Stellaris

Stellaris

Space Forge Modules
36 条留言
Osrek 2022 年 3 月 12 日 下午 10:14 
Please update
Hebrux 2022 年 1 月 19 日 下午 1:30 
Love this mod but unfortunately, it crashes my game
Fetfrumos96 2021 年 12 月 12 日 下午 1:06 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
Kepos 2021 年 1 月 12 日 上午 8:18 
Great addition to enhance space expansion.

Would it be keen to ask for some energy modules, probably photovoltaic modules or solar plasma generators? The more and the bigger the Stellaris mods grow our options, the more hunger for energy do our empires grow.
CESARINI GAMER 2020 年 3 月 17 日 上午 9:14 
thanks for making the mod and updating it keep it up!
CaptainKampfkeks 2020 年 1 月 4 日 上午 1:32 
It does.
Oldhip 2020 年 1 月 3 日 下午 3:15 
Coming back after a year away,does this still work ?
easte 2019 年 10 月 6 日 下午 5:03 
It seems the AI in my game cannot (or will not) build anything larger than a starport. Could that be caused by this mod?
|--_TATOEGOD_--| 2019 年 7 月 12 日 下午 6:53 
UPDATE!
lordmoore1 2019 年 7 月 8 日 下午 7:14 
Updating?
AdmiralKoerner 2019 年 6 月 13 日 下午 5:14 
Is this being updated to 2.3?
Konka 2019 年 2 月 22 日 下午 2:39 
this is by far the best mod atm, so simple but perfect should be in vanilla
crymson 2019 年 2 月 7 日 下午 2:41 
the alloy forge is currently broken it doesnt debit the mineral cost so its basically free alloys
Comfort Creature 2019 年 2 月 1 日 下午 4:54 
Ok, but btw this mod is legit my favourite as it saves so much space... No pun intended
Dazz Aephiex  [作者] 2019 年 1 月 31 日 上午 6:23 
By the technology "Global Production Strategy".
Comfort Creature 2019 年 1 月 30 日 上午 12:39 
How do you get the manufacturing center?
James Fire 2018 年 12 月 27 日 下午 9:14 
Manufacturing Centor

Center?
Hann3o 2018 年 12 月 25 日 上午 4:51 
dang when the ai builds them aswell , kind of OP
Dazz Aephiex  [作者] 2018 年 12 月 25 日 上午 2:16 
@Failu
Photoshop CS6 + .dds plugin
Failu 2018 年 12 月 25 日 上午 12:52 
How do you make the pictures? I will make my version.
Lulu 2018 年 12 月 24 日 下午 1:44 
too strong compared to +3 food and +3 energy from other modules
Cancervero 2018 年 12 月 24 日 上午 7:03 
If you want to add another manufacturing building to also take away engenering research, a neutronium extractor could work
Dazz Aephiex  [作者] 2018 年 12 月 24 日 上午 2:28 
Some of your scientists are deployed on this module to extract dark matter from empty space. :steammocking:
Luigil101 2018 年 12 月 23 日 下午 9:35 
Why would the manufacture of something require research?
It's not like you're torching research papers over a fire to create this stuff
Dazz Aephiex  [作者] 2018 年 12 月 23 日 下午 8:47 
It's done!
30 energy + 30 physics research for 0.5 dark matter;
30 energy + 30 society research for 0.5 zro.
What do you think?
Dazz Aephiex  [作者] 2018 年 12 月 23 日 下午 8:11 
However starbase modules are affected by starbase upkeep reductions so nobody knows.
Dazz Aephiex  [作者] 2018 年 12 月 23 日 下午 8:10 
@LAJ-47FC9 (Liara)
1. Foundry jobs convert 6 minerals into 3 alloys since v2.2.2 patch.
2. Planetary jobs are affected by stability production boost and all other production boosts while starbase modules aren't. (This is why have I decided to make the starbase buildings.)
LAJ-47FC9 2018 年 12 月 23 日 下午 4:52 
I would recommend decreasing the production rates of the modules slightly, in order to match the efficiency of jobs. Right now, not only do these modules not require pops to operate, but they are also much more efficient - for instance, 20 minerals converts into 10 alloys, a ratio of 2:1, while a metallurgist job converts 12 minerals into 4 alloys, a ratio of 3:1.

Apart from the balance, however, I love this mod! It's super duper great, especially for the early days when you don't have many pops around.
Light 2018 年 12 月 23 日 下午 1:23 
might be nice, but dont make it too overpowered compared to buildings. F.e. 20 consumer goods seems too much now. A good idea might be that those modules also give some (space) jobs.
Dazz Aephiex  [作者] 2018 年 12 月 23 日 上午 9:45 
I'm considering to make new modules to craft dark matter and zro.
Dazz Aephiex  [作者] 2018 年 12 月 23 日 上午 1:04 
They will.
Light 2018 年 12 月 23 日 上午 12:31 
Will AI use those?
Bart 2018 年 12 月 22 日 下午 9:52 
@ToastyMedic, the limited number of starbase slots leads me to disagree. These are VERY valuable modules, but starbases are incredibly limited in number compared to planets and pops.
Dazz Aephiex  [作者] 2018 年 12 月 22 日 上午 3:28 
I will consider.
ToastyMedic 2018 年 12 月 21 日 下午 12:19 
Love the mod, but Ballance wise, I think upkeep needs to be 4 Credits per module, 1 seems a bit broken for efficiency (Due to the fact it frees up pops)