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I had storms today, and my router happened to be one of its victims (the lightning strike actually cored it), so for the time being I run on mobile data plan.
And look what you do to me - had to split the comment in two, because it passed the 1000 characters mark. :D
I'm just not a fan of how it looks on a bigger squad. It just looks too artificial to me - like a scrupulously directed choreography - even with said homage idea in mind. Considering different bone density, height and build differences, various state of decay on the bones, maybe even binding magic going weaker from one flank to another... I just believe there is too many factors coming into play for an entire squad of skeletons to go in a perfect lockstep.
If you are running it with Cataph's Boyz will be Boyz (CTT) mod, there is an alternative file linked in the description.
Most notably - with anything that might affect the VCount skeleton entries?
Will think on it over next week, see how the TK anims look synced/desynced on them, maybe I'll even come out with some what-I-think-would-be-a-witty title and description for it.
I mean, I see what they wanted to to, and concept-wise it's alright. However, in my opinion, there is just too many units per squad for it to look any good.
This mod edits just 4 entries under land_units_tables table, none of which CBF would touch.
So unless CA messes something in skeletons' land_units db entries, and Norse decides is a bug, those two would be compatible without issues.
once again, sorry for the delay.
Updated.
didn't even know of the reference, thanks for the link. :)
Yes, I understand the purpose of the animation sync, and I do appreciate the concept (simultanously regretting that I can't see my nehekharan warriors just emerging from beneath the sand like this), it's just that I don't like how it looks like with tens of skeletons per squad in the field. And I just named it like this because it gave me the feeling of more choreographic drill than puppetmaster pulling the strings, and Michael Jackson was the first person that came to my mind.
But should I know about this before, I would have thought of some pun containing "rays" in the title.
So maybe, in a way, it's better I did not ;)
Here, watch this... https://www.youtube.com/watch?v=pF_Fi7x93PY
No problem if you're not a fan, but the idea is still really clever, artistically.
First stop is a bit of self-flagellation and praises to Sigmar though, to keep off the touch of Tzeentch, as you said :P
Thanks again!
Jokes aside - It's not even animation change really. Simply, in db->land_units_tables, there is a column called sync_locomotion, just at the very end of the table. On default, it's checked. For this mod I just unchecked that, because, as I wrote, it really annoyed me. :)
If I understood what you changed, I could maybe give a go at desyncing the savage orcs of the dancing savage orcs mod.