Stellaris

Stellaris

No special resources for buildings upkeep
47 条留言
Imperator1125 2022 年 6 月 8 日 下午 7:36 
I can confirm it works but it doesn't work with the new orbital rings, any chance theres a version for those?
Cosmos 2021 年 11 月 4 日 上午 4:11 
yea i dont think it works
RangerRenze 2021 年 5 月 13 日 上午 11:14 
is this getting updated? or is it normally compatible with 3.0?
Dimuch62 [RUS]  [作者] 2021 年 4 月 16 日 上午 8:52 
May be next week
Neddhet 2021 年 4 月 16 日 上午 8:41 
Any chance for update?
bolgarweissbart 2020 年 6 月 7 日 下午 11:22 
Update for 2.7.2?
GoatMutt 2020 年 4 月 13 日 下午 4:19 
The Energy Nexus, Mineral Purification Hubs, and the Food Processing Centers buildings have their old special resource upkeeps.
robemo 2020 年 4 月 13 日 上午 5:27 
great mod!,right now is the only fix to the abuse of rare resource from the sector ai, so i can have all the planets i want without having to micro-manage them all; but i have one single problem, in the late game i can sell all those resource on the market and make tons of money, feel like cheating; i know that if i want balance i should stick to the vanilla, but i feel that without the ability to sell those resource it would be a great improvement without make the game too easy, if you could find a way would be perfect, anyway great work don't stop updating it.
Locospooki 2020 年 3 月 19 日 上午 10:33 
i see
Dimuch62 [RUS]  [作者] 2020 年 3 月 18 日 下午 11:28 
The mod only works with buildings. The world ring segments are not buildings.
Locospooki 2020 年 3 月 18 日 下午 12:46 
so it appears this doesnt work on ring worlds or am i doing something wrong?
Dimuch62 [RUS]  [作者] 2020 年 3 月 18 日 上午 8:53 
fixed
Locospooki 2020 年 3 月 18 日 上午 8:07 
so i may have been boing something wrong but there was an upkeep for building in the last update and i assume its still outdated for this update
The_Milk_Man 2020 年 1 月 3 日 上午 10:40 
Thank you for your assistance
Dimuch62 [RUS]  [作者] 2020 年 1 月 2 日 下午 10:32 
This mod has already been updated to 2.5.1. Your launcher shows an old version. Delete file mods_registry.json in folder Documents\Paradox Interactive\Stellaris or move him to another place.
The_Milk_Man 2020 年 1 月 2 日 上午 8:22 
Or can i get the mod to try and make it work with some DLC?
The_Milk_Man 2020 年 1 月 2 日 上午 8:20 
will there be an update for 2.5.1?
Vulpes rueppellii 2019 年 6 月 8 日 下午 2:54 
Мое увожение :lunar2019piginablanket:
Dimuch62 [RUS]  [作者] 2019 年 6 月 8 日 上午 10:42 
Блин, вчера подготовил обновление и забыл...
Сейчас все будет!
Vulpes rueppellii 2019 年 6 月 8 日 上午 5:43 
Пссс, а мод сейчас совместим с 2.3.Х или нет? И если нет, то когда примерно будет обновление? За ответ заранее огромное спасибо. Извини, что задаю такие неприятные вопросы
Dimuch62 [RUS]  [作者] 2019 年 6 月 7 日 上午 8:23 
А зачем для кораблей? Они же требуют разовой траты, а не постоянной
Dimuch62 [RUS]  [作者] 2019 年 4 月 25 日 上午 10:18 
@LandGoblin Do you want to get this mod? I have very small free time...
LandGoblin 2019 年 4 月 24 日 下午 9:41 
Hello there! Really like your mode but no unity building kinda disappointed me a little bit, so i quickly fix that. If you will feel lazy i can send you my file :). Keep the updates :D
Legatus 2019 年 4 月 17 日 上午 3:38 
Thanks for mod.
Nomysthios 2019 年 4 月 10 日 上午 8:37 
You forgot the machine unity buildings (System Conflux, Alpha-Hub)
Forte 2019 年 4 月 7 日 上午 6:22 
I really like your mod man .. i would sent you a bottle of VODKA

Dimuch62 [RUS]  [作者] 2019 年 3 月 30 日 下午 9:51 
now for 2.2.6
CrazyZombie 2019 年 3 月 30 日 下午 7:40 
Updated, but still for 2.2.5?
CrazyZombie 2019 年 3 月 25 日 上午 10:17 
@QuesaVilla actually, you could. I tested that yesterday. Worked just as it should.
Dimuch62 [RUS]  [作者] 2019 年 3 月 25 日 上午 9:25 
It seems that it will not be possible to hide out ... Mod updated!
QuesaVilla 2019 年 3 月 24 日 下午 7:38 
I can't use this mod with the latest update. Please patch. Thank you.
CrazyZombie 2019 年 3 月 22 日 下午 4:15 
Compatible with 2.2.6? I kind of abandoned stellaris for 3 months, so lost track of patches and changes.
Dimuch62 [RUS]  [作者] 2019 年 3 月 12 日 上午 8:10 
Just this mod was made to much earlier versions.
Updated
Sumatris 2019 年 3 月 11 日 上午 7:50 
I think this mod is messing with a lot of stuff right now. I'm just playing a machine empire on version 2.2.5 where most upgraded buildings now (again?) require special resources for upkeep, energy grids and mineral hubs lose their additional district traits when upgraded, robot technicians don't produce the additional energy they should, and so on. Simply changing the version number wasn't enough to get this mod up to snuff it seems. Unfortunate - I really liked the changes (although I agree that the x10 multiplier to build costs is a bit excessive; x5 would be okay though).
N3V3RFORGOTT3N 2018 年 12 月 22 日 上午 2:19 
is this mod messing with the alloy output for 2.2.2? im only getting 2 alloys instead of the new 3 alloys i should get
Dimuch62 [RUS]  [作者] 2018 年 12 月 18 日 上午 9:08 
Perhaps, but later. Plus, you can do it yourself - it's very simple.
Nemund 2018 年 12 月 17 日 下午 11:07 
Any chance of this being extended for the NSC/ESC mods? Or a version compatable with them being made. It's a great mod.
indestructable007 2018 年 12 月 15 日 下午 12:55 
It's for balance. 45 gases for example isn't too hard to get, so for getting rid of the monthly thing, it is still expensive.
Sola Fide 2018 年 12 月 12 日 上午 11:44 
I wish there was a version without the 10x debuff.
Nowhere 2018 年 12 月 10 日 下午 3:28 
Thank you for this mod!
Dimuch62 [RUS]  [作者] 2018 年 12 月 10 日 上午 7:07 
This amount of resources is associated with a time benefit - the difference in resources pays off after 37.5 years at 100% of the price of buildings, 33.75 years at 90%, 30 years at 80%, and so on.Reducing the cost will lead to a deterioration in the balance (more precisely, those of its residuals that are)
liliandra_nadiar 2018 年 12 月 9 日 下午 6:35 
Times 10 for kick off is somewhat of a challenge, but mostly only if you depend solely on convertion plants and/or mining. Once you get a resource unlocked you can buy it from the market, internal or galactic.
That said, perhaps x6-8 instead? Still something to not sneeze at but not as hard on either the clock or 'wallet'.
Dimuch62 [RUS]  [作者] 2018 年 12 月 8 日 下午 11:28 
This mod will be useful to those who have not mastered the new economic model. Continuing to monitor multiple indicators is difficult.
James009 2018 年 12 月 8 日 下午 9:40 
Nice mod. Probably going to be high demand for this one.
The KotU 2018 年 12 月 8 日 下午 5:23 
This is something i like about the new stellaris, i wont personally use this mod, but i think that there will be people interested in what you have made
nynikai 2018 年 12 月 8 日 下午 2:01 
I like the approach, but haven't played enough yet to confirm if x10 times is worse than the monthly (in terms of having the benefit of the building for as long as you can fund it vs. waiting potentially ages to save up x10 to construct just one building).
ErikModi 2018 年 12 月 8 日 下午 12:27 
I was thinking of learning to mod specifically to make this. Thank you.