全面战争:战锤2

全面战争:战锤2

Firepower Overhaul Pt 1 (Modern Weapons)
164 条留言
Skeleton Knight 2022 年 7 月 14 日 上午 4:15 
With this mod on, upgrading Empire's machinery building to the last stage removes helstorm rocket battery from province's (and global, if it's the only one) recruitment pool.
Either don't use the mod or have another machinery building in another province without last upgrade.
Leto 2021 年 5 月 24 日 上午 7:02 
update ?
Rio 2021 年 3 月 11 日 下午 6:10 
My plan is to start modding when wh3 comes out. Keep up, and maybe i will make sfo compatibilty patches for ur great mods then
Commisar Jon Fuklaw  [作者] 2021 年 3 月 11 日 上午 1:31 
Nope. Feel free to torture yourself with that kind of work, if you'd like.
Rio 2021 年 3 月 11 日 上午 1:05 
Any Plans on adding a sfo compatibilty patch ? That would be awesome
Jesuz is my niggha! 2021 年 3 月 1 日 上午 12:18 
What is the secret with Skyhammer RoR? recruited it but it only drops some better then normal bombs.
Commisar Jon Fuklaw  [作者] 2021 年 2 月 27 日 上午 11:39 
The unit pack is really only recommended if you are using at least two parts of Firepower or the complete version. Even then, you may or may not want the extra units.
The skyhammer is the RoR gyrobomber.
Jesuz is my niggha! 2021 年 2 月 27 日 上午 2:58 
Hey, i was wondering do i need some other mods like the Glory mod? And you say the Skyhammer has a secret, is it the RoR one or a unique building i need?
Revanox 2020 年 12 月 31 日 下午 4:36 
Good to know. Time to go enjoy this amazing mod. Thanks! :steamhappy:
Commisar Jon Fuklaw  [作者] 2020 年 12 月 31 日 下午 3:53 
No guns were added with the update, so there's no need.
Revanox 2020 年 12 月 31 日 下午 3:46 
Will we get an update here? Or should I be migrating to Total Combat Overhaul?
thelegend27 2020 年 11 月 15 日 上午 8:46 
nice mod, thank you
Commisar Jon Fuklaw  [作者] 2020 年 11 月 11 日 下午 1:11 
That would, again, be expected. To receive those effects, one would have to specifically modify those units.
Revanox 2020 年 11 月 11 日 上午 9:16 
Gotcha! Thanks for the mod and the answer!

Something that btw you might find interesting If you don't already know: The melee atk/def, leadership and speed work on the custom units from every mod I've played wile using your three overhauls. The only bonus that doesn't work Is for the ranged part of the units and of course the unlimited recruitment of those custom RoR units.
Commisar Jon Fuklaw  [作者] 2020 年 11 月 11 日 上午 12:04 
Probably won't ever, as that sounds a lot like something that would modify the same things as this, since this already modifies projectiles and base stats for vampirates.
Revanox 2020 年 11 月 10 日 下午 7:55 
Love your mod and been using it for a wile. Thank you for your time and dedication! If one day you find the time and will I would love to see it work with Nanu's Pirates of Sartosa Overhaul custom added units. This mod seems like the perfect thing to give those rusty pirate guns an extra oomph.
Commisar Jon Fuklaw  [作者] 2020 年 7 月 27 日 下午 2:03 
Haha, blast. I get it.
AshenWyrm 2020 年 7 月 27 日 下午 12:06 
Thank you for taking the time to make this mod, and it makes Dwarf campaigns so much more fun. It's an absolute blast, so thank again!
Commisar Jon Fuklaw  [作者] 2020 年 5 月 22 日 下午 1:12 
That's weird, they should be affected by this. Will have to see what fuckass weird projectile they are using nowadays.
tato82 2020 年 5 月 22 日 下午 1:04 
Hey, Commisar. I'm just wondering if you're going to update the mod to include the Hochland Elector count gun unit. Every time I see on pop up I want to recruit them but they still have the puny-peashooter firepower of the vanilla game.
Commisar Jon Fuklaw  [作者] 2020 年 5 月 21 日 下午 7:19 
Update:

Ripped the past 6+ months of updates from the main mod.
"Modern" units really haven't been touched much lately, in terms of balance, so it's mostly minor things, such as ammo counts and explosion tweaks (boomy shit is still a touch strong ever since CA reworked explosions, but eh).
Commisar Jon Fuklaw  [作者] 2020 年 5 月 12 日 下午 12:08 
Then, you should try the full version (It's updated and balanced more frequently, anyways). And the glory mod companion.

As for drakefire pisoliers, they should be affected by anything that affects ironbreakers. As I recall, they also have unit sets to hook into thunderer modifiers, but the game doesn't like that. And skills or tech that affects "all" will obviously affect drakefire pistoliers, so mods like Ash's 33 Skills and JR Old World Skill Overhaul should affect them properly.
Pepe Silvia 2020 年 5 月 12 日 上午 7:50 
@Commisar Jon Fuklaw This mod is a must. It turns, an otherwise mild dwarf campaign, into a new and fun experience. Thank you for the mod and your hard work.

Quick question, what tech/skill lines affect drakepistols? They don't really need any help but I'm going nuts trying and figure it out. Thanks again
JohnDoebermann 2020 年 5 月 8 日 上午 8:21 
gotcha thank you
Commisar Jon Fuklaw  [作者] 2020 年 5 月 7 日 下午 6:52 
Most of the added units are simply shotgun troops. Shorter range, less AP, higher damage potential the closer they are to their target.
As for drakefire pistoliers, they have a longer range than regular ironbreakers, but less ranged damage output.
JohnDoebermann 2020 年 5 月 7 日 下午 6:47 
are the added units generally better than their non mod counterparts? Like for example drake fire ironbreakers vs normal ironbreakers?
EQandcivfanatic 2020 年 5 月 3 日 上午 9:52 
Thanks for the response, although I've discovered that the units added by this mod are actually fairly effective when all other units are doubled, and definitely punch far above their weight. So, problem solved. Only other question I'd have is: does this modify Chaos armies or Kislev garrisons in any way? Having some crashes as Clan Angrund against the Chaos armies in an Underway battle with Kislev allies, and process of elimination seems to indicate this mod.
Commisar Jon Fuklaw  [作者] 2020 年 4 月 25 日 下午 11:30 
Both use main_units for model count changes. You'd have to manually change the model counts of units in this with PFM/RPFM.
EQandcivfanatic 2020 年 4 月 25 日 下午 10:56 
Is there a way to make this compatible with a doubled unit size mod?
WestonG 2020 年 3 月 26 日 下午 8:49 
Eeeexcellent...
Commisar Jon Fuklaw  [作者] 2020 年 3 月 26 日 下午 8:31 
Yes.
WestonG 2020 年 3 月 26 日 下午 8:31 
Does this effect vampire coast gunpowder units?
Marshall 2020 年 3 月 18 日 上午 1:29 
Can you do a version without the shotgun style units? Only the edits to the stats.
Just a q, I'm gonna give the unites a try anyways.
Commisar Jon Fuklaw  [作者] 2020 年 3 月 7 日 上午 2:56 
Sounds like work. I'll pass. I do enough of that.
Kaisir 2020 年 3 月 7 日 上午 2:30 
Thanks for the reply. If you want to share the changes, maybe you can open up a new discussion thread or post it in google docs? Anyways, thanks for the mod, I always feel non skaven tech are weak compared to their magical counter parts!
Commisar Jon Fuklaw  [作者] 2020 年 3 月 7 日 上午 2:16 
I have specific data, but I am not going to write a wall of text. Suffice to say "larger unit size, more powerful weapons systems".
Kaisir 2020 年 3 月 7 日 上午 1:52 
@Commisar Jon Fuklaw How exactly are copters, or gyrocopters buffed? do you happen to have specific data regard the changes?
Commisar Jon Fuklaw  [作者] 2020 年 2 月 6 日 下午 11:29 
That's not my Nuln Ironsides. The ones from Firepower are an 80 man regiment with a base damage of 4/4 normal/AP times 6 pellets. Sounds like you have some sort of conflict with another mod. That or you are mistaking another mod's content for my own.
Apache49 2020 年 2 月 6 日 下午 8:46 
They're also only a one-man unit, and classified as "large".
Apache49 2020 年 2 月 6 日 下午 8:38 
So are the Nuln Ironsides intended to basically be the equivalent of deploying Space Marines, or is that a typo? Because they deal about 570 ranged damage per shot at a distance that eclipses most artillery, are unbreakable and cause fear, can beat down most heroes in melee combat, and are better armored than most heavy infantry or cavalry units.
Commisar Jon Fuklaw  [作者] 2020 年 1 月 2 日 下午 3:55 
If you want the doomrocket "feeling", use the Strategic Gyrobomber, which I either added to this or to the Glory Mod submod.
Nasser 2020 年 1 月 2 日 下午 3:47 
I guess you are right, but still. It lacks the Doomrocket "feeling"
Commisar Jon Fuklaw  [作者] 2020 年 1 月 2 日 下午 3:14 
A single skyhammer can kill thousands by itself if left unmolested. I'd say that rivals single-use doomrockets.
Nasser 2020 年 1 月 2 日 下午 3:11 
Ah man, I was hoping that somehow you turned the Skyhammer bomb into a nuke. I used it and it felt good, but not a "Doomrocket" rival :(
Commisar Jon Fuklaw  [作者] 2020 年 1 月 2 日 下午 2:10 
There's no "secret upgrades" to unlock. Just bomb the shit out of some Thaggoraki or whatever you happen to have a grooj against.
Nasser 2020 年 1 月 2 日 上午 9:14 
How do I unlock those "secret upgrades" to Skyhammer to rivel the doomrocket?
TiMANosaurusRex 2019 年 12 月 21 日 下午 11:20 
Righteous. Thanks for the update!
Commisar Jon Fuklaw  [作者] 2019 年 12 月 21 日 上午 11:28 
Update:

Imported gunpowder projectile and explosion tables from main mod. Deleted outdated tables.
TiMANosaurusRex 2019 年 12 月 18 日 上午 10:14 
Lol sounds good
Commisar Jon Fuklaw  [作者] 2019 年 12 月 18 日 上午 3:03 
I'll get around to adding the changes from the full version sometime soon™