Space Engineers

Space Engineers

(Blueprint) Federation Starfleet Galaxy Class (5.0 Project) U.S.S. Amber Benson, NCC-108977
14 条留言
PerculiarPanzer 2021 年 3 月 13 日 下午 8:16 
Well... time to give my PC ye olde middle finger
Darth Revan 2021 年 1 月 20 日 上午 5:47 
Lol what to high school with woman by same name in illinois
Commander Rotal  [作者] 2019 年 1 月 16 日 下午 10:09 
No idea why links are removed now, that seems weird.

Also yes, New Orleans is... old. I started a Remaster once but i never finished it; 'round the same time i did the Cheyenne Remaster, for obvious reasons. Funnily enough i wanted to get around that a couple days ago which is what made me remember that i used to upload ships in Worlds as i was trying to spawn in a World-file as Blueprint xocFail
Commander Rotal  [作者] 2019 年 1 月 13 日 上午 12:36 
@FederationThunderbolt my Workshop might be relevant to your interests :)
Federation Cosmic-Bolt 2019 年 1 月 13 日 上午 12:11 
out of curiousity... will you make any of the other Star Trek Ships besides the Galaxy class and Shuttles?
Commander Rotal  [作者] 2019 年 1 月 9 日 下午 4:55 
Gladly, love talking about my crap :D
Commander Rotal  [作者] 2019 年 1 月 5 日 下午 7:16 
a character limit, really Steam?
Commander Rotal  [作者] 2019 年 1 月 5 日 下午 7:15 
Now, earlier versions of my attempts to build a Galaxy Class actually involved fake rooms lit up via Spotlights. Looked awesome! ... iiiin the Direct X 9 days. Sadly the modern version of Space Engineers streightup cannot handle that amount of lighting so i had to get creative with the way i present windows. Older ships simply didn't have any, or just unlit ones which looked really dumb. I gradually moved over to using only black Light Armor Blocks to at least show dark windows, but not only did that really darken the hull, it was also pretty unrealistic - why add windows for realism if they're all showing unused rooms? So i experimented with other colors and ended up with the current methid. Which leads me to...
2.) Why're they green? Because i'm colorblind. They're supposed to be yellow and 'tis literally the first time someone told me they're not :( i tried to somewhat mimmick the Enterprise D's original filming model's lighting's color but apparently i failed hard.
Commander Rotal  [作者] 2019 年 1 月 5 日 下午 7:15 
Good question! Two points to the answer:
1.) If you look at the Enterprise D in the show (or most ships during the TNG-era, really) you will see that some windows are dark (with either no one in there, sleeping, making whoopy etc) as in unlit, and some have a yellowy light in them, a low tech way to represent the rooms behind those windows being currently in use. This can be observed very well in this screenshot: https://vignette.wikia.nocookie.net/memoryalpha/images/9/9d/USS_Enterprise-D.jpeg/revision/latest?cb=20131125162836&path-prefix=de
Commander Rotal  [作者] 2019 年 1 月 3 日 上午 9:35 
So i fucked up aaaand apparently the Landing Pads don't accomodate Runabouts. They don't even fit into Shuttle Bay Two...
LUCIFER 2018 年 12 月 19 日 上午 8:52 
gg
Paul Drive 2018 年 12 月 19 日 上午 6:50 
Cool Designs as always Veronica :steamhappy:
woostyboy 2018 年 12 月 19 日 上午 4:30 
Hard to get nice curves in SE, so very nice work.
LeapedSiren97 2018 年 12 月 18 日 下午 1:10 
Niiice 👍👍