安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
And no - if runtime error is not caused with submods MAGA won't help.
I had known of the runtime error that effects this mod whenever you get to the dates between 410-420, as there is a hard capped unit cap for the ai which they surpass after a while, in my case the Eastern Roman Empire is trying to move an army that has gone over the cap and it causes a runtime error that I cannot get by
the economic of the WRE is bad any way so recruting units is not possible
with the WRE submod and without the WRE submod
what does those two i see no difference when starting WRE with it and with out it
1. ERE Submod
2. WRE Submod
i saw that medieval kingdoms 1212 ad mod works
Suggested combo and positioning for NEW LAUNCHER:
1. ERE Submod no
2. WRE Submod yes
3. Fix for MAGA (or War Weariness with MAGA) yes
4. FotE+EP Revised yes
5. AI will colonize burned World yes
6. Homeland Movement pts 10% no
7. Battle camera no
8. Diplomatic options yes
9. FotE pt. 1 yes
10. FotE pt. 2 yes
11. EPR yes
12. MAGA yes
yes is for i use it
i intended to play as WRE
i have subscribed to other mods who i use sometimes
but i read about i need to unsubscribe them is that realy so
i have turnet them off
any advise is welcome
I've only one request: could you add to the description the correct load order for Mitch's Mod Manager users? I'm still not sure if I've done right...
1. ERE Submod
2. WRE Submod
3. Fix for MAGA (or War Weariness with MAGA)
4. FotE+EP Revised
5. AI will colonize burned World
6. Homeland Movement pts 10%
7. Battle camera
8. Diplomatic options
9. FotE pt. 1
10. FotE pt. 2
11. EPR
12. MAGA
I have 10 trading partners and 4 puppets. All this by 400-401AD.
and the kicker is? I haven't been save scumming and I also haven't manually fought a battle.
Literally everyone is either my friend, too far away, too weak, or too afraid to come and get me.
Some of the reasons for this imo: super strong garrisons, strong autoresolve for romans (aka realistic to a decent player's skills.) 'Smart' Diplomacy from AI which makes them unlikely to fight a war they can't win, which is basically ruling out everyone but the huns from attacking me.
Plus the sassanids are content to trade with me instead of attacking me somehow. I wasn't even the one who went for it they did.
I have to ask if this is a typical ERE playthrough on this modset?