全面战争:战锤2

全面战争:战锤2

Tomb Kings more Armies and Heroes
41 条留言
Squaul 2022 年 8 月 23 日 上午 4:01 
:(
Walker 2021 年 6 月 14 日 上午 8:12 
update please
Nate 2021 年 3 月 26 日 上午 5:40 
Still works great
kinngrimm 2021 年 3 月 11 日 下午 12:29 
Could we get also a factionwide +1 to recruitment rank for heros?

Currently i can buff due to rank 10+ TK Lord recruit/disband cheese the Crypt prince recruitment rank, but fail to find a way to scale the same for Lich Priests and Nekroteks. Having the option due to a building seems more straight forward and scales with progression, so to me it would be less cheese and less time intense in one.
Grim Duck 2021 年 3 月 3 日 上午 12:47 
This is the most balanced tomb king army mod, great work.
Jimmy 2021 年 2 月 26 日 上午 5:50 
Is this mod real?? :O
Does it still work?
The Hat 2021 年 2 月 16 日 上午 4:43 
I might have said it before but this mod has always been a favourite, thank you.
Wogrim 2021 年 2 月 4 日 上午 9:44 
Hello,

I'm looking for a similar but usable mode, 30000 pieces is right, too many you know a good one?

Like capacity times two for armies?
Deornwulf 2021 年 1 月 1 日 上午 5:25 
The official mod manager is...not good. I stopped modding after attempting to update my mods for several months.

A simply solution would be to open your mod with RPFM, check to see that all tables are up to date, save it with a totally new name, and then upload that as a new mod. If it works, label this one as discontinued and put a link to direct to the newer version.
Horgoz  [作者] 2020 年 12 月 15 日 上午 11:14 
@Rachel L I have tried in the past, however it never seemingly updates the actual mod on the workshop and I have no idea why. As I am not a particularly major modder I haven't dug around or tried to fix it too much.

I did just try one solution that I found, but it still did nothing I am afraid.
Rachel L 2020 年 12 月 14 日 下午 2:44 
@Horgoz
If you can make any update or just re-upload just so the mod manager knows it is updated it would be great
Horgoz  [作者] 2020 年 12 月 14 日 上午 10:30 
@Nightdrifter it should still work with the latest patch, it is made to be fairly independent of both patches and be compatible with all mods out there.
Black Baron 2020 年 12 月 14 日 上午 6:41 
Man I need this mod.
Nightdrifter 2020 年 12 月 10 日 上午 10:34 
Does this wotk with the current patch?
Squaul 2020 年 10 月 22 日 下午 3:29 
its maybe too much difficult and very more complicated than just had for exemple + 2 army cap for both player and ai combined with other mod that reduce the upkeep for other faction xs
我是鹌鹑 2020 年 10 月 21 日 上午 12:19 
Thank. But maybe it's more helpful to set this to the upgrade building of bone giant. :steamhappy:
Professor H. Farnsworth 2020 年 10 月 15 日 下午 7:12 
Would it not make a whole lot more sense to put it into the Estate? It's just I'm not seeing this being particularly useful if you have to choose between more Constructs and/or this.
7 Slots of which:
1-2 to Money/Resources.
3 to Necrosphinx/War Sphinx/Bone Giants
1 to Walls
1 to Estate
Sure if a Capital Province don't have a resource, but a lot down there do - either in the form of a pyramid or a resource, then you can build this, but otherwise you're sort of forced to go with Estate 'cos that Lord +rank bonus & Order spreading is too damn useful to give up. I know you can break even without the Spread, but it's far better to make sure Chaos won't f*** up your provinces with order issues come The End Times
FallenShaw 2020 年 10 月 3 日 下午 4:30 
update pls
Cornwall Du Poura 2020 年 7 月 24 日 下午 1:23 
Its compatible with the list of mods I have working. I'll list them if you like?
Horgoz  [作者] 2020 年 7 月 21 日 下午 11:47 
@General Agave, go ahead, as long as they give me credit for what little work I did. though this should already be compatible with SFO if I understand the way that the file system works, might be wrong though.
Cornwall Du Poura 2020 年 7 月 21 日 下午 6:56 
Its all good if I ask SFO team to intergrate this mod into there steel and faith patches?
lord maul 2020 年 1 月 9 日 上午 10:56 
Great Mod!
Without it the Tomb kings have a way to increase their army cap with the Mortuary Cult, but not heros which is a really odd design desicion on CAs part.
Would it be possible to prevent the building from benefitting from construction cost reduction? Currently a couple Necrotects can trivialize the cost.
Horgoz  [作者] 2019 年 12 月 13 日 下午 12:40 
@OWO loli x
just tried it out and it still works, shouldn't need an update, if it somehow does there might be a problem cause the total war launcher refuses to update the mod for me.
Gigachad 2019 年 12 月 12 日 下午 4:31 
hey would an update be possible please?
Don Gabhana 2019 年 8 月 4 日 上午 11:16 
awesome man! And good thing you made the building expensive!
Trazyn the Infinite 2019 年 5 月 17 日 下午 9:58 
Thank you, I am going to give this a try.
Horgoz  [作者] 2019 年 4 月 20 日 下午 2:36 
@Rachel L
i have no clue why it deleted the description. thank you for pointing it out.
wesleymooij100 2019 年 4 月 20 日 下午 2:36 
thank u both.
Rachel L 2019 年 4 月 20 日 下午 1:30 
@Shanov
Its Kaedrin's Mod Manager and the description of your mod is gone.
Horgoz  [作者] 2019 年 4 月 20 日 上午 11:36 
@wesleymooij100

apparently the CA launcher is broken and only one mod is active at a time right now, so if you are using that i recommend getting Kaidens (sp) mod manager to use mods. at least until CA fixes theirs.
wesleymooij100 2019 年 4 月 20 日 上午 2:37 
this mod doesen't work for me neither does mortuary cult my armies seem to be stuck at 7

the effects of the nehekharan royal palace are unchanged for me. any way to fix this?
Rachel L 2019 年 4 月 18 日 上午 6:35 
@Shanov
You still could hit the upload button again to have it shown as updated.
Horgoz  [作者] 2019 年 4 月 18 日 上午 2:07 
@BEN SWOLO WIDEBOI

as this simply adds a building to the game and nothing else it dosen't need an update.
The Hat 2019 年 4 月 18 日 上午 12:23 
Great solution to keep them expanding into the very late game. Expensive but possible. I like it.
Gigachad 2019 年 4 月 17 日 下午 3:51 
hey would an update be possible since the new patch please? :>
DrSchrank 2019 年 2 月 7 日 上午 8:10 
Ok. Thy. Great mod btw. :)
Horgoz  [作者] 2019 年 2 月 7 日 上午 7:50 
It apparently did not, fixed that now.
DrSchrank 2019 年 2 月 7 日 上午 5:06 
Does it keep the +1 Local Recuitement Capacity from the Nehekharan Citadel?
Because it's missing in the list of building effects.
Rachel L 2018 年 12 月 3 日 上午 4:17 
Ah, ok. CA, the mother of all bugs. Fix one, create 2 :p
Horgoz  [作者] 2018 年 12 月 3 日 上午 12:42 
@Rachel L, the recruit rank bonus only affects the province it is built in, for some reason CA makes it look like that instead of saying it only affects the local province.
Rachel L 2018 年 12 月 2 日 下午 3:37 
I would suggest removing the +1 to recruit rank or making it for local armies only. Otherwise it wont be that hard to have max veteran units since recruitment