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报告翻译问题






Basically make n+one model for each floor of a building (say 2 floors and a basement... you make 4 models - the building with its roof, the building with the roof cut off showing the second floor, the building cut down to the first floor (roof and 2nd floor cut) and finally the building with just its basement. You merge them all into a single model with different states and it lets you cut the building to show different layers.
Since these are assetbundles I can't manage this myself, so it'd be lovely if this is something you could implement! Love the models, Witcher 3 has a lot of great RPG content.
RIP
Thanks for the effort though, just learn from it :)
Unfortunately the colliders are messed up so these arent usable for wargames and rpgs. Also everything is a "custom assetbundle" so it wont let you change the colliders in game.