安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






is it possible to make a bow occasionally shoot an arrow to do aoe from a legendary bow? was thinking about that wile having to micromanage combat. lantern mace ignites enemies when fighter spin attacks which is really nice so maybe an archer could do the same in a way?
also link to discord seems broke for me
Sorry I did visit the discord but there was so much info that I abandoned
But still, thanks you again, I was sad to not be able to play at this game with ACE, it has been a really long time since I played it, and I could not say no to playing again,
Seeing that you still continue it please my heart
I hope you have an excellent day, and hope for you the best I can
This is an old, known issue from the base game - press F5 to refresh the game's UI when the screen is black but you hear music :)
We have solutions for this (and many other) issues in our Discord server's FAQ, where we're active the most!
Stonehearth Assertion Failed
Assertion Failed: i !=
end(c:\rb\ihome\root\sh-ob0-build\stonehearth\horde
3d\source\horde3dengine\egRendererBase.h:65
i'd like to play the game with this mod, but i have no idea what this means, nor do i have any clue how to fix it, base game runs fine.
I would really love an optimization patch for the game. I know many players would be very grateful if such a patch were released
The bale of dry grass can't get filtered in the storage spaces. So I have to filter for all plats or nothing. That means, every storage with dry grass in it will also have all other plants in it.
Is there a way to make it filterable?
release-949 (x64)[M]
stonehearth_ace/monkey_patches/ace_ai_service.lua:32: attempt to concatenate local 'reason' (a nil value)
stack traceback:
[C]: ?
stonehearth_ace/monkey_patches/ace_ai_service.lua:32: in function 'reconsider_entity'
...e/components/pasture_item/pasture_item_component.lua:82: in function '_create_restock_tasks'
...e/components/pasture_item/pasture_item_component.lua:117: in function '_register_with_town'
...e/components/pasture_item/pasture_item_component.lua:32: in function <...e/components/pasture_item/pasture_item_component.lua:30>
did i dont achieve somethings or its the mode ?
I believe the file is openssl-1.0.2i-x64_86-win64, and IIRC there are 2 files in a zip file that need updated.
Paul the Great:
This sounds like an issue with the ACE building material collection system. When collecting resources for a building, they look like they're dropping the item on the ground, but they're not actually doing so; if the AI thinks that the action is failing for some reason and needs to abort, then when canceling the action they would in fact drop the item, and it would get scooped up into ES. But even without ES, the fail state you're describing means the item would just be getting dropped on the ground and then either restocked or picked up again to bring to the building and drop again.