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Before you publish a map, you should at least play it yourself.
Really enjoy them so far.
A question though: I'm having a hard time grasping what the intended strat is for this one.....I seem to be mostly waiting for the first 10ish days because of the low amount of gold income (units at the start drain your gold) and the lack of wood income. Expanding south for the wood seems to be certain death because of the harpies etc down there, should I go north?
In general it doesn't really feel as if the map is 'guiding' you to do certain things as much as the previous missions. While that can be a good thing, this is a game without save spots, so every attempt where you get like 10-20 days in takes a good amount of time that you're not going to benefit from next try other than being forewarned what not to do.
So, if anybody has a tip on how they tackle this one, much appreciated and keep up the good work @author!
There are tons of oil fields on the map, so I am surprised that you could not find any. Something must be wrong. I'll address this immediately for you and I am sorry about the issues. Expect it to be patched in an hour.
Its called a oil port but no oil deposit, not even one that I couldn't reach, felt like I might be getting trolled.
anyway perhaps add some off shore oil platforms (for looks) but which can't be reached but still seen, maybe say something like these oil wells are being reserved for imperial army supply.
also there is a island with a zombie house, there are zombies which can barley be reached, not sure if the victory requirement is a survival time or clear final wave but zombies stuck on a island might be a victory requirement problem for clear final wave cases.
i wasnt really expecting that much, and i didnt expanded enought... slow slow
that harpies were bad killers :P
i lost
its too hard for me
Regards!