr 2020 年 3 月 19 日 上午 12:03 
Thanks for update!! <3
Radiant Dreamer  [作者] 2020 年 3 月 17 日 下午 7:47 
Okay. Everything SHOULD be straightened out now. Enjoy!
Radiant Dreamer  [作者] 2020 年 3 月 17 日 下午 7:36 
Sorry for all the issues with updating to 1.1, folks. Please bear with me as I get it sorted.
Laerr 2020 年 3 月 12 日 下午 4:01 
Must have update
An oversized grapefruit 2020 年 3 月 6 日 下午 12:32 
@Dire its extra weird how we can craft ears but not noses
Freverof 2020 年 2 月 17 日 上午 2:07 
In the MOD manager,its name is "non-functional",kindof confusing:-)
Freverof 2020 年 2 月 17 日 上午 1:51 
Thanks for sharing
Carolina Cavalier 2019 年 8 月 3 日 下午 4:10 
@Radiant Dreamer Tycho Brahe would like a word.
Dire 2019 年 6 月 16 日 下午 8:21 
This mod is underrated. I have 5 colonist with shattered noses, this should help a ton!

It's kind of weird how Tynan allowed us to craft bionics in general, such as bionic eyes, arms ect. but didn't include something as simple as a nose.
Radiant Dreamer  [作者] 2019 年 3 月 25 日 下午 6:26 
@dreffy No particular reason. Maybe a general thought that something fabricated from plasteel would look more "convincing" than a nose out of gold.
LongSworD 2019 年 3 月 25 日 下午 12:31 
Why plasteel and not silver or gold?
greyghostie 2018 年 12 月 19 日 下午 3:12 
How much more plasteel for a beak attack?