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번역 관련 문제 보고
"Other Rail Track Speed Increaser 3 by M.S.Referee"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2498816218
https://imgur.com/VrbdLOr
Certain networks come with custom gravel texture, which is not theme dependent:
- Massongex
- Brick Mainline
- Altona
- Goltsch
@evilomega; there's a way that involves move it. Select all tracks and dump them as export file with moveit. Then find tracks in the xml file move it generates and replace vanilla or whatever tracks with rwy tracks. It will be messy on junctions and might require rework of certain segments but it is doable. Messy, but doable.
@lanzberatio; what do you mean by that ?
Do you plan to make props of historical signals, like them used between Sylt and Niebühl? ;)
Props:
*
Except:Railway Buffer
Except:Railway Crossing Long
Except:Railway Crossing Medium
Except:Railway Crossing Short
Except:Railway Crossing Very Long
Except:RailwayPowerline
Except:RailwayPowerline Singular
Currently I have a wildcard skip on buildings, props and vehicles with a few exceptions recommended by the author and some other mods I use (you can view it here; https://pastebin.com/yc5RXMXv)
However after loading with this pattern it looks like all the automatic (i.e. not placed as props, by hand) catenaries, buffers, and railway props have disappeared from the tracks and the SHIFT + ALT + P menu comes up as blank.
I think this might be caused by my pattern skipping some essential items for the mod, would you have any idea what those items are?
2. That is Network Skin 2's domain. But to reply your question 1 once more and more precisely; were' talking about a 'connector track' that is 4 to 6 units long. It's on the edge of the map, so it's irrelevant piece. So, just connect rwy tracks to it and that's it.
1. What should I do if I want outside rail connection, but connect costom rail to vanilla rail is regard as monster by you (Since outside connection tracks have to be vanilla, and you didnt say what will happen then anyway) :(
2. If Q1 is impossible, can the mod only be used as rail prop replacer? (vanilla trucks but with those costom props)
I have just one question. How can I use a white gravel(like on a asset's screenshot)
I can see only vanila's brown gravel. :(
Probably station has tracks that are not convertible
I use Railway Generic Green Elevated (Wired), how can i change the pilars ?
I cannot seem to get the tracks to connect. I don't fully understand the node/no node feature. I can get one track to connect correctly sometimes bouncing back and forth between node/no node but if I try to add a second track, and I'm referring to in a freight yard where tracks are close, the track lays on top of the other but does not connect or connects by overlapping but not creating a transition. I can sometimes get two tracks to run parallel but they are very far apart. I've watched the video that is in French dealing with the cross track. Not quite getting that yet but one step at a time. If that helps describe the situation great. If images are needed I can put that together
I tried to set a standard for elevated single tracks. The least messy way would be directly using RWY tracks, if the station in question is elevated. If it's ground, OWT mod tracks are supported along with ETST tracks.