Orcs Must Die! 2

Orcs Must Die! 2

Sapper Ballista | Add some BANG to your Ballistas!
66 条留言
Matheo 2021 年 2 月 1 日 上午 5:33 
ok bro
Nananea  [作者] 2018 年 12 月 2 日 下午 11:03 
@DerkThunder It's unlikely since the game has not been patched in over 4 years. The most likely reason is due to conflicting mods enabled. You'll want to look for any mod that changes the ballista or any large mod that changes many things.
DerkThunder 2018 年 12 月 2 日 上午 5:59 
Doesn't work for some reason. Last comment was 2 years ago. Perhaps something broke between now and then.
Alva, The Wayfarer 2016 年 7 月 8 日 上午 6:14 
The...Best...Mod...EVER!!!:steamhappy:
LegionOfMe 2015 年 5 月 6 日 上午 4:32 
this is so awesome :)
Blouda 2014 年 11 月 27 日 上午 2:39 
Its really sad that you cant use this awesome mods to get skulls :( . I think they should add a system like the guys from Killing Floor did ....... a whitelist. With whitelisted mods you can still gain exp .Blacklisted mod are just (op weapons) for fun . What a shame that they didnt add something like that . It would make the game just more interesting with arsenal of you choice !
MutantVampire 2014 年 7 月 6 日 下午 2:06 
you should use Spore Mushrooms near this trap
Cams Biggest Fan 2014 年 6 月 19 日 上午 9:04 
@Nanaea Okay Thanks
Nananea  [作者] 2014 年 6 月 19 日 上午 6:18 
@The Milkman Yes as long as your co-op partner has the same mods installed and checked.
Cams Biggest Fan 2014 年 6 月 18 日 下午 6:50 
Are these Co-op Compatible?
Dixie Normous 2014 年 4 月 15 日 上午 8:17 
Slow but effective. U should make them fire faster.
Bherf 2014 年 2 月 9 日 上午 6:12 
marry me
Scoinc 2013 年 12 月 30 日 下午 1:57 
now ill have 50% more damage 600 exploision barrels per min lol
ronaldb_88 2013 年 10 月 19 日 上午 10:21 
Love you
bohok 2013 年 8 月 24 日 下午 11:38 
hmmm i like it
Blood 2013 年 7 月 31 日 下午 6:46 
I used to miss the origional Ballistas from Orcs Must Die 1 but these make both versions way better. Great mod, everyone should use this.
Snizzity Snake 2013 年 7 月 21 日 下午 6:11 
I eventually did get the model I wanted but adding all of the properties to make the projectile work like I wanted just didn't happen. Modding the Crossbow is almost like a death sentence, you're right. It hates everybody. Thanks for the help!
Nananea  [作者] 2013 年 7 月 21 日 下午 5:34 
@Yo Yo That's strange, it should work. It may be an issue with the Crossbow itself, it doesn't like to be modded and is very buggy.
Snizzity Snake 2013 年 7 月 21 日 下午 5:27 
That's the thing. There is no <model> tag for the crossbow projectile. I tried adding it but I guess it's not that simple.
Nananea  [作者] 2013 年 7 月 21 日 下午 5:15 
@Yo Yo the entity for the projectile is defined at the top of the XML. You need to change the <Model> to what you want it to be.
Snizzity Snake 2013 年 7 月 21 日 下午 5:08 
How did you manage to change the entity the ballista shoots? I tried something similar with the crossbow but it just didn't work.
Blackhand 2013 年 7 月 21 日 上午 7:42 
Weird thing. I suppose it should have custom icon in spellbook... And custom model in game... But it works as it should, though it's overpowered - place few of those and nothing gets through :D.
Robo 2013 年 7 月 21 日 上午 1:09 
Nananea another great mod and thanks ive installed them all because your awesome
Nananea  [作者] 2013 年 7 月 20 日 上午 11:36 
@NickyWhat Tried attaching the sapper model to the actual Ballista. It's sloppy and doesn't work right...but I'm sure it's possible so it could happen eventually once I learn more about the code. Great idea btw :)
NikkiButt 2013 年 7 月 20 日 上午 4:16 
To those talking about it being OP, there really isn't a need to balance such things so much ( or at all imo), these are mods to change and manipulate the way the original game is. Play the game unmodded or don't use them if you feel they're affecting your gameplay negatively.
NikkiButt 2013 年 7 月 20 日 上午 4:13 
This thing is hilarious! I freaking :pinkheart: hearing the Kobolds being flung at enemies xD. wondering if there is any way to edit the Balistas to actually show the Kobolds being idle and waiting to be shot? Nothing important but would add to the hilarity and novelty of the mod :p! Either way 5 stars!
remoyg 2013 年 7 月 19 日 上午 9:38 
nice one xD
Dkon 2013 年 7 月 18 日 上午 11:04 
It's that all shots are now AOE explosions that make it OP, not just the damage...fun mod but these things are taking out waves by themselves hehe.
LearnMeHow 2013 年 7 月 18 日 上午 9:38 
good job!
Nixa ^<^ 2013 年 7 月 17 日 下午 11:50 
good
Casprrr 2013 年 7 月 17 日 下午 1:38 
:)
Panda 2403 2013 年 7 月 17 日 上午 11:22 
Good Job
dopebat 2013 年 7 月 17 日 上午 9:13 
Fun
Ehrisp 2013 年 7 月 17 日 上午 5:33 
Just awesome !
Nananea  [作者] 2013 年 7 月 17 日 上午 4:02 
It is a bit OP. Will nerf it a bit today.
Kronos - Il Porcospino 2013 年 7 月 17 日 上午 2:12 
Nice concept & Realisation, LOLled hard, but... Isn't kinda OP?
Mez Koo 2013 年 7 月 16 日 下午 3:25 
This is hilarious, we need more mods like this, and less of the free, more damage "mods"
psikhonevrologicheskiydispanser 2013 年 7 月 16 日 上午 9:41 
AWESOME!!111
Stev 2013 年 7 月 16 日 上午 9:34 
a
Smoqueed 2013 年 7 月 15 日 上午 8:24 
you should make something that takes the explosives from the sapper like a:sapper disarmer costs like 750 points? who agrees
Ussoro 2013 年 7 月 14 日 下午 12:42 
Thx for the quick reply, will check it out.
Pareidolia 2013 年 7 月 14 日 上午 10:41 
rapid fire balista plz!
LeBlond 2013 年 7 月 14 日 上午 3:24 
Haha nice :D
Nananea  [作者] 2013 年 7 月 14 日 上午 2:08 
@Duente Search your Steam folder in Windows for sapper and it should bring up the mod for you to check. For this, I replaced the projectile animation and model with sapper (that's why it doesn't move or ragdoll) and then just changed the damage to how the Sappers work.
rabmyself 2013 年 7 月 14 日 上午 12:48 
Nice one!
Duente Zaibatsu 2013 年 7 月 13 日 下午 5:36 
Can you lend us the *.xml that you altered ? Did you change the projectile with a sapper, or have you created an entity to replace the projectile? Anyhow, I`m trying to create a sapper dispenser, and could really use some help =]
Leeric 2013 年 7 月 13 日 下午 3:31 
This seriously made me lol!
Nananea  [作者] 2013 年 7 月 13 日 上午 9:24 
@ussoro All my mods will work in online co-op but both people need to have the exact same mods enabled (that goes for any mods, not just mine).
Ussoro 2013 年 7 月 13 日 上午 7:55 
Does ur Mods work in online co-op?
Duente Zaibatsu 2013 年 7 月 12 日 下午 5:19 
Since you make the non-absurd kind of traps. I would like to make a few suggestions. If they sound lame or something, please disregard the message:
1 -The sapper balista has a too big projectile, sometimes hitting the own ballista (this can be replicated, when ballista is shooting up/trough or at far targets. Try to reduce the sapper projectile.
2 -I would like to see a Sapper Dispenser, as in they spawn being hurled (like the barrel), and chase a nearby enemy. For balance, it could be added a negative regen, so as to they die in about a couple of seconds.
3 -I would like to see a weapon with Wind belt primary, and Bone amulet secondary, with some sort of funny summon (Like gnoul, or sapper) btw, I like sappers =/
4 -More Trinkets. Like a berseker passive, and defense active.
5 -Acid Floor Scorcher (is the fire model paintable?), or weird combinations, like Fire Sprayer.

Anyhow, I hope you smirk at something here, and at least laugh. Good work, and keep it up.