Stellaris

Stellaris

Crowded World (2.2.*)
23 条留言
AlphaAsh  [作者] 2019 年 6 月 9 日 下午 1:34 
Dragon of Desire 2019 年 6 月 6 日 上午 2:42 
Alright! I'll hang around that mod page and keep an eye on it. Thank you, and remember, don't stress yourself out too much! You don't owe anyone anything! Thanks for all your hard work.
AlphaAsh  [作者] 2019 年 6 月 6 日 上午 2:35 
AlphaMod 2.3.
Dragon of Desire 2019 年 6 月 6 日 上午 2:28 
Hey, Alpha! I'm curious, which of your mods are you planning to do first? I love your work, and can't wait till it's released! Was curious if you knew which you'd be working on first in the coming weeks.
ExplosiveLimeJuice 2019 年 5 月 18 日 下午 7:29 
Looks like Thanos has a world to snap
Реван 2019 年 3 月 2 日 下午 2:21 
Is the mod compatible c Planet View (36 Buildings + 6 Districts)?
AlphaAsh  [作者] 2019 年 1 月 31 日 下午 1:15 
No you don't! It's a civic, not a trait!!!
Lectruck 2019 年 1 月 31 日 下午 12:37 
you have to add this mod to your traits to make it work!!!
Reya 2019 年 1 月 22 日 上午 11:53 
I also am not getting any changes. I do have a number of other mods that cause menus to pop up at game start.
Yoko Taro >= GOD 2019 年 1 月 14 日 上午 7:29 
The mod didn't give me extra pop or anything special upon selected.
I check my whole mod folder for 01_start_of_game_effects.txt and that file only exist in this mod.
Any tip for debuging? I try select multiple starting solar system but there seem to have no effect.
Silence Suzuka 2019 年 1 月 13 日 上午 7:41 
lovely mod
Rorschach 2019 年 1 月 2 日 下午 11:20 
Really cool!
aciel.samael 2018 年 12 月 28 日 下午 9:11 
Hello, enoying this option quite a bit, but i was playing around with the files and discovered that you might not actually need to edit the 01_start_of_game_effects.txt file. scripted_effects seems like one of the folders that doesn't care what the filename is so you should be able to just call it whatever and can include only the entries you wanted to change from 01_Start. For compatability purposes and all that.
megamen212 2018 年 12 月 28 日 上午 10:12 
Hello, I made an elementary localization into the Russian language, I would be grateful if you add to the mod, here is a link to localization https://drive.google.com/open?id=1miDk7KCreaStQ2uLtmvNYx_1kIAgphoF
Xenoce 2018 年 12 月 20 日 下午 6:57 
This is a really cool idea! You could make a whole series out of unique civic mods, especially with spiffy RP implications like this one!
The Nega Druid 2018 年 12 月 19 日 上午 5:39 
Definitely immediately turn on Social Wellfare when you start... extra unity and crime doesn't immediately go insane.
Toc 2018 年 12 月 17 日 下午 3:40 
Thanks for the mod, I really like this as a starting scenario. It gives new possibilities for the one planet/system challenges.
AlphaAsh  [作者] 2018 年 12 月 16 日 上午 10:59 
And how much buggering about with your economy did you have to do to afford Utopian Abundance from the get go?

My point being, if you're willing to work with the civic, then yes, you can actually have a strong start. That was my intent. You're still eating up a civic slot - that's the trade, and a good one.
KYDuck 2018 年 12 月 16 日 上午 10:55 
I love the mod, but I made an empire that only lacked one housing from the start. Also, with utopin=an abundance, all of the unemployed pops just, make science. Too overpowered, but I love the concept.
Demiurge 2018 年 12 月 16 日 上午 1:17 
This is a really cool option and something me and friends have been talking about wanting to see. Here's my suggestion though, make this the default and use the civic to let you start with enough housing and amenities to support it.
dustfang61 2018 年 12 月 15 日 下午 4:38 
oh man this is what africa is gonna make us into too hahaha
Rough 2018 年 12 月 15 日 下午 3:28 
Fun times =)
thelazygun2001 2018 年 12 月 15 日 上午 8:07 
Nice. Cheers mate