Stellaris

Stellaris

! !x2 Jobs and Housing from Districts
49 条留言
just a person ? 2024 年 4 月 20 日 上午 8:04 
this mod still work but it for default game without any expansion in game, add mod that give more district will make this mod become unesscesary
Hebrux 2024 年 4 月 3 日 下午 5:38 
Would love an updated version of this. Thanks in advance
Bryan Black 2020 年 5 月 20 日 下午 1:36 
Please update !
Omniburg 2020 年 3 月 23 日 下午 2:17 
Thanks bob :)
Bob -_-' 2020 年 3 月 23 日 上午 11:54 
Nah it's funnier that way , and the drawing i made adds to that quality feel x)
TheSting  [作者] 2020 年 3 月 23 日 上午 11:53 
and maybe change that name lmao
TheSting  [作者] 2020 年 3 月 23 日 上午 11:53 
thanks bob, mods urs now
Bob -_-' 2020 年 3 月 23 日 上午 11:52 
Took 15 minutes to update , here you go fams that need this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2032778313&tscn=1584989271
Jack Hood 2020 年 3 月 22 日 下午 7:14 
Ah sorry to hear man, good luck anyways and thanks for making a great mod
TheSting  [作者] 2020 年 3 月 22 日 下午 5:07 
sorry but i have no plans to update this. i have large projects that take up most of my time as it is
Jack Hood 2020 年 3 月 22 日 下午 4:58 
What the dude below said :P
Omniburg 2020 年 3 月 21 日 上午 10:33 
Could you please update?
TheSting  [作者] 2019 年 7 月 24 日 上午 6:55 
ill have another look at it
atepanubis 2019 年 7 月 24 日 上午 5:47 
i disabled all my other mods to verify which one it was to make sure it wasnt a mod conflict
TheSting  [作者] 2019 年 7 月 23 日 下午 9:34 
weird, i thought i fixed that
atepanubis 2019 年 7 月 23 日 下午 7:38 
i think there may still be an issue with ringworld districts appearing as the wrong districts
TheSting  [作者] 2019 年 6 月 28 日 上午 9:40 
you are very welcome!
Your Jewish Relative 2019 年 6 月 28 日 上午 8:55 
Thank you so much for the update now I can play my perfect Stellaris modded game
TheSting  [作者] 2019 年 6 月 17 日 上午 1:24 
hey buddy, read the comment below urs
Avarice 2019 年 6 月 16 日 下午 7:26 
This mod is no longer working with 2.3.x, It breaks the new ringworlds. You just get the old basic housing/farming/generator districts not the new Housing / Trade / Science / Farming ones.
TheSting  [作者] 2019 年 6 月 13 日 上午 11:37 
will update when i get a chance
FloridaMan 2019 年 6 月 13 日 上午 11:20 
Q are you going to update or leave as is?
raw666 2019 年 3 月 1 日 下午 7:00 
Hey, I was wondering if you can introduce a x1.5 version for houses, and one for housing and districts. Right now, either or are too game braking in how many needed. Plus housing 2 of 1 for most other districts are mining towns or such would allow space for such facilities but would focus primarly for their production.
PitGrunt 2019 年 1 月 31 日 下午 8:39 
@evil_lord_proteus Indeed you are correct.
Doctor Proteus 2019 年 1 月 18 日 上午 8:26 
That would be great and a huge step towards fixing 2.2's many problems, actually. Too many pops have always been a problem with the game's stability, 2.2 made it way worse.
TheSting  [作者] 2019 年 1 月 18 日 上午 8:25 
i understand. i'll make one that removes pop growth entirely
Doctor Proteus 2019 年 1 月 18 日 上午 8:24 
If there is some kind of unseen background calculation saying the growth is stopping completely, the information given in text says it's only reduced by %75. How would I and other players know if it is being truthful. I just can't take someone's word for it when the information the game is giving us says otherwise.
TheSting  [作者] 2019 年 1 月 18 日 上午 8:21 
i'll take a look into it, see if i can make my own version
TheSting  [作者] 2019 年 1 月 18 日 上午 8:21 
odd, the maths say it should be stopping it completely
Doctor Proteus 2019 年 1 月 18 日 上午 8:18 
But pops are still growing... that's what I'm getting at... even if it's much slower, they're still creating more of themselves.
TheSting  [作者] 2019 年 1 月 18 日 上午 8:16 
correct, but it also increases emmigration by 100
Doctor Proteus 2019 年 1 月 18 日 上午 8:16 
it says growth is only stopped by 75% though, doesn't it?
TheSting  [作者] 2019 年 1 月 18 日 上午 8:04 
combined with the effect of emmigration it effectively stops growth on that planet, while increase growth on others thru emigration
Doctor Proteus 2019 年 1 月 18 日 上午 7:36 
This is the one, isn't it?
https://www.dropbox.com/s/pz3s3v7hjp8c64m/Discourage%20Planetary%20Growth.png?dl=0

I am using mods though, but I don't remember it ever reducing growth to zero even without them.
TheSting  [作者] 2019 年 1 月 17 日 下午 11:12 
yes it does

it does not stop migration of refugees i dont think however
Doctor Proteus 2019 年 1 月 17 日 下午 10:38 
It only slows the growth, it does not stop it.
TheSting  [作者] 2019 年 1 月 17 日 下午 10:23 
there are growth controls in the planets decisions
Doctor Proteus 2019 年 1 月 17 日 下午 9:17 
@SentientPlant
Having more or less housing and jobs will not stop pops from creating themselves. They will simply be unemployed and homeless. It's a flaw in Paradox's new mechanics. Pops permanently grow for ever, and there is nothing you can do to stop it. Nothing.
PitGrunt 2019 年 1 月 11 日 下午 12:32 
Need oppsosite version of this my 800 star 5x habitable galaxy has lagged to a stop at 3900 and thats without this mod lol, might be the pathfinding bug too. Was need something were the populace make 2x the resources so the ai doesnt have to keep track of more people, youre mods make great sense for a lower habitale world count which i like.
The Nega Druid 2018 年 12 月 21 日 上午 12:28 
Basically the more jobs there are, the weirders Pops are about picking the right ones. They tend to split around alot and don't go in the right jobs for the right moment. Better job priorities mod helps with this. Basically just if you need them to focus on something, go to population on your worlds and lower priority on the ones you don't need right at that moment or perhaps need only 2 or so of, then they'll be automatically forced into the jobs you want them to work.
TheSting  [作者] 2018 年 12 月 20 日 下午 11:43 
nothing has changed that would affect this mod. i believe the rebalance of jobs with the patch is to blame for that. micro managing the slots is needed im afraid
Doctor Proteus 2018 年 12 月 20 日 下午 8:34 
I'm not sure if this mod is working anymore with the recent patch. As soon as the monthly re-calculation happened when I loaded my save, all planets with beset wtihi jobelessness and my consumer goods economy collapsed utterly.
TheSting  [作者] 2018 年 12 月 20 日 下午 4:12 
i have a lot of request coming in from this chain of mods, so give me some time and i can get that done
Bob -_-' 2018 年 12 月 20 日 下午 4:00 
Hello , thank you for your work , would it be possible to do a version that does X2 jobs per district and x2 Housing for city district only , except in the case of the agrarian idyll in which case every district gives 2 housing ? I know i'm asking for a tremendous work on your part and i thank you again for improving our stellaris gameplay :)
The Nega Druid 2018 年 12 月 16 日 上午 8:34 
Thank you! That'll help alot! A x10 Housing would be just the thing I need for my playthrough.
TheSting  [作者] 2018 年 12 月 16 日 上午 8:13 
for sure. i can get that out tonight
The Nega Druid 2018 年 12 月 15 日 下午 10:22 
Is there a possibility we could get a mod version that doesn't increase jobs, just housing? I'm generally fine with the number of jobs, I just tend to need more housing. Especially on Habitats. And having so many jobs can do weird things sometimes as Pops decide where and how to work based on some arcane reasoning all their own.
TheSting  [作者] 2018 年 12 月 12 日 下午 2:09 
it would be a longer job than what this was, but yes it can be done
SgtPeppersSoul 2018 年 12 月 12 日 下午 2:02 
I'm curious, is there any chance to make this an effect unlocked by a tech at some point during the game, rather than an effect that is present right from the start?