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sounds good to me
the lizardmen seem to have less mods than everyone else
I cant wait for the new DLC
The thing about The Hunger is that a) it only affects the lord, b) Vamps have access to other heals anyway, c) it's not an area of effect, and d) it's not active all the time anyway.
This makes this, which is permanently active in a 60m radius EXTREMELY powerful.
That said... I'm not sure if this is a bad thing :P As you say, it's originally absolutely terrible and I never have any reason to bring it ever. Whereas now I might actually include it in my army!
Oh, and one more thing: I'm going to (eventually :P) work on basically a LM dino rebalance mod. Can I include this and your Ark of Sotek? Full credit will of course be given!
-Followers of the Great Plan
-Mixed Lores for Slann
-Shield of the Old Ones
Not using overhauls either.
When the beta came i took away lots of mods so maby it was some of them i dont know.
thank you for a great mod!
Thanks for replying!
I should come clean and tell you that I used your mod that removes the resurrection! ':)
When I turned off mods that altered lizardmen appearance and unit cards (revivification without resurrection)-mod worked fine. It could however have been some other mod conflicting but I havent tried all combinations so I can't be certain.
I use some mods that alter various Lords' skills and/or adds new skills. Might this be the problem perhaps? I shall have to investigate further.
However, since the mod, as you say, only affect the "revivfication crystal" ability I can't see how it would cause error. But I am in no way a very good judge in these matters; I don't know the first thing about modding :P
I shall have to come back to you when I've tried out some other mod combinations. And perhaps I should use this (original) mod instead for comparisons?
This mod seems incompatible with Dryrain lizardmen reskin and mods that alter unit cards in any way, could be just for me though... :/
Do you know what might cause such incompatibilities?