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Yes, this mod can adjust all track assets as long as they are correctly marked as 'track'.
Happy city building everyone!
I'm sorry to see them late, but I don't understand that you said issues.
And I see you used TM:PE, so after 1.6 verssion, TM:PE not support Other Rail Track Speed Increaser 3 anymore. So I you feel issues that's the one of reason.
* 1st video: Train speed set 2000 km/h
* 2nd video: Metro added at 450km/h going same speed as train
* 3rd video: Train glitching on track rail
https://drive.google.com/file/d/1ISBwVLHaaGzCB-k6lRj7zFaPFYu0z7P3/view?usp=sharing
https://drive.google.com/file/d/1gvVqx7HfzPgx1CiU1c8k-u_AU17B0_PC/view?usp=sharing
https://drive.google.com/file/d/1Z8eQcJDYiza7cKK4L8YHviCU3NXYNLvB/view?usp=sharing
Happy city building everyone!
According to the video, you are able to set each one separately, however, when setting the train speed different from the metro speed, they went the same using the higher number (train speed calculation). I also encountered a point where the train would move like a snail and the front car starts drifting off to the side while the rest is still moving forward.
Potentially, this is an awesome mod, with the top speed adjustment, but not sure what would cause this. Can you let me know what could be the case? The other two versions are fine.
Happy city building everyone!
I remember once, after a game update, the 81 Tiles Mod made all industry areas go into massive negative profits! The author initially didn't know why, but eventually sussed it and did an update. Mysterious.
Thank you, and in fact, I'm also don't know why like this.
Functionally, it shouldn't cause this problem, since there is no way to interfere. Therefore, it can only be said that there are many 'weird' situations in the game.
It's not to do with the budgets as I left them unadjusted in my test. I started a new game, and removed mods 1 by 1 until I found what was causing the altered coverage behaviour.
I thought I'd let you know, but the issue has been resolved for me now for whatever reason.
Maybe you're mistaken, this mod just controls the 'tracks' contained in the perview picture. However, the police station and the fire department do not have 'tracks' at all. They depend on 'roads', and roads do not belong to 'tracks'. To put it simply, there are three mainstreams mods that can control the behavior of 'vehicle(cars)' and 'roads': 1. TM:PE. 2. Advanced Vehicle Options. 3. Transport Lines Manager.
So, even if this mod wants to interfere, it cannot reach the 'interface' and even there are no codes to change 'roads' in this mod.😄
It's like, you use an iPhone, and it found out that Android system is causing the problem, but the point is that the iPhone is not using Android system at all.😄
As for the scope issue you mentioned, if you increase the related budget, it will also improve their scope, maybe that is reason.