Stellaris

Stellaris

Guild Wars 2 Pack
73 条留言
WP 🥔  [作者] 7 月 26 日 下午 2:10 
@Dax
Wow that's cool to get a comment here! I havent tested this one for many many updates!
Dax 7 月 26 日 下午 2:04 
Love the mod and how you bring GW to Stellaris :steamthumbsup:
WP 🥔  [作者] 2024 年 7 月 27 日 下午 6:43 
It's not even rusting. It's up to date and works perfectly fine, it's just not under active development!
Ulthar 2024 年 7 月 27 日 下午 1:35 
You have custom room art, custom races, this is something!! don't let it rust.
Ulthar 2024 年 7 月 27 日 下午 1:34 
I don't know how to do that, especially with the versioning that Stellaris uses. I have many name lists that are out of date.

Is there a way to salvage what you created here? You put so much work into it and it shows? a way to take the passive things like namelists, custom races (Without auto spawn) and any events or artifacts?
WP 🥔  [作者] 2024 年 7 月 26 日 下午 8:12 
@Ultharr
You could just rip the name lists out on your end, have fun with them! And the name lists are pretty modern honestly - I wrote/updated most of them <9months ago.
Ulthar 2024 年 7 月 26 日 下午 7:28 
Oh my gosh, this is brilliant, why did you not maintain it?

Is it possible to just use the races/name list still? What a lot of work you put into this, all lovingly. I am sorry, I didn't see it until now.


Would you be willing to make a name list for me if I could send you the names?
WP 🥔  [作者] 2024 年 7 月 19 日 上午 6:05 
@B
Hah thanks! This one has a lottt of detail but has always felt kind of "incomplete" since I removed the actual portrait pictures/art for the species. Maybe I'll look back at it one day.
B 2024 年 7 月 19 日 上午 5:35 
How come every one of your mods is next-level cool? The quality is nuts. I'm very excited to try your other mods out while I patiently await this one!
WP 🥔  [作者] 2024 年 7 月 2 日 下午 5:22 
Wow man that's amazing I never expected to get another comment on here!

This one is pretty on ice, but it should function just fine. What update did you want?
Breksus 2024 年 7 月 2 日 下午 5:01 
can you update this mod pls . This Mod ist great.
WP 🥔  [作者] 2024 年 5 月 11 日 上午 8:15 
To the one or two guys looking at this mod, 1.13 has super altered all portraits and this mod is gonna be hardcore broken for a bit.

I'll probably take the opportunity to go back to good art for the races, or something. But it'll be a long while. (Message me if you wanna help)
WP 🥔  [作者] 2023 年 10 月 26 日 上午 8:04 
New update today! Up to 0.95

Still no new empires so I guess I shouldn't call this a "major version" but the truth is are sweeping improvements to the mod across the board in this one. Especially with name lists, they're all way bulkier and more interesting, with all the ordinals and roman numerals and ship prefixes all correctly setup.

Main headlines:
Better Namelists
Making the mod compeltely compatible with Stellaris 3.9 (galactic paragons, first contact, etc). Completely clean error log.
New origins/civics/features incorporated from the new game updates.
Fixed some basic mod bugs that slipped through the cracks before.

Full changes and comment from me in the change notes tab of this page (up at the top).
Jhereg 2023 年 4 月 22 日 上午 1:48 
@WP
Thanks for the response, will add this on my next play through and see what if anything breaks.
WP 🥔  [作者] 2023 年 4 月 21 日 下午 2:44 
@Jhereg
Yeah this is pretty out of date, and I want to change some of the origins again (I kinda hate the federation origins, they don't fit because they spawn random empires).

I'm also just disappointed in the art. There is an AMAZING quaggan portrait mod here on the workshop and I just wish all the tyrians had portraits of that quality. Using the default paradox visuals, even though their animated, just feels weird/awkward.
Jhereg 2023 年 4 月 21 日 上午 10:35 
Are there any issues using this now, saw this when I saw your Army mod?
WP 🥔  [作者] 2022 年 9 月 28 日 下午 11:13 
Renamed the mod to "Guild Wars 2 Mod". I've wanted to use this name for a while, I kept thinking I'd do it when we hit version 1.0 but I keep raising the bar for what that means, so screw it, let's rename now.
WP 🥔  [作者] 2022 年 9 月 28 日 上午 11:41 
Several months later I'm back at it. We've had two major stellaris patches in the interim. Todays update has:
~Massive army namelist updates (about 300 new army names)
~Overlord Intergration, including new underground races, shroud walkers, and so on
~Toxoid intergration, skritt are now scavengers, charr are relentless industrialists, new graphics for some empires and more
~ New Empire, the Harpies - with the doomsday origin!
~ Several other tweaks and changes to improve the mod.

Check out the "change log" tab for full information, and you're welcome to drop some comments/ideas/feedback (either here or even better on the spreadsheet)
WP 🥔  [作者] 2022 年 2 月 25 日 下午 1:59 
Screw it. Quick double update to add the warden room and correct the game version.
WP 🥔  [作者] 2022 年 2 月 25 日 下午 1:50 
Oh, and please remember you can click the "change notes" tab at the top of this workshop page to read full details/justifications about all the updates.
WP 🥔  [作者] 2022 年 2 月 25 日 下午 1:48 
Updated to version 0.92. This is the second patch in a row I wasn't meaning to push, but there are so many changes I figure now is a good time.
Highlights:
One new empire, the avengers of the echovald! These are the wardens, complete with unique personality, government, dialogue, everything. Their unique room will come next patch.

Hundreds of personality changes, too many to list, for better AI.
All non megacorp and non machine empire civics in the game, from all DLCs, are now released.

The spreadsheet has also undergone massive expansion, showing a lot more mod detail than it ever did before. As always, you can right click any cell and comment an improvement, suggestion, or straight up addition and I'll add it.
WP 🥔  [作者] 2022 年 2 月 22 日 下午 4:36 
Updated to version 0.91. I wasn't originally planning this update and it isn't a "Major" update. What I mean by that is that there are no new empires and the next big feature - custom opinion modifiers between the Tyrians (you can see these in the spreadsheet already) - is not in yet.

This update is still pretty big and does contain a bunch of other changes, though. Many are new lore related improvements:
- The first totally new custom governments have arrived! This means more flavourful, varied and lore appropriate leader titles (the Charr actually have a khan-ur now, the Asura have a high councillor, Adelbern of the foefire has become a ghost-king, and many many more). The governments have cool new names and unique mouse-over lore text.
- Namelist works (new classes of ships, armies, planets and fixes for several empires)
- Some other changes.


Check the changenotes tab at the top for full details! There is a lot there.
WP 🥔  [作者] 2022 年 2 月 2 日 下午 7:32 
Gargantuan update today. Ran out of space on the patch notes explanation, but basically the big three things are:
Audio queues for all empires! This is a really big and cool thing to have now, I'm super happy with it.
Two hidden galaxy campaign maps.
The next two empires, including centaurs and arachnias terrorweb who I am really excited about.

And then just a bunch of other changes, all listed on the change notes tab.
WP 🥔  [作者] 2022 年 2 月 2 日 下午 7:11 
@Lili Glad the error log helped!

Yeah basically I own all the DLC and I made this mod to be as intergrated into their features as possible. So the more you have the better!
Lili 2022 年 2 月 2 日 上午 10:16 
@WP Thanks for getting back to me :)

You are totally right I only had the 4 species packs that are required for this mod and I just assumed that those would be enough to play all empires haha. I did since get Utopia for the hive mind trait, and the elder dragons (except for the drenched which seem to require the aquatics species pack) showed up so yay :D

The error log confirms that I would need some more DLCs to play all the empires, but for now I'm good. For anyone looking to have all empires in their game, here's what you'll need (from what I've gathered):

- Plantoids Species Pack
- Humanoids Species Pack
- Lithoids Species Pack
- Necroids Species Pack
- Anniversary Portraits
- Synthetic Dawn Story Pack
- Megacorp
- Federations
- Leviathans Story Pack
- Aquatics Species Pack
- Apocalypse
- Federations
- Utopia

Cheers!
WP 🥔  [作者] 2022 年 2 月 1 日 下午 6:33 
@Lili

Hey! So I'm really not sure why Elder Dragon empires aren't showing up for you, Is it possibly because you're missing a DLC?

There is also a chance that there is a bug with the current version? Not to worry, I'm posting an update super soon and will double check they work on my end! This version was meant to be very short lived and the next update is very very big, I could have finished and uploaded it a few days ago but burned out, I guess. Your comment makes me super happy, I'll work on it tomorrow!

In the meantime if you're super desperate to diagnose the problem I'm 99% sure that if you go to your stellaris folder in my documents and read the "error" text file in the "logs" folder (I think it's in "logs) it will tell you why those empires aren't showing up. Good luck and let me know!
Lili 2022 年 1 月 28 日 下午 12:41 
Thanks for making this mod, love the idea of it!
Unfortunately I have an issue where, when I start a new game I can only choose from 14 empires (namely kodan, choya, elementals, awakened, margonites, angchu tengu, skies above the sky, stone summit, grawl, mursaat, deldrimor dwarves, charr, sylvari and norn). In game these 14 are also the only ones who spawn. I did go into the mod files and changed the spawn_enabled from always to yes in the tyrian prescripted countries which made it possible for other empires to show up in game. Unfortunately I can still only select from the 14 even though I would love to play an elder dragon :D

Does anyone else have this problem or knows what's going on/ how to fix this? Thanks!
WP 🥔  [作者] 2022 年 1 月 12 日 上午 1:34 
0.85 today. This isn't a major release. There is no new feature and there are no new empires. There are however some bug fixes, tweaks..

... And over 2,000 new star/system names. Take a look at the mod images for a demonstration of a Tyrian galaxy! You can also the change-notes for more information, or the spreadsheet for full documentation and to make suggestions/changes if you like.
WP 🥔  [作者] 2022 年 1 月 11 日 上午 3:37 
Updated to 0.8.

Basically for these last three patches before 1.0 I want to add two empires plus a big new feature. That starts now!

The big new feature is that nebula and stars are getting Tyrian location names. For example various nebula now have names based around Guild Wars mists lore like the rift, the underworld, and so on. This also included PvP map references (where immersive, I'll prboably remove one or two next patch) And I'll be adding as many star names as possible over the next few updates.

And the two empires are fully feature complete, but may want tweaking so let me know your feedback if you have it! They are the consortium and the black lion trading company, two very different flavours of megacorps.

The final four empires, coming in the last two patches, are all ones I'm really excited about. I'll talk more about the new features when the patches themselves drop.

Check the change-notes for full release details
WP 🥔  [作者] 2022 年 1 月 10 日 上午 2:46 
Updated to 0.7.

This was a very, very, very big update. Check the change-notes for full details but three key things:
Fixed a stupid bug causing primitive/presapient empires to have blank names and use ugly portraits.
Removed vanilla prescripted empires by default as my assumption is that you just want a Tyrian galaxy if you're having a playthrough on this mod. If you'd like to re-enable the default empires and have them randomly spawn alongside Tyrian stuff I will post a simple guide (takes two seconds) in the discussion area.

Finally: Added 162 new Tyrian animals, demons, creatures, monsters and wildlife forms. These will now spawn as primitive empires and presapient species around the world for you to uplift, observe, nuke from orbit, or whatever. They ALSO have Tyrian locations coded fo home-worlds, but these aren't appearing in game. No idea why.

Next patch I'll look into that a little more and clean up the back-end a bit for compatibility sake.
WP 🥔  [作者] 2022 年 1 月 8 日 下午 6:57 
Updated to 0.6 this time. Lots of changes, including huge amounts of dialogue/personality/diplomacy stuff. Which I am so happy to say is now done!
Several weapon preferences have been altered to match the lore better.

Other big highlight is the G.O.L.E.M uprising empire has arrived!

Check the "Change notes" tab at the top for full details.
WP 🥔  [作者] 2022 年 1 月 7 日 下午 10:46 
Updated to 0.5 this evening. Lots more diplomacy, and this time one of the big backlog empires has now been included - the first non-genocidal gestalt empire, the Chak! Check out the changelist page for more details.
WP 🥔  [作者] 2022 年 1 月 7 日 下午 2:18 
Updated to 0.4 this morning. Lots and lots of changes in the change-notes. High-lights include the first Mega-corp empire and the first Machine Intelligence empire.

That said, there are no totally new empires being added this time. Just tonnes of balance and character dialogue (diplomacy). I think three or four races got full sets of dialogue in this one.

Any comments would be very much appreciated!
WP 🥔  [作者] 2022 年 1 月 6 日 下午 10:25 
Updated to 0.3 today. See the change-notes section for changes! Major highlights is bug fixes, new diplomacy and a whole new empire - the tar Undead of Elona, Palawa Jokos awakened!
WP 🥔  [作者] 2022 年 1 月 6 日 下午 10:24 
@Wouw Yeah honestly I agree some of them don't fit well! Like Kodan, Charr is weird too, but is at least pretty funny! I really want to be clear that I would love to go back to static portraits, but I'm looking for some help in terms of making all the screenshots of consistent lighting/positioning. I really want them looking professional. So consider the animated portraits in the current versions as an "in the meantime" situation (though when the "meantime" will end, I have no idea). On that note, I can teach anyone who wants to help with these the full process on how to make them. Just message me somewhere.
wouw 2022 年 1 月 6 日 下午 2:29 
For other people wanting to remove the non Tyrian species, I solved it.

1. Go to steam\steamapps\common\Stellaris\prescripted_countries

2 Copy all files.


3. Go to your mod folder; this will probaply be somewhere in steam\steamapps\workshop\content

I made a small sub mod in User\Documents\Paradox Interactive\Stellaris\mod\ , but it should work the same in the steam mod folder (if steam doesn't automatically overwrite those files, I don't know for sure)


4. Paste the files.

5. Open the files you copied and remove all text. (make sure you leave 01_tyrian_prescripted_countries.txt alone!)




That should do it. If you want certain species to remain (I kept basic humans, for instance) you just got to add them again from the base files.
wouw 2022 年 1 月 6 日 下午 1:54 
First of all, thanks for updating the mod!

Secondly is there a "'scenario" I can load so only/all Tyrian species are in the game?

Finally; while I can see why you integrated the standard portraits, I find most of them to be somewhat a flavour downgrade. Primordus and elementals work, but Dredge and Norn don't fit at all.

Apologies if I sounded a bit too harsh there. I am already satisfied with the existence of this mod!
WP 🥔  [作者] 2022 年 1 月 5 日 下午 2:31 
Do not miss this spreadhseet documenting the full state of the mod so far. I encourage anyone to right-click any cell and drop a comment on changes/ideas you have for the mod. https://docs.google.com/spreadsheets/d/1b1yIVtzvesXCK4Ng7gCcPvggjwq9R6MWN-UYOOnQhQg/edit?usp=sharing
WP 🥔  [作者] 2022 年 1 月 5 日 下午 2:30 
Updated today! Amazing to thing it's been over two years already... but that does at least mean a bunch of new goodies in the game to intergrate. Check the change-logs for full details on the update and please don't be afraid to message me if you're using the mod or have any problems / want changes. I'm looking for feedback.
WP 🥔  [作者] 2022 年 1 月 5 日 下午 2:29 
@Skolia I tend to be very on-and-off with things, I've now clicked a checkbox to subscribe to this comment thread and hopefully get proper notifications for it.
Skolia 2020 年 5 月 18 日 下午 3:43 
Another dead mod?
Tattersnake 2020 年 3 月 18 日 上午 11:46 
Are there plans to update this, now that the Stellaris series is live?
Kiro 2019 年 1 月 6 日 上午 7:26 
There is a longstanding issue with invisible images if they are saved as .pngs in the mod file. Stellaris seem to have hiccups unpacking them properly sometimes.
(Invisible for me as well.)
Amadeus 2019 年 1 月 2 日 上午 4:25 
Never knew I needed a Choyan space empire WP, but I really need it!
Thanks for having me waste even more time in Stellaris now! :D
WP 🥔  [作者] 2018 年 12 月 28 日 下午 6:21 
Without more details I have no idea how to help with that, sorry!
Mr void Dragon 2018 年 12 月 28 日 下午 2:09 
The portaits are still not working for me...tyrian pack is the ONLY race pack I have active atm and depsite my efforts it will not work properly
WP 🥔  [作者] 2018 年 12 月 27 日 下午 9:49 
Added the Seers. I wasn't particularly inspired for a great story with them as of yet, but I took the opportunity to give them the "Functional Architecture" civic at least for more variety. Their lore is mostly lifting aspects of them from Guild Wars. When the Mursaat are also included I'd like to make sure the two species are diametrically opposed in all facets, so the AI will often go to war. The seers are a really cool alien species that I do think fit perfectly in a sci-fi setting, however, so if anyone has a cool idea for them please do talk about it.
WP 🥔  [作者] 2018 年 12 月 27 日 下午 9:49 
New update / v0.05

- Margonite greeting diplomacy options. There are some quotes from the Gw1 Apostate quest chain, as well as references to the scriptures of Abaddon.

- Choya greeting "diplomacy". It's mostly copy-pasted nonsense in theme with the way they talk. I want to adjust weights here to make their unique diplomacy completely replace traditional diplomacy instead of merely supplementing it, but I'm not sure how. Advice would be nice!
Voidwarrior 2018 年 12 月 27 日 下午 5:44 
Excellent. Polish them charr nice and shiney.
WP 🥔  [作者] 2018 年 12 月 27 日 下午 2:00 
@Everyone
Many of you have been talking about the races and empires not showing up if you already use a lot of other mods and species packs. With todays update the default architecture for the mod now follows BahamuTs described format lower in the comments, and everything (as it always has been..) is confirmed working on my end. It should be all good now, but I would love to hear that testimony from someone else in the comments also!

@Voidwarrior
No Charr yet. The reasoning for this is described on the mod details!

@TheSilverInfinity
I've changed the mod to no longer require plantoids.