边缘世界 RimWorld

边缘世界 RimWorld

Restraints
106 条留言
bdew  [作者] 8 月 16 日 下午 12:14 
You can edit the xml files and change it to whatever you want
Angel 8 月 16 日 上午 9:18 
is there a way to change the mood penalty? I restrain people in the hospital in real life, it makes them less likely to do something stupid next time and more cooperative in the meantime, not make them go berserk because they have a huge negative mood penalty, or less likely to cooperate with whoever is talking to them.
Eyeofstorms 8 月 11 日 下午 10:21 
id love an order for this so i could mass select new prisoners and tell me wardens to run around restraining them
Spaxxow 8 月 3 日 下午 9:12 
Yep error was on my end. Apologies. Great mods the both of you.
Inked. 8 月 3 日 下午 2:48 
I spoke with Spaxxow on my mod page's comments. My mod patches the hediff and makes the changes. Was a misunderstanding of function.
bdew  [作者] 8 月 3 日 下午 2:38 
I haven't looked at what handcuffs is doing, but this mod should give a restrained pawn -1000 movement hediff, do you see that on the pawn?

If it's there but they are somehow not immobilised from that - then something is seriously broken.
Spaxxow 7 月 31 日 下午 6:58 
I'm experiencing an issue with restraints not functioning correctly. Even though the health tab shows pawns as handcuffed/restrained, they aren't actually immobilized.

I'm using both Restraints and +Handcuffs, so I'm posting this in both mod forums for visibility.

I tested the issue outside my main save with the same results. When I removed +Handcuffs and tested under identical conditions, restraints worked as expected. Re-adding +Handcuffs caused the issue to return.

This suggests the problem lies with the +Handcuffs mod.
bdew  [作者] 7 月 26 日 下午 9:54 
@Inked. - i don't mind, you can upload it
Inked. 7 月 25 日 下午 7:18 
Hey bdew! As part of an effort to expand my Rimworld knowledge capabilities, I've created a harmony patch that makes it so this mod requires a set of handcuffs - a new item I created - in order to restrain pawns. It also has some extra logic so if you have your pawns carry handcuffs in their inventory, they will use them first before attempting to find them on the map.

I was wondering if I had your blessing to upload my sub-mod to the steam workshop?
themyron 7 月 16 日 下午 3:50 
@bdew Thank You!
bdew  [作者] 7 月 16 日 下午 1:31 
I've updated the mod to allow restraining prisoners and slaves
溯昔言 7 月 15 日 下午 8:41 
Same issue
DarylHark 7 月 14 日 上午 5:33 
Another one. Cannot restrain prisoners.
Skyl3lazer 7 月 11 日 上午 11:13 
Same issue, can't restrain prisoners
Andrei 7 月 3 日 上午 2:34 
I can't restrain prisoners either, I CAN restrain my own pawns.
juanitierno 6 月 20 日 下午 12:32 
As Jack said, I can't restrain prisoners either, I CAN restrain my own pawns.
Jack of All Worlds 6 月 19 日 下午 4:41 
For some reason, I can restrain my pawns, but not prisoners. The only other mod I have that affects prisoners is Set Owner for Prisoner Beds.
Knight 1 月 25 日 下午 5:56 
有中文翻译了啊
星宫萤雪 2024 年 11 月 2 日 下午 11:58 
May I translate this mod into Simplified Chinese?
P00TiZ 2024 年 7 月 6 日 上午 6:36 
Can you please add an option to disable steel requirement?
Mur Derer 2024 年 7 月 6 日 上午 2:26 
Nice indeed
麻奥萨玛 2024 年 7 月 5 日 下午 8:59 
nice mod
Nepenthe 2024 年 5 月 7 日 下午 10:53 
@Madlark you should be able to remove the restrained hediff either with dev mode or a mod like Character Editor.
Madlark 2024 年 4 月 28 日 上午 11:18 
Anomaly-related bug (SPOILERS): if a prisoner is restrained then ghoulified, the resulting ghoul remains restrained and cannot be un-restrained because apparently some interactions with ghouls are forbidden by default. Removing the mod only causes the game to become confused - the ghoul is no longer resrtrained, but still "incapacitated" despite no injuries and "cannot walk":.
Bacon 2024 年 3 月 31 日 下午 3:34 
@Big Cheese How? I don't see the option
Big Cheese 2024 年 2 月 16 日 下午 4:06 
@Nindrian Download Character Editor and change the ingredients needed to craft
Nindrian 2023 年 10 月 4 日 上午 12:59 
Could you please make a medieval overhaul patch? As that mod takes away steel from the game.
盜愺 2023 年 9 月 24 日 上午 2:36 
Well... I can't seem to order a character to tie up a character with a nervous breakdown
Are you interested in adding some settings? please:steamthumbsup:
Evil Azrael 2023 年 3 月 6 日 下午 12:10 
Just a guess, I have no modding experience. It seems that the issue is reserving the steel stack A pawn already carrying steel is unaffected, but pausing and giving two pawns the same command causes the first one to lose the command. In the debugger I see switching the stack from the first to the second.
Evil Azrael 2023 年 3 月 6 日 上午 11:03 
I have the weird issue that I cannot order multiple pawns to restraint people at the same time. When I order another pawn to restrain somebody, already ordered pawns loses his restrain order. Sometimes it works, most of the time not.
bdew  [作者] 2023 年 2 月 26 日 下午 12:38 
1.4 version already doesn't require hugslib, only version for older rimworld require it.
Egalexandr 2023 年 2 月 25 日 下午 12:04 
Well, finaly a proper way to store your unwanted prisoners to keep them waiting for empire trader
evil yaoi wizard 2023 年 2 月 25 日 上午 7:45 
Hey, I was wondering if you'd be willing to make this not require hugslib? Because hugslib is severely broken at the moment and is messing up a ton of mods and it doesn't seem like it's going to be fixed any time soon, if at all.
Avarice 2022 年 10 月 22 日 下午 1:36 
@(=◉‿‿◉=)
yes they can be taken off. they come off the same way they go on.
they also have 0 movement so you better be ready to feed those prisoners who no longer can feed themselves.
Sekonda 2022 年 10 月 21 日 下午 5:52 
Will this be updated for 1.4 given it's the most useful and essential mod anyone has made for Rimworld in nearly 10 years of the game? :balloon:
(≡◉‿‿◉≡) 2022 年 7 月 30 日 上午 12:37 
Hello, I haven't installed this yet but, can I remove the restraints of the imprisoned pawns? they're already in restraints inside their cell btw.
Daunmi 2022 年 2 月 25 日 上午 10:00 
There's mods that boost move speed beyond what this mod reduces it by, so even 'restrained' pawns can still move.

If you wanted to, you could change it so it reduces move speed TO 0%, instead of BY 1000%, but it's not that important and it really makes more sense that a super upgraded pawn doesn't care about basic steel restraints.
Mac Tire 2022 年 1 月 7 日 上午 11:05 
godsend of a mod, but because im an idiot it took me an hour to find this mod
bdew  [作者] 2021 年 8 月 23 日 下午 9:46 
There is nothing in this mod that puts restrains automatically.
QueenBlade 2021 年 8 月 23 日 下午 9:38 
So...When I capture a downed enemy pawn, it automatically puts the restraints on the pawn and nothing shows up to take them off, I moved the mod lower in my modlist and will do some testing.
bdew  [作者] 2021 年 7 月 22 日 下午 8:05 
No, you need to give a command to restrain someone
KelpTheShark/KasumiTakeshi 2021 年 7 月 22 日 下午 4:36 
Does this mod now auto-restrain people who are going through withdrawal? One of my pawns is retrained and in withdrawal and I'm 1000% sure I did not restrain them.
But it was me, Dio! 2021 年 7 月 16 日 下午 6:16 
@redpine true not everyone wants to run a warcrime psychopath colony
RedPine 2021 年 7 月 14 日 上午 3:28 
As entertaining as it is to install and remove peg legs, I'll happily go for this more humane option. The fact that restraints are more cost effective than surgery has nothing to do with this.
bdew  [作者] 2021 年 7 月 9 日 上午 2:08 
Uploaded a preliminary update for 1.3

If you are testing this version you might need this unofficial update of HugsLib until the official mod is updated: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2537576399
Couladin 2021 年 2 月 11 日 上午 11:31 
Any chance the functionality can be expanded to downed animals as well? The idea would be to weaken, capture, restrain, and be able to keep trying to tame the restrained animal - a technically easier, but more realistic method than the current taming system.
[RTB] Sarianos 2020 年 12 月 18 日 上午 2:33 
Cheers bdew :)
bdew  [作者] 2020 年 12 月 18 日 上午 1:41 
Moodlet severity you can edit in the XMLs. Berserk chance i could add to settings, i'll take a look next time i mess with rimworld modding.
[RTB] Sarianos 2020 年 12 月 17 日 下午 9:17 
A slider for a berserk chance would probably be helpful as well for personal balancing if it's a workable thing to implement.
[RTB] Sarianos 2020 年 12 月 17 日 下午 9:15 
@bdew Would it be possible to implement a mod option sider for the severity of the 'restrained' moodlet?