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also for everyone that says it doesn't work try this console command while with the calendar. it should fix the aporkalypse visually but will not reactivate the pressure plates if the bug breaks them (this mod prevents that from ever happening)
local inst = c_find("aporkalypse_clock") for k, v in pairs(Ents) do if (v.prefab == "aporkalypse_clock1" and v ~= inst.clocks[1]) or (v.prefab == "aporkalypse_clock2" and v ~= inst.clocks[2]) or (v.prefab == "aporkalypse_clock3" and v ~= inst.clocks[3]) or (v.prefab == "aporkalypse_rewind_plate" and v ~= inst.plates[1] and v ~= inst.plates[2]) or (v.prefab == "aporkalypse_fastforward_plate" and v ~= inst.plates[1] and v ~= inst.plates[2]) then v.Transform:SetPosition(999, 999, 999) end end
sorry that it doesn't work all the time, the bug is very hard to fix without changing the file for the clock
XD
Give him a job!