Reassembly

Reassembly

Cacti+
27 条留言
XDERP7 2019 年 2 月 21 日 下午 11:02 
sorry, i'm french XD
ThatRandomTayto 2019 年 2 月 21 日 下午 9:12 
Ok so uh...

I understood only half of that sentence :P
Pyrite  [作者] 2019 年 2 月 21 日 下午 8:10 
exactly what XDERP7 said
XDERP7 2019 年 2 月 21 日 下午 3:06 
generally people use geogebra to model the shape, then make a shape.lua (with notepad++) and report the coordonates of the points, and do math to find the value for the ports
ThatRandomTayto 2019 年 2 月 21 日 下午 1:28 
What program did you use to generate the custom block shapes..?
gunsforguns 2019 年 1 月 20 日 下午 1:48 
no problem glad I could help :steamhappy:
XDERP7 2019 年 1 月 20 日 下午 1:25 
i didn't help though :o i don't even know if what i said is true
Pyrite  [作者] 2019 年 1 月 20 日 下午 1:10 
Thanks for your help, gunsforguns and XDERP7, but I do not plan on using melee with plants in the future. :)
gunsforguns 2019 年 1 月 20 日 下午 12:12 
or you could change the faction of the comand to 5 (plant faction)
gunsforguns 2019 年 1 月 20 日 下午 12:11 
if you remove that it should fix it and it wont afect anything else... im 78% sure :cozybethesda:
Pyrite  [作者] 2019 年 1 月 20 日 上午 6:56 
Yes, that is true. When using a seed flag you are technically giving the block a command. Your computer isn't haunted :)
gunsforguns 2019 年 1 月 19 日 下午 11:21 
i looked in the code and they have comand in it not as a flag but there idk it is there though or maby my computer is haunted...
XDERP7 2019 年 1 月 19 日 下午 9:56 
yeah, seeds don't use command flag to begin with, the only reason they get attacked is because of the melee blocks, ships automatically shoot at melee blocks (that be in debris or apparently on plants XD) though there's other block they shoot at, melee blocks have certainly a high priority as it's very dangerous and a weapon
Pyrite  [作者] 2019 年 1 月 19 日 下午 8:26 
The seeds dont need command flags though? not sure wym, I didn't use the command flag I just used the seed flag. I'm also not sure how you would remove something that isn't in the code?
gunsforguns 2019 年 1 月 19 日 下午 5:34 
In order to stop them from being atacked you have to remove the comand flag from the seeds. I tested it myself and it works hope that fixes your problem :cozybethesda:
Pyrite  [作者] 2018 年 12 月 10 日 下午 8:52 
i wish i could just fix these 15 errors, then everything's hp will be normal
Dr. Gerdy30 2018 年 12 月 10 日 下午 6:08 
This is why they must be indestructible
Pyrite  [作者] 2018 年 12 月 10 日 下午 1:21 
no, but for whatever reason, instead of being on fire (becuase of low hp) they have way more hp than they should have. You see, if i were to add melee damage blocks to a plant, EVERYTHING will INSTANTLY attack it as hostile, so thats just something i cant do without the games AI attacking plants so yeah.
Dr. Gerdy30 2018 年 12 月 9 日 下午 10:52 
do the spines do 10^[10^(10^10)]% more melee damage than normal?
Pyrite  [作者] 2018 年 12 月 8 日 上午 8:17 
Lol
Radon 2018 年 12 月 8 日 上午 6:40 
>cacti
>on fire

Dude, you should make it a feature. Just imagine EVERBURNING SPACE CACTI
XDERP7 2018 年 12 月 8 日 上午 6:05 
ok, i have the same issue but i can't find the issue either
wow that sentence XD
XDERP7 2018 年 12 月 8 日 上午 5:41 
i'll look at it as i just DL it
Pyrite  [作者] 2018 年 12 月 6 日 下午 5:02 
hmm. is anyone else getting 15 errors? or is it just me? the developer?
Pyrite  [作者] 2018 年 12 月 6 日 下午 3:46 
im still gonna find some way to fix this
Pyrite  [作者] 2018 年 12 月 6 日 下午 3:46 
isnt too much of a problem, all it does is make them appear on fire when you find a sector full of them
Pyrite  [作者] 2018 年 12 月 6 日 下午 3:15 
pretty sure there is a bug that has something to do with the custom shapes.
am trying to fix