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报告翻译问题
I'm not sure it's a good idea to have Weyland Yutani, the UAC and the Unitologists cohabitate on the same planet..
I mean..
Unless you absolutely want to turn your worlds into slaughterhouse with demons fighting xenomorphs and necromorphs, right? Heh.
11. Some of these buildings seem like they would steer your population toward certain ethics.
12. These are totally office buildings - could they provide trade value via clerks? Or inherent trade value themselves?
7. Should the Vault-Tech buiding provide housing and/or Subterranean Liason Officer jobs?
8. The Weyland-Yutani building is also very, very good - normally it'd take 3 building slots with 12 employees and over 100 minerals to produce that yield. Instead of having it simply provide all those resources, having the building give 1 Translucer, 1 Crystal Miner, 1 Gas Refiner, 1 Mole Harvester, and 1 Chemist job might be better.
9. A lot of these buildings seem like they could use Ruler-tier jobs in them. Managers, Merchants, Administrators, High Priests, and Science Directors could be neat.
Example of Ruler-Tier jobs:
Weyland - 1 Administrator
Unitology - 1 High Priest
Umbrella Biomedical - 1 Science Director
UAC- 1 Merchant
Here's a few ideas/thoughts on balance & revamping the buildings:
1. for the Portal-themed building, instead of researchers, having Dimensional Portal Drones jobs might be more appropriate. A special tile found on planets currently offers 1 Dimensional Portal job per 40 pops, plus one just for having it.
2. The two buildings which provide robot construction jobs should perhaps be restricted to those who don't have robots outlawed.
3. Adding in a Telepath job to the Altman Unitology and/or Umbrella Corp buildings might be appropriate.
4. Blocking the Altman Unitology building by requiring psionic tech to build it might be appropriate.
5. The Umbrella Biomedical Lab should perhaps have Medical Worker jobs (that'd also give the population growth recommended by another commenter in the main mod).