XCOM 2
Reduce Armory Clutter
48 条留言
NSFW Gamer 4 月 30 日 上午 12:19 
Gives an error message on start with both Primary Secondaries and True Primary Secondaries (Beta)
Mon'Keigh Chirurgeon 50A 4 月 26 日 上午 1:27 
Can confirm. Used it with RPGO (non-LWOTC) as well last night and worked.
Epic Dovahkiin 2024 年 2 月 5 日 下午 2:17 
ok i want to dispel a misconception IGNORE THE MESSAGE this mod WILL work with True Primary secondaries multiple people have used it for HOURS with no issues and i can PERSONALLY confirm it doesn't break anything ok? it's fine
Solesh 2023 年 9 月 18 日 下午 2:50 
There is the warhammer 40k bolter mod
Katana pack
MGR high frequency blade + Murasama mod
Vegeta002 2022 年 6 月 24 日 上午 6:09 
No update in 4 years, no comment from the creator in 4 years.

I think it's safe to say this mod is dead and the Primary Secondaries incompatibility is not going to be fixed unless a third party decides to do it and release a patch as a separate download.
Zaku II (Alias WatcherZigzagoon) 2022 年 5 月 25 日 上午 9:49 
yeah, I'm also getting a notice that this is incompatible with Primary Secondaries
SportyHeadShot 2021 年 11 月 24 日 下午 9:10 
update?
Geek4EverTerry 2021 年 10 月 24 日 下午 11:29 
Can't work on dual pistol. In fact I can't add anything on my secondary arm.
Dęąth Viper 2021 年 8 月 1 日 下午 6:53 
CONFIRMED. Ths works with TRUE primary secondaries. I have not had a problem and I even have dedicated pistol slot AND machina installed. No problems just declutters my inventory. THANKS.
RoboCobra 2021 年 4 月 2 日 上午 12:32 
My armory is absolutely cluttered with tier 1 and 2 shit I don't use anymore. I want to use this mod, but then will it conflict with primary secondaries still and hide all the pistols and swords and such?
LightenedDark 2021 年 2 月 17 日 下午 10:52 
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keryth 2020 年 7 月 23 日 下午 1:39 
Does this yet work with Primary Secondaries? is the alert I'm getting ignorable?
Bluemethod 2020 年 6 月 20 日 上午 8:01 
Any updates on this for more compatibility options?
Shark 2019 年 12 月 13 日 上午 5:43 
primary secondaries :steamsad:
Champion 2019 年 8 月 8 日 下午 8:37 
Confirmed conflict with primary secondaries also...Great mod though
Hazel Horse 2019 年 6 月 2 日 上午 10:36 
Doesn't work with advent weapons or primary secondaries, alas
Tacit Blue 2019 年 5 月 21 日 上午 4:37 
Requesting compatibility with Black Ops III weapons pack and Weapon Tier Overhaul (LW Laser and Coil) mods
Ember 2019 年 4 月 20 日 上午 7:34 
Advent Weaponry doesnt work at all.
Milf-Hunter 2019 年 3 月 31 日 上午 7:59 
please update (
Jamie 2019 年 3 月 27 日 下午 12:27 
Doesn't seem to be compatible with primary secondaries any more, is that the case for others? Anyone know a work around? Thanks.
Milf-Hunter 2019 年 2 月 4 日 上午 3:07 
dear PZ i think the same as with shields happens to new mod Glaives, thank you for your work
Arkhangel 2019 年 1 月 10 日 下午 4:52 
other than the Shield, it's also blocking out parts of the Coil and Laser weapons, as well as the stock mag pistol. the Resistance, CV2 and BOIII weapon packs're showing up fine.
AnNapKin 2018 年 12 月 8 日 下午 11:01 
It shows only the starting tier shield still.
NEPTUNE IN SAGITTARIUS 2018 年 12 月 8 日 下午 10:36 
See what that means? Mods that prohibit the appearance of a single weapon. This is the simplest.
NEPTUNE IN SAGITTARIUS 2018 年 12 月 8 日 下午 10:20 
The weapon name I'm talking about is not the category name, it's the specific name such as Holotargeter CV or Gauntlet MG, it's like this, mask this one, just one
NEPTUNE IN SAGITTARIUS 2018 年 12 月 8 日 下午 10:14 
If this is a MOD that makes things simple, then mask the weapon name, mask the whole category and it will be more cluttered. The weapon name can be found in each INI。Some weapons mods allow individual projects to be abolished, but some are not. So just abolish the item according to the name of the weapon is enough.
PZ  [作者] 2018 年 12 月 8 日 下午 4:46 
Ok, more compatibility fixes. I don't actually use ballistic shields so I haven't tested it, but I might have fixed the underlying issue. Let me know how it works for you.
AnNapKin 2018 年 12 月 8 日 上午 5:04 
Ballistic shields dont seem to work with this
Arkhangel 2018 年 12 月 7 日 下午 11:16 
@PZ: the Bio-Operatives ChemThrower and Plasmathrower don't show up. Course, i think part of that is Psider made them a "sidegrade" rather than a straight upgrade, which is kinda odd, given the Chem and Plasma're really just better and more versatile versions anyways, aka, you know... Upgrades..
PZ  [作者] 2018 年 12 月 6 日 下午 7:05 
Fixed that!
Delta-118 2018 年 12 月 6 日 下午 5:47 
Halo Reach Weapons and Titanfall Weapons all dissapeared.
Player 2018 年 12 月 6 日 下午 2:33 
Great idea for a mod, thanks!
PZ  [作者] 2018 年 12 月 5 日 下午 4:00 
In order to make this mod easier to enable and disable while I work the bugs out, I've added a DoNothing option to the ini. See the mod's description for details.

Primary Secondaries works now, as do infinite TLP weapons. I've tried to add some checks should help other weapon mods as well, but I can't test them all, so if a certain weapon still disappears when it shouldn't (or doesn't disappear when it should) let me know which mod you're using and what goes wrong.
Slayer0fKings 2018 年 12 月 5 日 上午 6:41 
@korbis agreed I lost all my COD IW weapons My Halo Weapons pretty much everything.
Wet Dog Squad 2018 年 12 月 5 日 上午 2:05 
So after a bit of testing, today, this doesn't seem to play nice with a lot of mods. Primary Secondaries have almost entirely disappeared, same goes for the TLP weapons (with the mod that makes them infinite), the utility psi-amp from psi overhaul is gone, too.

I love the concept for this mod, and it has a clever execution, but in the meantime it just causes too many issues with my RPGO setup to keep.
Chef 2018 年 12 月 4 日 下午 11:06 
After I added the mod, my pistols and swords would not show up in my primary weapon slot.
Xero-S|{ills 2018 年 12 月 4 日 下午 8:01 
Can you make a mod to hide unusable weapons?
PZ  [作者] 2018 年 12 月 4 日 下午 5:15 
@Slayer0fKings
Yes it is.

@Esg
Not sure, I haven't tried.

@Trigger
Probably not, because I used Unrestricted Customization and I'm mostly happy with how armors work there.

@ArcticJack
It uses the weapon's template name to try to categorize them, so they should still be available if they are a distinct type of shotgun. Let me know if it does the wrong thing and I can try to fine-tune the algorithm. It's compatible with my Cosmetic Laser and Coilgun mod; I'm not sure about any others because I haven't tested them.
ArcticJack 2018 年 12 月 4 日 上午 9:56 
Another quick question: Is this compatable with any version of Laser/Coil weapons mods?
ArcticJack 2018 年 12 月 4 日 上午 9:55 
Quick question: say I have the starwars weapon packs enabled, does this remove all T1 weapons as a category as soon as you upgrade 1 set? (IE: will I still have convential Star Wars shotguns available after I buy Mag base shotguns?)
Trigger 2018 年 12 月 4 日 上午 9:25 
Great mod is there anyway you might be able to make a simular mod for the armors in the game also
Esg 2018 年 12 月 4 日 上午 4:26 
Does this work with the RPG mod? I keep having old tech weapons show up after upgrading
Lux Manifestus 2018 年 12 月 4 日 上午 12:47 
Great!
Slayer0fKings 2018 年 12 月 3 日 下午 11:40 
Is this safe for a midcampaign game?
PZ  [作者] 2018 年 12 月 3 日 下午 8:35 
This mod makes 'Who Needs Tygan' impossible if you've researched higher tier weapons. If you care about getting that achievement you should be able to remove it without a problem just before the last mission if you disable it and use Remove Missing Mods.
asm987 2018 年 12 月 3 日 下午 7:29 
Does this mod affect 'who needs tygan' achievement, since the achievement requires you to finish last mission with only tier 1 weaponry?
NightNinja54 2018 年 12 月 3 日 下午 7:21 
Oh wow. I had no idea I was waiting for this
Kexx 2018 年 12 月 3 日 下午 7:02 
Awesome! Nice one for sure