Stellaris

Stellaris

Editor Menu 2 [Unlisted]
105 条留言
Cogans 2021 年 4 月 18 日 上午 10:45 
mod crash, update pls:steamhappy:
Seamoo  [作者] 2021 年 4 月 15 日 下午 7:09 
Yeah. I dont really plan to fix it
RedRapture 2021 年 4 月 15 日 下午 4:19 
Editor Menu is broken as of the Dick release.
Seamoo  [作者] 2021 年 4 月 5 日 下午 4:03 
Honestly, I don't remember. Otter does it fine.
RedRapture 2021 年 4 月 5 日 下午 1:26 
Mod is still working, just have a question as to whether or not making the euconomogyaoinognsadjkldf (city planet) works with the mod.
Seamoo  [作者] 2020 年 5 月 10 日 上午 9:57 
no, cant move
BLloyd 2020 年 5 月 9 日 上午 6:19 
Can you move systems? I've got a cluster of systems currently all overlapping each other in a complete mess that I want to push outside the main galaxy and make clearer.
Nightshade 2020 年 3 月 23 日 下午 4:28 
I was looking for a mod to let me edit the names of the planets in the galaxy so I could make a star map. Will give this a go and see if it works.
OKON 2020 年 1 月 3 日 下午 3:12 
Well, so as i thought. Maybe u can just tell me where to search for this part of code and i will try to do it personaly. I will write to u if i would have any problem with it.
Seamoo  [作者] 2020 年 1 月 2 日 下午 12:45 
Each planet class has to be coded in, if you want to take over the mod, I'll show you how.
OKON 2020 年 1 月 2 日 上午 8:08 
One question. I am using Planetary diversity mod (adding new kinds of planets) and i have this problem that they doesnt appear in editor menu in change planet class option. Is there any way to make this mods comapitble???
Doctor Verum 2019 年 8 月 4 日 下午 1:58 
Hello! Question: Is there a possibility to use this tool to move civs to different positions?
Fable Wolfe 2019 年 6 月 6 日 下午 4:22 
Sounds good, thanks.
Seamoo  [作者] 2019 年 6 月 6 日 下午 4:12 
This hasn't I'm going to work on updating otter first, then this
Fable Wolfe 2019 年 6 月 6 日 下午 3:50 
Has this or will this be updated to 2.3?
nordstern 2019 年 5 月 10 日 上午 3:47 
sry, it was not your mod.. it was another.
nordstern 2019 年 5 月 10 日 上午 3:22 
When i use your mod, the game crahes if i klick on a planet in the hud.
Figaround 2019 年 4 月 25 日 上午 8:12 
Not enough editing hyperlines. I hope, you update the mod.
L. Yoichi 2019 年 4 月 23 日 上午 6:49 
Update pls ?
Puppychow 2019 年 4 月 8 日 上午 1:37 
Hey this is a great mod / tool. It pretty much works on the latest version everything I use it for works at least. I hope it stays working in future updates. Thanks
Synthesis 2019 年 3 月 27 日 下午 8:38 
Put in my two cents: the editor mostly works, but you can't add pops (the option is missing from the planet tools).
Ish9001 2019 年 3 月 7 日 下午 3:02 
It seems the mod is currently not up to date with 2.2.5, though oddly enough many of the functions seem to still work properly. Would it be possible to update for 2.2.5
Frandoka 2019 年 3 月 4 日 上午 4:34 
Frandoka 2019 年 3 月 4 日 上午 4:33 
Hi Seamoo I just want to thank for creating this mod. We have done two large MP games with our own customized empires and world state. In large part thanks to your mod and otter editor mod!
Seamoo  [作者] 2019 年 2 月 13 日 下午 2:48 
I'm going to update this weekend. It seems to be working fine but i need to work out a couple bugs
Mr_Charles 2019 年 2 月 12 日 上午 7:06 
please update for 2.2.3 + 2.2.4 I need this in my life again
Jack1Tear 2019 年 2 月 7 日 上午 1:57 
So... This+Observer= Creative mode. Cool. Always wanted to play God on a galactic level.
Figaround 2019 年 1 月 28 日 下午 1:31 
Do you update mod, for 2.2.3?
月华天星 2019 年 1 月 19 日 下午 9:26 
I found out that you wrote in the 02_editormenu_resource.txt: set_deposit = d_rare_crystals_5 ,set_deposit = d_exotic_gases_4 and set_deposit = d_volatile_motes_5. So why is the exotic_gases only 4, not the same as the others?
Figaround 2019 年 1 月 18 日 上午 8:56 
Found the problem. The addition of an orbital resource (conventional or strategic - not important) - cancels any other production from the same body (asteroid/planet and so on). For example, from the planet I extracted iodizium, or volatile motes.
I add alloys with the help of the editor. And the production of strategic resources is disappearing.
Please fix it.
Cryptid 2019 年 1 月 11 日 下午 12:21 
Sometimes when i go into observer mod with this mod setting, the button goes missing to return to your empire. how do i fix this ?
Corporate Platypus 2019 年 1 月 8 日 下午 11:49 
Hey Seamoo! I'm a Community Ambassador, working for Paradox Interactive. I was hoping we could chat in private about something cool. I sent you a friend request so accept it please and we can talk. :)
Shammer 2019 年 1 月 8 日 上午 11:38 
"nor can you accidentally send those cute Alien Pets out into the Orbital Deposit"

Who said we wanted to do it by accident? :P
The Nega Druid 2019 年 1 月 5 日 上午 11:02 
Good idea
Seamoo  [作者] 2019 年 1 月 5 日 上午 9:54 
@Nega, There is but it would require editting base game files which I'm not going to do. Maybe you can ask the 100% unique system spawn guy to make the revearse mod.
The Nega Druid 2019 年 1 月 5 日 上午 6:09 
@seamoo My problem with that is that sometimes the things are already spawned and you can only ping their location on the map. You can't pick and choose what will and won't generate. You can spawn the things that arn't already in the game next to your world. Is there a way to prevent things from being generated at start so you can activate them close to your home system?
Seamoo  [作者] 2019 年 1 月 5 日 上午 5:48 
@feli thats been happening in the base game. Hopefully pdx will fix it
felidaette 2019 年 1 月 5 日 上午 2:42 
A ruined Dyson Sphere was spawned in a buggy way - half inside a star, half outside
Seamoo  [作者] 2019 年 1 月 4 日 下午 6:11 
@nega, you can spawn leviathans, by you home system by using the target system feature. It is the top chice on the list of systems.
The Nega Druid 2019 年 1 月 4 日 上午 11:34 
@Zero_master Use the event editormenu.1 command in the console on places and times where you can't click Decision.
The Nega Druid 2019 年 1 月 4 日 上午 11:33 
So how do you make it so you can consistently spawn leviathans near your home system with this? I know you can ping them and whatnot, and if they arn't there, you can spawn them using the console and even put them near your home world. I'd love to actually be able to make the most out of the leviathans and their systems without going across the galaxy, killing a leviathan, only for another empire to claim the system.

I mean, sure, I can go and take over that empire but its just not the same.
Zero_master.com 2018 年 12 月 26 日 下午 3:51 
So i'm trying to add Pre Sapient races on non-owned and non-surveyd planets, but sense i don't own them i can't click the decison button. How did you all of you do it? had it something to do with the "Spectator" mode?
archaon_archi 2018 年 12 月 22 日 上午 6:34 
Actually I had 2 black holes. I managed to make 1 work by editing the save game. The mod saved me a lot of time anyway. Thanks!
Stark 2018 年 12 月 21 日 下午 6:51 
Stars swapping was an awesome feature. Even if it was a cosmetic. :steamsad:
Seamoo  [作者] 2018 年 12 月 21 日 上午 10:59 
@At archaon, stars are just cosmetic at this point, I took the feature out cause it seemed to be confusing. I plan look into code to change the system class.
archaon_archi 2018 年 12 月 21 日 上午 10:46 
it let me build a Dyson Sphere, I guess the game still identifies it as a star.
archaon_archi 2018 年 12 月 21 日 上午 10:41 
I changed a star to a black hole close to my region at the start of my game. Now I'm trying to build a Matter Decompression Site on it, but I can't. It says that it requires a black hole in the system=
Sad Bearish Hours 2018 年 12 月 21 日 上午 7:52 
Great mod, moving over to Otter Editor cause I want all of the functionality.
Seamoo  [作者] 2018 年 12 月 21 日 上午 7:35 
Yes, I took that off with an update last night. As I said I am making this a simpler more streamline, more ture to what sivlerd had. This will do a bit with a few menus. While the Otter Editor will have more functions but more menus.
Sterling Archer 2018 年 12 月 21 日 上午 7:20 
Yesterday, I was able to spawn presapeints on a planet I already had surveyed or was in my territory. How strange.