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the walkthrough a few times to make sure I wasn't crazy with some of the solutions (I was doing them right, I just got caught up on some of the jumps since I walked into them when I should have jumped and the like)
As for No Elements, I stopped around Map 17. I genuinely hated 16 and 17, and even after beating 16, kind of just couldn't get the point. Oh well, at least it got me this far!
And also, even if it gave me a hard time, this map is still super super dope, and has kind of inspired me a bit. I've messed with Hammer and the like a lot lot, and this map's visual style really intrigues and inspires me. Might even help inspire my own future test chambers once I'm clever enough to design my own!
My blind playthrough: https://youtu.be/Em3zY6mZPsA
Also, this is the first 4/10 difficulty map I beat (yippee), although it felt more of a 3.5/10 for me. Maybe I played a bit too many No Elements maps.
However the white floor just under the vertical white wall was quite confusing for me ... we can fall on it and fling again. Maybe you should keep your playthrough version imo.
Thumbs up!
My blind playthrough: https://www.youtube.com/watch?v=tA2tk47q_CU
Blind Run - https://youtu.be/Qlg2mKKkYtU
My blind run: https://www.youtube.com/watch?v=lQ1PaI6JfME
Thanks Joric for playing and commenting. The turrets at the exit obviously serve a distinct logical purpose. Crouching to grab them through grating is an unusual move and without knowing that is possible the logical sequence of the map would be unclear. Because of those two things, I felt it was necessary to introduce the move in a simple setting. It taks all of 3 seconds for me to eliminate the initial ones and if that is 'too irritating' then that sounds like a personal issue. I might be persuaded to call this a 5/10, there's no way I would call this a 6/10. Thanks again for playing and commenting!