安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






At the next part of this map I used better textures, and I tried to export the map in better compatibility ;)
You should to do a full compile like @Sarah suggested. Plus, this map basically looks like a PeTI export with random textures slapped around the place.
1. The texture choice is pretty bad. Framework textures here, overgrown textures there, etc. Choose better textures that aren't so out of place/fit the style.
2. Plus, if it IS a PeTI export, I got some advice for ya...DO NOT EXPORT PeTI MAPS! They are super unoptimized and genrally look bad in hammer. What you CAN do is build a puzzle template in PeTI, and rebuild the puzzle in hammer. (This is probably why @NG Midd was having low FPS. I can only imagine what the visleafs look like.)
F9-> Expert: Configurations: Full compile-HDR only or Full compile-final(slow!) (
I think the second will be better)
Sorry for my English, im russian :)