安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






My question is this: when was this model originally created? 2018? Or was this made either in, or before 2010 and just not uploaded here until 2018?
THIS LOOKS SO LIT
[*]the Provisioner can't overheal, and [*]the Provisioner has no ubercharge[/olist]
These 2 traits are what make medic so good, and as long as the provisioner doesn't have them, it will never be as good as the medigun.
also, having it just deploy metal would make the weapon underpowered, as dispensers both heal and supply. making the provisioner unable to heal would make the engineer less effective at supporting his team as an engineer with a level 1 dispenser, especially since dispensers are also capable of healing multiple targets at once.
re-using textures is easier on the game engine by reducing the number of textures it has to load.
lower-resolution models are also more computer-friendly. that said, if any of you want to improve the model or make a texture for it, feel free; there's a link to the model in the description. just try not to deviate too far away from the original design concept (concept art is also on the model page)