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报告翻译问题






It fails to load and in log was:
2024-01-29 17:51:14.870 - Thread: 1 -> MOD_CRITICAL_ERROR: Isy's Cargo Bars
2024-01-29 17:51:14.870 - Thread: 1 -> in file: Unknown
2024-01-29 17:51:14.870 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
This I solved by creating empty "Data/Scripts" directories in the mod, but it still fails to load just the log is empty... Any tips?
Version 1.0.5:
- Added: There's a new option to reverse the coloring of the text (either globally or per LCD).
- Changed: Drills and Grinders are now indicated as green when empty and red when full. This was suggested by Volg on my discord - thanks buddy!
- Fixed: The script can now read the output of Hydrogen Engines, Solar Panels and Wind Turbines.
- Fixed: The script now respects the set padding of the LCDs.
- Removed: The master options toggle of a LCD was removed. Instead, a newly tagged LCD gets the master options that you defined in the script's config. The ability to change it per LCD stays the same.
If so, please explain how, I'm at my wits end trying to figure out how to do it.
But im having a problem on small grid. Its saying "LCD configuration error!
There are no useable blocks nearby!" when put it on the "large" small grid container, but works on the batteries and medium on the same grid next to it
Setup:
- set up a programmable block with the script
- attach a corner LCD to a cargo container and add the keyword '[Cargobar]' to its name - it will find the nearest container automatically
I think it's clear enough if one spends one and a half seconds to read the instructions..
"and add this keyword to its name! The script will automatically find the nearest cargo container.
string lcdKeyword = "[Cargobar]"; " it's not too clear that you have to write "[Cargobar]"
Seems to work fine on Small containers but it doesn't like Large containers, I've got 2 large and when I stick a corner lcd on it above the cargo hatch it picks up on a different container, 1 is picking up a Cryo Chamber, and the other is a Small Hydrogen tank.
Is there a way of telling the LCD Panel to look at a different container?
Working well, always updated, it's wonderful since years now.
I never post any comments but I really need to thank you.
Many thanks :)
Version 1.0.4:
- Fixed: As Keen changed the corner LCDs with the last patch, my auto fontsize wasn't working correctly - thanks Keen! This is now fixed.
- Changed: The keyword for the LCDs was changed to [Cargobar].