安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3040418716
event RichGalaxyEvents. 1 0
I got the idea from a couple other mods that were using single fire events to determine the host of a multiplayer game, I think one was dynamic difficulty it has been a bit. And that similar technique has worked with rich galaxy.
It also applies the the rich galaxy changes immediately after "Done" is clicked. Single player would apply it after one day, so the changes to your home system would not be available until you unpaused. Multiplayer was already immediate because of the way the event worked.
So far it has worked games with friends but I haven't had a chance to test it a lot but no side effects reported.
If this is something you are interested in incorporating, I can send you the workshop link in discord or your preferred method.
Maybe they need a bit more weighting?