边缘世界 RimWorld

边缘世界 RimWorld

Resource Replicator (1.0)
80 条留言
MrEvan312 2021 年 6 月 22 日 下午 2:35 
Little girl/dog incident... nice reference :D
✬ᛃᚨᚲᛟᛒ✬  [作者] 2020 年 3 月 1 日 上午 10:05 
Due to time constraints i have taken the lead on this project so chicken plucker can focus on his other mods update can be found here

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2011540765
ADMIRAL AWESOME 2020 年 3 月 1 日 上午 7:55 
Thanks Rustic Fox! :)
✬ᛃᚨᚲᛟᛒ✬  [作者] 2020 年 2 月 28 日 上午 7:41 
For those who can't wait pre release can be downloaded here https://github.com/RusticFox/Resource-Replicator/releases/tag/V1.1-1.7.2-PRE full release will be coming in following days with hopefuly more features
颜景州 2020 年 2 月 28 日 上午 4:27 
1,1 please
Zypher 2020 年 2 月 27 日 上午 7:34 
yes yes update pls
FateRay 2020 年 2 月 25 日 下午 6:33 
update pls.:steamsad:
Zypher 2020 年 2 月 24 日 下午 9:41 
Do this mod compatible with V1.1?
eristik 2020 年 2 月 1 日 下午 4:47 
i for one think this mod is both awesome and if anything slightly underpowered... but only in one way. do you know of / have any plans to add a fourth bench for manufactured items such as computer components, advanced components, magnetic coils (these 3 are especially annoying to make lots of later in the game), or other such technical spare parts stuff? .. it would maybe need more power consumption to balance it, like 6k or something, but that would be sooo niiiice. or did someone make a mod that does that already? if you have no such plans maybe someone else does or did. but it's the one thing that seems too hard to make later / is a bottleneck at a certain point.
CaptainSnafu 2019 年 12 月 13 日 上午 5:13 
Mistletoe The Bard 2019 年 11 月 29 日 上午 9:24 
Can we have a apparel/weapon replicator? Just to get some cool things from only buyable items from mods.
𝓨𝓔𝓛𝓛𝓞𝓦 2019 年 10 月 27 日 上午 9:30 
Update on my comment I feel that having a setting to give it more electricity to make it more effective i.e higher yeilds/ faster making for more electricity would be sick as(editable or a seperate version obvs so it doesnt mess with vanillas or non power modders)
𝓨𝓔𝓛𝓛𝓞𝓦 2019 年 10 月 25 日 上午 4:31 
Is there a way to change the electricity usage as at 3K power use with the nuclear mod this is really op id love to beable to chuck it up to 20K per table or something crazy like that
CTH2004 2019 年 10 月 1 日 下午 4:32 
This mod is useless! Please make it OP!

Okay. It is useful, but please, make it OP!
Cato 2019 年 10 月 1 日 下午 2:28 
I would love an easter egg if this mod did allow humans to be loaded into the replicator - only for them to come out downed and missing limbs/organs.
Cato 2019 年 10 月 1 日 下午 2:26 
'We don't want another little girl/dog hybrid accident.'

Found your Equivalent Exchange preview video for this mod.
koston32 2019 年 9 月 12 日 上午 11:26 
Very nice mod but make it so it costs plasteel, components, >>nutrient paste<<, neutroamine for each printed item depending on which bench is used
SpookyBlush 2019 年 8 月 30 日 下午 8:54 
Or have it cost some sort of material aside from the replicating item to function, that gets used up every craft.
SpookyBlush 2019 年 8 月 30 日 下午 8:53 
I agree that it's cool but unbalanced. Maybe make replication cost energy as well? not just the bench being powered, but extra power consumption during use.
JohnnyShow 2019 年 8 月 23 日 上午 8:36 
good mod ,but i think it need some balance like more time for duplicate, more research cost and more building time
Sgt.Schnitzel 2019 年 8 月 19 日 上午 3:27 
you need to build the multi analyzer too
Ryderking12 2019 年 8 月 14 日 下午 3:44 
it says to research the mutil analzyer and i did and it doesnt let me research?
Joni 2019 年 7 月 15 日 下午 11:24 
The only mod that can fund my PMC operations, 10/10
NirmataCipher 2019 年 6 月 19 日 上午 11:22 
what no human cloning this is dumb!!! *voice from background* "EdddDWaaarrd"
kampfgurke117 2019 年 6 月 2 日 上午 4:53 
would it be possible to replicate buildings? like vanometric power cells or turrets, sculptures etc.?
Emperor_Indecisive 2019 年 5 月 16 日 上午 6:43 
would it be possible to update the mod so that it has a higher priority over the other crafting jobs? my paws keep cutting stone, or smelting slag instead of replicating. its pretty annoying to have to force them to replicate. it would be an amazing fix! (have not played in a while, so if is already fixed, I apologize)
TheModernViking 2019 年 4 月 22 日 下午 3:33 
Sugestion, wat about you need to feed it matter for it to replicate (like say food/stone/corpses/old weponds) so it uses the matter it takes from that to make what you need? (could help whit balancing a small bitt, still op tho)
SCARRIOR 2019 年 4 月 19 日 上午 10:01 
This is perfect for a bunker defense game
R3c0N 2019 年 3 月 8 日 上午 8:00 
is the another girl/dog hybrid a Full Metal Alchemist reference?
Stardust 🌠 2019 年 3 月 2 日 上午 5:33 
waaah its too overpowered why dont you nerf it so it costs 999999999999 wats then it would be balanced very much waaahh
groovybluedog 2019 年 2 月 19 日 上午 11:34 
Still no chunks...
[DBAG] CZAR (Pee-jizzle) 2019 年 2 月 14 日 下午 9:20 
I would like to know which skill and task is used by pawns when they use these replicators so I can increase the priority of that task in their work order to ensure a higher priority in replication than other tasks. Thanks! Great endgame mod
Burnt 2019 年 2 月 12 日 下午 12:27 
another little girl/dog hybrid.

Stop it, I still have traumas.



Onii-chan...
Natalo77 2019 年 2 月 9 日 上午 6:26 
Any Hard incompatibilities?
gnk48-010 2019 年 2 月 5 日 上午 7:35 
another little girl/dog hybrid accident.

o come on
Ruby 2019 年 2 月 3 日 下午 12:24 
Please make an option in mod settings so u can set how much electricty does it require
Malikyte 2019 年 1 月 27 日 上午 4:02 
>we don't want another little girl/dog hybrid accident.

I see what you did there, and you are a horrble person. :V
groovybluedog 2019 年 1 月 11 日 下午 7:58 
That's a shame, I tried adding it in myself using the following, but it did not show up in game. I suspected it was because RR[Name] is referenced somewhere else, but I've searched all files and it isn't. I'm not sure what I'm missing.

<RecipeDef ParentName="ResourceReplicatorBase">
<defName>RRGraniteBlocks</defName>
<label>Replicate Granite Blocks</label>
<description>Duplicates 50 Granite Blocks into 100.</description>
<jobString>Duplicating granite blocks.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>BlocksGranite</li>
</thingDefs>
</filter>
<count>50</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>BlocksGranite</li>
</thingDefs>
</fixedIngredientFilter>
<products>
<Steel>100</Steel>
</products>
</RecipeDef>
groovybluedog 2019 年 1 月 11 日 下午 7:39 
Unfortunately the resource replicator cannot replicate stone :c
CatAlarm 2019 年 1 月 7 日 上午 8:53 
CHEAT :cozycastondeath:
Blue North Star 2018 年 12 月 17 日 下午 11:58 
I use plenty myself, but in reality, the only thing you really need that makes the game extremely easy, is a well set-up scenario, and then one of the little "cheats" in the Dev menu, to remove dmg to your pawns, enable inf power, fast reasearch, those things. As soon as you have those, winning any fight, or building anything that requires power is a simple chore. Still have to set up the conduits though, for inf power to work. Lol.
Chicken Plucker  [作者] 2018 年 12 月 17 日 下午 9:58 
@パンチラ - No need to apologise as you have done nothing wrong, it has been voiced by many and some do feel very strongly against this mod, it was an answer for anyone in general that it's no crime to use cheaty mods
パンチラ 2018 年 12 月 17 日 下午 8:26 
Sorry for my d*ckish comment earlier. I was a noob to the game back then and didn't understand this mod. >__<
Errantem 2018 年 12 月 5 日 上午 3:51 
I always hate how, "Cheat," mod ALWAYS and WITHOUT FAIL cause people to come out of the wood work complaining about the mod.

It's just so mind boggling to me and especially considering the fact that this is a singleplayer game.

That being said, perhaps make a, "Balanced," version of this that IDK, requires 300k watts or something to operate. Say it's turning the energy into matter like Supreme Commander's mass fabricators.
Blue North Star 2018 年 12 月 2 日 下午 5:49 
@パンチラ Then dont get the mod. Simple as that.
Chicken Plucker  [作者] 2018 年 11 月 26 日 下午 12:30 
@パンチラ - People have the option not to play with the mod, if they paid for Rimworld they can play it any way they like and enjoy it any way they like
macc858 2018 年 11 月 21 日 下午 3:58 
@Lekelokobs you can its easy i know of 3 mods that has power options that can support 500 of these hell one of the mods has a power generator that produces 125k wats of power
Lekelokobs 2018 年 11 月 20 日 下午 5:21 
This mod is NOT overpowered because in the time you get in late-game (Time it requires to get this machine) your infrastructure will be spending too much energy that you probably can't generate and by the huge amount of energy this machine uses it's much less probable that you'll have like 500 of them.
Sarah_VR 2018 年 11 月 20 日 上午 8:40 
That Wasn't Very Cash Money of You