Stellaris

Stellaris

Homeworld Ethics (2.2.*)
75 条留言
Ferret 2019 年 6 月 8 日 下午 2:33 
Awesome! Thanks!
AlphaAsh  [作者] 2019 年 6 月 8 日 上午 11:57 
AlphaAsh  [作者] 2019 年 6 月 6 日 上午 11:00 
Yup.
Francisco 2019 年 6 月 6 日 上午 10:45 
This will be updated to 2.3 yes? :)
Willowphile 2019 年 3 月 15 日 下午 8:52 
Would it be possible to tie the buildings to the capital rather than just the homeworld? kind of annoying that i have this awesome new capital but can't use any of these sick buildings on it.
Reprogrammed Automaton 2019 年 1 月 23 日 下午 8:24 
Any chance for ones for hive mind/machine intelegence?
Silence Suzuka 2019 年 1 月 13 日 上午 7:39 
nice mod. and i like how your mod pages are really organized. unlike some others.
AlphaAsh  [作者] 2019 年 1 月 9 日 上午 2:13 
Done. Wary though, as I checked your profile, and you could be an Ambassador of Xerxes VII for all I could tell.
Corporate Platypus 2019 年 1 月 9 日 上午 12:00 
Hey Alpha Ash! I'm a Community Ambassador working for Paradox Interactive. I sent you a friend request because I'd like to discuss something cool in private. :)

Accept it please, so we can have a chat!
megamen212 2018 年 12 月 28 日 上午 10:13 
Hello, I made an elementary localization into the Russian language, I would be grateful if you add to the mod, here is a link to localization https://drive.google.com/open?id=124aZBzDhDDkIHHyQBjPeaHy_JeowJfLr
Catapultam Habeo 2018 年 12 月 22 日 下午 4:21 
@AlphaAsh - sorry, my comment was based on an older version of it which was strictly worse and had no jobs.
Kilted'HuntingHorn'Key 2018 年 12 月 22 日 上午 5:14 
I love the new elite city! Way more powerful than the old version of it! Thanks!
AlphaAsh  [作者] 2018 年 12 月 22 日 上午 1:47 
It provides jobs. No, it isn't.
Catapultam Habeo 2018 年 12 月 21 日 下午 10:47 
The Elite City seems to be strictly worse than Luxury Residences...
Shadowling McBeard 2018 年 12 月 19 日 下午 2:21 
Yup, buildings are no longer disappearing. Thanks!
Xoatl 2018 年 12 月 19 日 下午 2:05 
Appears to be fixed. Thank you
AlphaAsh  [作者] 2018 年 12 月 19 日 下午 2:01 
Fix is up. Because of uploading wonkiness needing mod name changing, please unsubscribe/re-subscribe. Also if you load an older save, you may not have lost your buildings.
Xoatl 2018 年 12 月 19 日 下午 2:00 
Yeah buildings are disappearing. Looking forward to fix.
Turanadal 2018 年 12 月 19 日 下午 1:49 
Ah, the joys of coding. Thanks for being on top of it.
AlphaAsh  [作者] 2018 年 12 月 19 日 下午 1:31 
Yep definitely found the issue. In v2.2, the potential clause has been changed to include what was originally a separate destroy_if clause and is now evaluated every month end. Since the potential checks to see if you already have one instance of the building, it of course fails at the end of the month after being built, and is destroyed.

Sorry guys, PDX changed something vital again. Fixing the issue.
Shadowling McBeard 2018 年 12 月 19 日 下午 1:31 
Well I might have also assumed I had a corrupt save (happenend before though that was ages ago) and deleted my saves. So even if you could restore the buildings, it's too late for me :')
Shadowling McBeard 2018 年 12 月 19 日 下午 1:25 
Nope, didn't change the capital at all.
I did install one other mod (the one that makes growth encouragement a permanent thing), assumed it was that at first, uninstalled it, reinstalled your mod, started a new game, but the problem persisted.
AlphaAsh  [作者] 2018 年 12 月 19 日 下午 1:25 
I think I've found the issue and am doing some testing of a fix now. However, I don't think I can restore anything that's been removed automatically. I'll have a fix up shortly.
Ekzistor 2018 年 12 月 19 日 下午 1:21 
No, I did not change the capital. The problem arose after the launch of a new company.
Matsor Browncoat *MPIAZZA* 2018 年 12 月 19 日 下午 1:21 
I have not changed the capital to another planet.
AlphaAsh  [作者] 2018 年 12 月 19 日 下午 1:18 
It may also be related to the mod name having to be changed to update and then I've only just remembered to put it back.
AlphaAsh  [作者] 2018 年 12 月 19 日 下午 1:17 
I'm looking at this now. Did any of you change the capital to another planet?
Ekzistor 2018 年 12 月 19 日 下午 1:15 
Built buildings began to disappear after today's update.
vic_gar25 2018 年 12 月 19 日 下午 12:39 
Yes, same issue here with the buildings dissapearing instantly ...
Shadowling McBeard 2018 年 12 月 19 日 下午 12:20 
Having the same issue, the buildings added by this mod vanishing at the start of every month. Was fine earlier today (took a ~2 hour break to make and eat dinner).
EntropicFrost 2018 年 12 月 19 日 下午 12:13 
Am also having issue with the buildings getting demolished instantly.
Matsor Browncoat *MPIAZZA* 2018 年 12 月 19 日 下午 12:07 
The buildings are getting destroyed as soon as I build them, and the ones I had have been removed automatically. I only notices because I suddenly had a few unemployed specialists on the capital.
AlphaAsh  [作者] 2018 年 12 月 19 日 上午 9:57 
No. GAI only changes AI behaviour with vanilla assets. Since these are heavily weighted atm, it'll still place a high preference on building them.
voldraxx 2018 年 12 月 19 日 上午 9:55 
by GAI i assume you mean Glavius' AI? YOu mean with his AI running the computer wont make these buildings?
AlphaAsh  [作者] 2018 年 12 月 19 日 上午 2:22 
Both. Neither. Read it however you like.
THE END JUSTIFIES THE MEMES 2018 年 12 月 18 日 下午 11:20 
By reading the description on the Global Co-operative bulding it seems it's a not a good fit for Authoritarian since it mentions equality. Or am I suppose to read it as "equality" and view it as Ministry of Truth speak?
Chastity the Celibate 2018 年 12 月 18 日 下午 2:58 
Ah, that's smart.
AlphaAsh  [作者] 2018 年 12 月 18 日 下午 2:13 
I didn't exactly. They're currently restricted to the capital. Next update I'm testing another way to restrict them.
Chastity the Celibate 2018 年 12 月 18 日 下午 1:53 
How did you get the buildings to be empire-unique?
AlphaAsh  [作者] 2018 年 12 月 18 日 上午 4:38 
Because you've not met the triggers. I'll be adding some default jobs.
THE RIDE NEVER ENDS 2018 年 12 月 18 日 上午 4:15 
Ok because there nothing on the tooltip that indicate there is jobs :/
AlphaAsh  [作者] 2018 年 12 月 18 日 上午 2:23 
Triggers - It provides additional jobs. I need to sort out a default for that.
THE RIDE NEVER ENDS 2018 年 12 月 17 日 下午 4:26 
Hi, what's the point of the "elite city" when it's give less housing than a luxury residence while having the same purpose?
AlphaAsh  [作者] 2018 年 12 月 16 日 上午 8:27 
Functionality was removed by v2.2 of the game. Moving capitals costs influence. Building subsequent instances of these facilities still costs resources. Moving capital just to exploit doing it... is an exploit and not my concern.
Sir Aroun 2018 年 12 月 16 日 上午 7:49 
sad, wish homeworlds where important as you can move capitals.
Zia 2018 年 12 月 16 日 上午 3:22 
My handle isn't silly :c
I do like what you have done though. Please keep up the rad work.
GoblinEngineer 2018 年 12 月 15 日 下午 5:17 
I like the look of this prettiness
AlphaAsh  [作者] 2018 年 12 月 15 日 下午 4:35 
Good call. Done.
123nick 2018 年 12 月 15 日 下午 12:32 
have you thought of getting a Kofi page for donation acceptance? to support the existing patreon and paypal methods?
CookieHonstah 2018 年 12 月 15 日 下午 12:21 
Any chance for some gestalt consciousness buildings?