边缘世界 RimWorld

边缘世界 RimWorld

Infused: Tech Edition
47 条留言
CaptArcticWolf 2022 年 5 月 2 日 上午 4:15 
did you meanto say incompatible with "Infusion" by Lannon? or some other mod named "Infusions".
Mlie 2020 年 3 月 19 日 下午 12:14 
For those wanting an update of this, according to the forum-page this mod has been merged into the main Infused mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=731287727
Phil Mcracken 2020 年 2 月 26 日 上午 10:59 
Any update for 1.1?
123nick 2020 年 1 月 7 日 上午 12:40 
research speed infusions are bugged- instead of being multiplied by 104% , its ADDED by 104%.

https://i.imgur.com/2n7pIrA.png
Tellik 2019 年 12 月 6 日 下午 12:52 
So after getting console/log spam of dozens of "Infused :: Couldn't find any SuffixInfusionDef!" and seeing only one infused prefix, I have to conclude that this mod doesn't work completely. With over a year of no activity, I don't have high hopes of this ever getting fixed.
0re0n 2019 年 9 月 15 日 上午 1:05 
Still a superior version Unfused mod because unlike the main one you can actually modify chances in defs however you like.
Alex 2019 年 7 月 21 日 下午 12:04 
Yo, no clue if you're still working on this mod but could you maybe fix the fact that pawns get the value multiplier from infusions. It's a bit annoying to run around with 90k silver pawns
Tank Commander 2019 年 7 月 20 日 上午 3:15 
That was just a joke but really I don't see anything different
Tank Commander 2019 年 7 月 20 日 上午 1:32 
I got Randy's Question Mark..... WHAT holy hecking heck I got a Question mark branded by Randy, Amazing work m8!
vlad123.88 2019 年 7 月 8 日 上午 8:36 
Hi. If somebody still work with this mod?
kon. 2019 年 5 月 10 日 下午 1:17 
is it CE compatible?
Crazed Dutchman 2019 年 4 月 22 日 上午 11:52 
That primer tho, never heard of it.
Starbomb 2019 年 4 月 11 日 下午 5:25 
I have the same question as @duanethebathtub. I don't see any infusion prefixes when using the mod. I also have combat extended, but I don't see why it would change anything.

Are you supposed to see prefixes for every item? Or only a few.
Dosboy 2019 年 4 月 11 日 下午 4:11 
I have this mod in my game and active, but I don't see anything different? Is it because I am using Combat Extended?
megabot 2019 年 3 月 7 日 下午 1:33 
https ://git.io /fhpbB
starting a new world/scenario
Syrasar 2019 年 2 月 26 日 上午 11:21 
Damn thing destroyed my Colony in the Funniest way i had yet ^^
starting equip increased the worth of my colonist in my 2 colonist setup to around 450000
as such sky high expectations and Huge Raids at day 1
adalast 2019 年 1 月 29 日 下午 11:17 
@raydarken I am really loving the mod. It has definitely been adding something to my game that I felt it was missing, but I am having one small issue that I hope you can address. I have a bill setup to salvage tainted gear and it keeps getting rid of infused stuff.

Would it be possible to add in a filter for stockpiles for infused gear? It would be really nice for gathering infused gear and protecting it from smelting/salvaging. I hate to have some really great mods on gear go to waste just because some dead guy wore it. Namely, I just had that happen. I had a helmet that had a 110% taming success rate on it, which was amazing, but it was tainted, so the pawn took it off as soon as I wasn't forcing him to wear it and it got salvaged. Sad times.
Ashnal 2019 年 1 月 1 日 下午 6:08 
Since this was integrated into the main infused mod .... what's the difference n ow? Did the main Infused mod inherit the balance of this one?
Shudderfly 2018 年 11 月 29 日 上午 11:08 
Got a midtech item today, came to check to see if your mod got integrated. Congrats man!
tseikk1 2018 年 11 月 26 日 上午 9:55 
Would be cool if this mod got a patch for Apparello!
raydarken  [作者] 2018 年 11 月 26 日 上午 7:12 
Thanks for the update Charlotte! I'm glad my infusions were able to be included int he main mod.
Charlotte 2018 年 11 月 25 日 下午 4:45 
Heads up. I merged this into the new and improved Infused mod. A lot of changes underneath. Check it out!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=731287727
akkeran 2018 年 11 月 25 日 上午 8:08 
can someone explain what is difference beetween original infusion and this mod? i think author should just wrote it in simple words in description
Mr.Lemming 2018 年 11 月 24 日 下午 10:35 
Thanks for making this! Pretty well balanced and adds more excitement to loot. A request though: can we get a storage/work bill filter ('Allow infused' or something) so my colonists stop recycling the infused gear.
raydarken  [作者] 2018 年 11 月 23 日 下午 7:48 
Mod has been updated to correct the typos described below.
raydarken  [作者] 2018 年 11 月 23 日 下午 6:22 
@RadGH I did that with my own existing game and had no problems other than warning messages in the debug log saying that it can't find the old traits, and all the old traits disappearing as expected. So it's safe. :steamhappy:
RadGH 2018 年 11 月 23 日 下午 4:33 
So I can add to an existing game, but can I add to an existing game that had Infused, and then disable the old infused? Will those modifiers still work or disappear?
Astasia 2018 年 11 月 23 日 下午 2:00 
Very nice. I really like the more scifi feel of this one compared to the base infusion mod. One issue, the increased wealth infusion bonus doesn't just apply to the equipment, it also applies to the colonist when they equip it, and that multiplies the wealth of all their implants and such. This is I believe why the wealth bonuses were so low on the original mod. A colonist with a bunch of implants and a few pieces of your infused gear easily reaches like 50-100k+ value.

Would it be possible to make them static wealth values? Like +2500 value for the really good ones instead of 250%?
raydarken  [作者] 2018 年 11 月 23 日 上午 10:31 
@Рогатая Птичка That is also a typo, those definitely should only generate on ranged weapon as you said. I will fix that also, thank you again for pointing these out!
Vozhban 2018 年 11 月 23 日 上午 8:08 
Also, just found out.
Mod Description says that storyteller-related infusions are for ranged weapons, but in the defs they all have
<melee>true</melee>
<ranged>false</ranged>
raydarken  [作者] 2018 年 11 月 23 日 上午 7:17 
@Рогатая Птичка
Thank you for letting me know! This typo just makes the infusion more common, but I will create an update that fixes that this weekend.
raydarken  [作者] 2018 年 11 月 23 日 上午 7:17 
@iAmTaz
Currently this does not work with the original infusions mod, however the current maintainer has talked about combining the two mods. I thought about combining the two mods myself however I had a different vision for balance with my version of the mod than the original mod. The original mod is not balanced very well, and it felt more 'magical' with enchantments rather than fitting a sci-fi theme. For example, in the original, you can have guns that enable a pawn to walk faster or withstand more extreme temperatures, or melee weapons that increase your carrying capacity which is a little too out there for my tastes. So while it's possible to combine the two mods, I still believe this mod works best when not combined with the original infusions mod. I think of it as flavors- original infusion mod is vanilla flavored, my mod is chocolate flavored. Some people like one or the other, some people like both mixed together.
Vozhban 2018 年 11 月 23 日 上午 4:40 
While merging this mod with original infusion, I found that
<!-- Epic Tier3 YingYang --> infusion has PrefixRare as parent def, which supposedly should be PrefixEpic, considering its name.
Cody 2018 年 11 月 22 日 下午 3:50 
Does this now work with the original Infused mod or no? Also, what reasons would we have to use this over Infused if they don't play well together?
Woolf 2018 年 11 月 21 日 下午 3:18 
hahahaha, this is like Diablo on Rimworld. Good work! Truely ingenious
raydarken  [作者] 2018 年 11 月 21 日 下午 1:54 
Thank you for the kind words Atreidi I'm glad you're enjoying it!
Atreidi 2018 年 11 月 21 日 上午 7:30 
This is so good! Thank you sir.
Kestrel 2018 年 11 月 20 日 下午 4:11 
Thank you!
raydarken  [作者] 2018 年 11 月 20 日 上午 5:17 
@evanbramer37 It should work for B19, I can test that and upload a B19 version if that helps. Might take me a bit but I can do it.
Kestrel 2018 年 11 月 19 日 下午 3:26 
Will this work for B19?
Gavril 2018 年 11 月 18 日 下午 5:57 
wait, does that mean we will be able to use both at the same time? That would be epic! I really like the idea of cursed items too.
Charlotte 2018 年 11 月 18 日 上午 8:43 
No worries, I can make it so they live together just fine.
raydarken  [作者] 2018 年 11 月 18 日 上午 7:20 
@Charlotte that would be awesome and I would not mind that! I just didn't want people to lose the infusions they have in their saves already if this one changed all the infusions, that's why I released it separately.
Charlotte 2018 年 11 月 18 日 上午 7:10 
I like it a lot, can I just put it on the normal infused?
Thetaprime 2018 年 11 月 18 日 上午 6:15 
Immersive! Smells wonderful!
raydarken  [作者] 2018 年 11 月 18 日 上午 5:34 
Hi 123nick, this mod replaces the original infusions mod, so you should activate this mod and deactivate the original infusions mod. I'm glad you're excited to try it!
123nick 2018 年 11 月 18 日 上午 5:33 
does this mod need infusions to be loaded with it or just as its own? i love the idea of this mod SOO much!